View Full Version : My animations )

12-12-2009, 08:29 AM
http://i008.radikal.ru/0912/ef/3d89dcdf085d.gif-HEAD BOOM
ALLIENS XD (http://www.*************/open/1260707942)

12-12-2009, 08:44 AM
Favourite: Nice. The cloud could have dissipated more and he was off balance just after he was resurrected. The gun was uneased too. You could also have followed through more on that shot, and had him propelled backwards a bit. Besides those small points, however, I liked it. The effects were well used.

Newest 1: Very much off balance through the kicks. He would have fallen backwards. The centre of gravity needs to be over the base more. The red ball of whatever that he shot out of his hand should probably have moved faster. Looked like you put the trail right over the onionskin - I think you could have afforded to double the speed and add a trail in between each onionskin and new position. The weird bits of his head flailing around afterwards while still connected didn't look right. It wasn't that they were poorly animated in any way; they just didn't need to be there. Blood maybe hung around too long. Should have moved further out from the point of impact or dissipated further. And if that was his brain on the ball at the end, it wasn't clear until it had been watched a few times over.

Newest 2: Should really have flowed a bit better, either through being slower at the start or by moving faster through the time on the floor. I think the back leg should have straightened after takeoff too, and the arms should have moved much more at that stage, either both going forwards for momentum or one forwards and one back like a fast and extended run stride. Blood was good.

Basketball: Very stiff on the landing. Needed much more to absorb the impact. Could have used an extra frame of anticipation and one more to show the movement before takeoff too. I think he was in the wrong place after the flash. I'd say the ball would either be bouncing away at that point or he'd be higher up. Pretty nice wobble on the hoop, but maybe slightly undereased. Good blur effect.

Armageddon:Not much to cc here. There was very little actual movement. I'd say the physics were off pretty badly on the jumping zombie - he floated for too long - and the face movement just didn't work. I can't see any way to improve the face; I'd just cut it. The explosion was pretty well done. Good use of the multiple small lines to get the effect transparent.

Run: Not bad. Could lean forwards a bit more for a run of that speed, otherwise he'll be falling over backwards with the forces being generated by his feet.

Walk: Not bad, but not great. The arms are uneased, the strides could use a few more frames (they're too quick) and the flow is terrible. If you were to copy that four times and then use fixed foot placement you'd see what I mean. The strides will not follow onto each other at all, and you'll end up with someone taking a step, stopping, taking another step, stopping again, etc. The foot needs to be moving backwards before it hits the ground to avoid that happening, and the back foot should keep going backwards for a couple of frames after it leaves the ground.

12-12-2009, 08:51 AM
Whoa I like Them all :D

I really like the super hero one

12-12-2009, 08:54 AM
Thanks ;) :Smile:

12-12-2009, 09:08 AM
Ok, there you go. CC edited into the first post. Generally they looked ok, but there're quite a few things to work on. Movements especially. Keep up the good work.

The Dude
12-12-2009, 10:58 AM
Dude those are pretty good, can I use the head boom one as my avatar?

Credz will be placed.

12-12-2009, 11:48 AM

12-15-2009, 03:35 AM
Wow i wish i will get as good as that one day :P
Any way constructive critisism (is that how u spell it i have no idea)
Basically Zed said it all i only found one other thing
Head boom: the grenade lands below his eye yet most of the blast damage is above his eye