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View Full Version : Shot to the head



MonsterBreath12
12-01-2009, 07:34 PM
http://www.imageflock.com/img/1259631669.gif
Commentz


http://www.imageflock.com/img/1259798730.gif


http://www.fileupyours.com/view/270238/kick%5Bstimpy%5D.gif
newest

poppetje3D
12-02-2009, 08:08 AM
Work on the impact.

Zed
12-02-2009, 10:26 AM
He was off balance on the landing. The body should have shifted a bit more as he raised his arm. There needed to be loads more recoil. The body fell way too fast and without easing. The blood could have probably used more particles than that. Also, the sword was funny. If it was attached to his back then it should't have fallen like that and it didn't look like he was holding it. Overall it could have used a lot more movement. I don't think it was up to your usual standard.

Gyohdon
12-02-2009, 12:37 PM
The part I hated the most, was the actual shot. The gun was hideous, but that's not really the point. He held the gun odd, since you could see the whole gun. The recoil was way too low and the flash looked three yellow lines leaving the barrel. That's just something to be ashamed of.
The other thing I really didn't like was the fall of the shot guy, which was way too fast and the blood, which went too fast.

It's like you rushed yourself near the end.

MonsterBreath12
12-02-2009, 06:40 PM
I just tried something else. I knew the blood would suck. Believe it or not im actually a particle beast. Ile make one right now.


And zed, im not aiming for realisim. IMO it isn't that bad. I guess you don't like unrealistic stuff...


I guess i could work on impact.

and:


http://www.imageflock.com/img/1259798730.gif

Vendetta
12-02-2009, 07:36 PM
I want the stk to that hat

Covalence
12-02-2009, 07:57 PM
I just tried something else. I knew the blood would suck. Believe it or not im actually a particle beast. Ile make one right now.
And zed, im not aiming for realisim. IMO it isn't that bad. I guess you don't like unrealistic stuff...

stop covering up for yourself, and accept the CC
jeez

you can't really make cartoony animations without first understanding realism

Zed
12-03-2009, 02:44 PM
http://www.imageflock.com/img/1259798730.gif

That's not too bad. Perhaps the hat turns a bit quickly in the air but in general it's as good as you'd expect when you can't physically make the hat more floppy. Why'd you delete the stickman for a frame though?

MonsterBreath12
12-03-2009, 03:47 PM
The delay; It would be too stop n go. I was too lazy to re edit. Sorry for my lazyness lol.




and dark, im just denying because IMO if hes off balance it doesn't look bad. Im not aiming at realism, but i shouldn't deny..Zed gives the best CC so ile stop being a douche and maybe accept to be realistic.


Edit: I should slap myself, i never really denyied CC until now. Sorry for being a faggot guys.

MonsterBreath12
12-03-2009, 06:47 PM
'nother update

http://imageflock.com/img/1259886457.gif

This and my avi are probably my favs.

Zed
12-04-2009, 11:30 AM
Does that look slow to anyone else?

The foot could probably be lifted up some more but I think the movements here are very nice and it's mostly well eased. There's no stiffness either. It's a good piece. There's a bit of shakiness in the leg that's on the ground during the punch and the back arm before the kick could perhaps be a bit more eased if it didn't go back so far and that might look better. These are small things though. Overall I like.

Zero
12-04-2009, 11:50 PM
I dont really like the part where trhe stickman shot the grey stickman. It lacked reactions and I guess you made that all in pivot.

Gyohdon
12-05-2009, 05:26 AM
I dont really like the part where trhe stickman shot the grey stickman. It lacked reactions and I guess you made that all in pivot.

No shit, sherlock.
It's the pivot section.

MonsterBreath12
12-07-2009, 08:08 PM
^lol


And zed, it would look bad in fast motion(IMO)I could post it if you want.

Covalence
12-07-2009, 08:12 PM
looks normal
only thing i can point out that zed hasn't is that the guy has balls on his hand

you should also update the first post with the most recent animation, but i'd suggest that you make a thread to post all of your animations

zer0gravity
12-08-2009, 12:13 AM
for a change... ill do a short reply.

pretty good... just work on what has just been said.

MonsterBreath12
12-11-2009, 11:31 PM
looks normal
only thing i can point out that zed hasn't is that the guy has balls on his hand

rofl!!11 LOL!!!!11111111


http://imageflock.com/img/1260594193.gif
Aiming for soft parts

Covalence
12-11-2009, 11:35 PM
try doing an execution type animation that isn't in 1st person, it'll have more animation. you know, like a shot to the back of the head or something.
the only thing i'll comment on is the muzzle flash, which seems too small

Zed
12-12-2009, 01:46 AM
I'd add that the arms aren't loose enough. The elbow joint doesn't seem to just relax as much as it should.

aakash77
12-15-2009, 03:40 AM
in the hat anim it looks like the hat is kinda jumping off his head before he tikts it enought for it to fall but thats just my opinion and its going a bit fast for me to be sure.....

aakash77
12-15-2009, 03:42 AM
in the first person animation you can see through the silencer kind of thing at the tip of the gun

MonsterBreath12
12-21-2009, 01:59 PM
Alright, its all good.

The FPS nutshot was just for fun..Kinda shit but its cool right


and new animation;
http://www.fileupyours.com/view/270238/kick%5Bstimpy%5D.gif

MonsterBreath12
12-21-2009, 02:00 PM
Alright, its all good.

The FPS nutshot was just for fun..Kinda shit but its cool right


and new animation;
http://www.fileupyours.com/files/270238/kick[stimpy].gif

Don't like it too much just tryin' something new.

Zed
12-21-2009, 02:21 PM
Only problem I had with it was the steps on the grey guy. They seemed jerky. I think they needed a couple more frames each. The way he got onto the screen seemed a bit flickery too.