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b0mb
12-21-2009, 02:34 PM
This concept of a bad stick figure is baffling me. in what way can one stick figure really be superior to another? They are all stick figures, after all. it has two arms, two legs, a body and a head. it may have joints, and may have hands and feet, if the artist is so inclined. but is there really such a thing as a bad stick figure?

Sunder Forge
12-21-2009, 02:45 PM
A good stick figure, is human-like, a bad stick figure looks like a horribly disfigured human, or a bad looking human, hence "bad"

Also, who wants to watch a horribly disfigured guy fight?

b0mb
12-21-2009, 02:51 PM
Alright, good point. If it isn't disfigured though, can it really be WORSE than any other stick figure?

Zed
12-21-2009, 02:59 PM
In pivot: more joints = better stick for good animator because it can make it more fluid and less stiff. The pivot base stick is a terrible stick because it has no back joints. An even worse one would have no elbows or knees. Beyond that it's hard to tell.

b0mb
12-21-2009, 03:03 PM
Alright.
(not familiar with how they do things in pivot and easytoon. guess I should have specified that. but It makes sense that joints would help, in the right locations)

DarkCloud
12-21-2009, 04:47 PM
b0mb let me make it easier for you which stickman do you is better. Then which one would you rather see animated the one that has no joints or the one with joints.http://img8.imageshack.us/img8/8241/ggsad.png

b0mb
12-21-2009, 05:32 PM
I use joints, myself. I'm not using pivot or easytoon, so I don't know how those interact. thus, the bracketed comment to that effect. Now, I've seen some fairly good ones without, and some really bad ones with. The issue isn't whether or not joints are needed though. the issue is that I don't understand how there can be an inferior or superior stick person. As i seem to keep repeating here, for some reason.

DarkCloud
12-21-2009, 05:54 PM
b0mb imagine a person without joints walking and running around

b0mb
12-21-2009, 05:57 PM
Hard to do. but these are sticks. a bent line can create the illusion of such things existing. and as I've already said, I USE THEM!

But I guess you didn't read that?

Sunder Forge
12-21-2009, 06:13 PM
b0mb let me make it easier for you which stickman do you is better. Then which one would you rather see animated the one that has no joints or the one with joints.http://img8.imageshack.us/img8/8241/ggsad.png
My favorite animation is done with the style on the right.....FFS

DarkCloud
12-21-2009, 06:16 PM
so you like it with no joints and with a not rounded head...I guess everyone has different opinions but i like it a bit thick with joints and a round head
Edit: lol that didn't sound right...

Sunder Forge
12-21-2009, 06:28 PM
I'm trying to say that comparison diagram you made is complete shit, they are both used equally or so, all you did was change a style, this guys asking for "bad" and "good" sticks, which is not style, because that's brought by the animator. He means dimensions on the body, that's pretty much the only thing making a shit stick, if the body parts have destroyed lengths, it sucks, it's very hard to make a shit stick with right dimensions.

Go draw 5 regular sticks.
Then draw a stick with very small legs,
a stick with a tiny torsoe,
a stick with tiny arms,
a stick with a massive head and no body,
and a stick with a huge neck.

Unless you're pro, the bottom five will look terrible (however there are exceptions)

DarkCloud
12-21-2009, 06:36 PM
Sunder that's not what i meant about styles ok let me try and do it again he was talking about which is better a person with joints or a person with none .http://img8.imageshack.us/img8/5577/52884102.pngSunder do you understand what i'm getting to.

Scarecrow
12-21-2009, 06:42 PM
Alright, good point. If it isn't disfigured though, can it really be WORSE than any other stick figure?

let me make this simple to you (and everyone else)

http://i46.tinypic.com/2l9fmf.png

the first one is poorly drawn. the arms and legs are like rubber tubes, wobbling all over the pace. the body is out of proportion and the arms are different sizes. the stick figure is also excessively thin, which makes more mistakes like this easier to do accidentally, and makes the mistakes easier to notice for the viewer he also has no feet, which can be important in motions such as jumping.

the second one is just a basic stick figure in a style that i personally like. the style doesn't really matter much; the main difference is the fact that this one has joints, and a thicker line. feet have also been added. still not a perfect stick figure by any means though, especially the leg on the left is disproportionate, but that's my bad and i'm sure you see what i mean.

the third one is debatable as to whether it could be called a stick figure or not, but often such a figure is called one. muscles and form have been included. not only will you be able to see what the stick is doing and which direction he is facing at all times, you can also see extra things such as how he is doing it, and how much effort it is taking, thanks to the use of muscle. for example, if you look at the lower leg joints, you can see from the shape of the muscle that the leg on the left is under a lot more strain than the leg on the right (it has a sharper, more defined, more bulging musle). hands have also been added, and these can be valuable for use in many actions. all of these add a great amount of detail (and also a lot of work!) and can improve the depth of an animation significantly

2-D
12-21-2009, 06:48 PM
http://img42.imageshack.us/img42/7757/97343218.png

thats an example of a bad stick figure

Sunder Forge
12-21-2009, 07:02 PM
Sunder that's not what i meant about styles ok let me try and do it again he was talking about which is better a person with joints or a person with none .http://img8.imageshack.us/img8/5577/52884102.pngSunder do you understand what i'm getting to.
That's still styles, A Day to Die and Shock are each done by those styles, and neither are bad, you really haven't changed shit.... also he just wants a good figure, he doesn't give a rats ass about joints.

DarkCloud
12-21-2009, 07:06 PM
oh sorry i read on another post that he was talking about joints sorry i guess i read wrong then...my bad

alive
12-21-2009, 07:28 PM
http://www.swfupload.com/view/123315.htm

A stick is a representation of a human being, and hence the general idea is that the more it looks like a human (joints, proportions etc.) the better it is. just like a drawing of a horse is better the more it looks like a horse. However, just as you can draw amazing horses without having them look like real horses at all http://i262.photobucket.com/albums/ii94/mannebjorn/Picture2-1.png, you can have sticks not looking like real people. It's called artistic freedom, and, as already mentioned, can be pulled off with style.