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View Full Version : First walk cycle [3D]



Cronos
12-12-2009, 02:48 AM
http://www.youtube.com/watch?v=R7LDUGg6_as

And the same at a 45% angle

http://www.youtube.com/watch?v=6lkYRObEEC0

They both dont loop, this is because I haven't yet figured out how to change the ins and outs, leaving them default means that it eases out before looping and eases back in, the speed needs to remain constant.



ALSO!

Made this short sexy anim: http://www.truploader.com/view/457791

was going to a spider like style.

Tawnik
12-12-2009, 05:25 AM
Hey !

Nice to see that you're still interested in 3D :)
You're improving, but it still needs a lot of work, but you know, I was worse :D really worse, the animation is "clean" that is good, there are no knees popping, theres no "jerkyness" everywhere, but the main problem of this animation is that its un natural and its too slow, I can let you have a look at my recent walk animation maya file, because that, I think will help you ;)

http://filebox.me/view/34xxzwejr I had to spread the keyframes so it looks slower because it was really fast =)

and use references
http://www.youtube.com/watch?v=occFkFbl3ms
http://www.youtube.com/watch?v=XUqb-TaafCM
also, just type walking reference and you get
http://www.youtube.com/results?search_query=walking+reference&search_type=&aq=f

Good with your further walk cycles ;))

Covalence
12-12-2009, 12:46 PM
3-D animation isn't my expertise, but it still looks pretty stiff. Can't offer any other crit, but good luck with your 3-D.

Zed
12-12-2009, 01:01 PM
I'd say you possibly over-loosened the wrists but didn't do enough with the elbows. The knees didn't bend that much either, and I think it needs some more push-off from the ankles. Same situation as Dark though, really. I can only point out the differenced between that and a real life walk - I can't tell you how to improve it because I don't know the programme.

Cronos
12-13-2009, 03:42 AM
Hey !

Nice to see that you're still interested in 3D :)
You're improving, but it still needs a lot of work, but you know, I was worse :D really worse, the animation is "clean" that is good, there are no knees popping, theres no "jerkyness" everywhere, but the main problem of this animation is that its un natural and its too slow, I can let you have a look at my recent walk animation maya file, because that, I think will help you ;)

http://filebox.me/view/34xxzwejr I had to spread the keyframes so it looks slower because it was really fast =)

and use references
http://www.youtube.com/watch?v=occFkFbl3ms
http://www.youtube.com/watch?v=XUqb-TaafCM
also, just type walking reference and you get
http://www.youtube.com/results?search_query=walking+reference&search_type=&aq=f

Good with your further walk cycles ;))

Thanks, now after looking at that first reference animation I can see how stiff mine is, ill try loosen the next one up more.

Zed: Yeah, I noticed the overly loose hands too, ill do a bit less in my next one.