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View Full Version : Guy Breaking Through a Wall (W.I.P)



Fries
12-30-2009, 06:08 PM
Well, the title says it all :DDDDDD
NEWEST UPDATE TO OLDEST
UPDATE:
http://www.truploader.com/uploads/493893GBTW.gif
http://www.truploader.com/uploads/493893GBTW.gif



UPDATE:Instead I made an entirely new animation...
http://www.truploader.com/uploads/711423GBTW.gif
http://www.truploader.com/uploads/711423GBTW.gif

http://filebox.me/files/bcf4iv15v_GBTW.gif
http://filebox.me/files/bcf4iv15v_GBTW.gif

kixen2
12-30-2009, 06:46 PM
beginners section please

zer0gravity
12-30-2009, 07:27 PM
kixen. once again **** off.

your input isn't needed.


Back to the ****in topic. insted off telling him where this should go ill comment on the ****ing anim.

ok.

first of all your dude is very stiff. Try to avoid using the line tool.At the start the run/walk looks very un-natural.

when he goes to kick the wall, theres no anticipation or easing, he sorta just lifts his leg and slides through the wall.

After kicking the wall there is some really strange looking smoke. try making it like this:

frame 1:small explosion kinda think
frame 2:big puff of smoke. around 5 times bigger then the first frames one
frame 3:move the smoke a bit outwards
frame 4:smoke keeps moving outwards but a hole begins to form in the smoke
frame 5:smoke keeps moving outwards and so does the hole
Etc, etc.....

last note. when the top half of the wall is falling it has debris inside of it. If he just kicked it and made a hole through it then there wouldnt be any bebris.

hope to see you getting better =D

Fries
12-30-2009, 08:06 PM
wow thanks alot (((no sarcasm))) ill have an update on it :DDDDDD

zer0gravity
12-30-2009, 08:25 PM
no problem bro. im gad i helped insted of one word posting.

zer0gravity
12-30-2009, 08:27 PM
oh btw. to add a 3d effect insted of just putting a white line on the wall to make it look like theres smoke, cover the wall a bit with white of a differant fill so it makes it look better =D

kixen2
12-30-2009, 08:58 PM
Zeros right my bad, Ill tell you what i think.

It needed maybe some more frames in between, It had a good concept, maybe some less wobbliness. Otherwise its not a half bad test, with some more effort and practice youll be a fairly good animator

Fries
12-30-2009, 08:59 PM
ok imma bout to post an update...it has a little bit of a different concept...


UPDATE:

http://www.truploader.com/uploads/711423GBTW.gif

zer0gravity
12-30-2009, 09:36 PM
ok. that is a great improvement.

accept your partcals are looking sketchey.

when the brick brakes it wouldnt turn to dust and fly away it would be punched, it would make a big crack, have a 2 second waiting period then turn to dust and fall down

Fries
12-30-2009, 10:37 PM
ok then ill edit the update and post...


UPDATE:
http://www.truploader.com/uploads/493893GBTW.gif

zer0gravity
12-30-2009, 10:50 PM
use insrt frames. also why does the wall appear half way through the anim?

Fries
12-30-2009, 10:55 PM
well...idk....it just was suppose to be a test for me :)

did u c the update???

http://www.truploader.com/uploads/493893GBTW.gif

zer0gravity
12-30-2009, 11:41 PM
its better but i don't think you understood. try this

frame 1:he's at the wall
frame 2:punch anticipation
frame 3:punch anticipation
frame 4:figure between anticipation and hit
frame 5:hits wall
frame 6:hand stays on wall
frame 7:black flash with white lines enphisizing the crack appearing
frame 8:Shows wall with a crack(the crack does not move. just 1 big crack)
frame 9:giant crack (nothing moves)
frame 10:giant crack (nothing moves)
frame 11:giant crack (nothing moves)
frame 12:The dense fill goes where the wall went
frame 13:the particalz slowly float to the ground or blow away

Fries
12-30-2009, 11:43 PM
k tanks = D

2-D
12-31-2009, 02:43 AM
its better but i don't think you understood. try this

frame 1:he's at the wall
frame 2:punch anticipation
frame 3:punch anticipation
frame 4:figure between anticipation and hit
frame 5:hits wall
frame 6:hand stays on wall
frame 7:black flash with white lines enphisizing the crack appearing
frame 8:Shows wall with a crack(the crack does not move. just 1 big crack)
frame 9:giant crack (nothing moves)
frame 10:giant crack (nothing moves)
frame 11:giant crack (nothing moves)
frame 12:The dense fill goes where the wall went
frame 13:the particalz slowly float to the ground or blow away

sounds like an extremely choppy animation to me.

zer0gravity
12-31-2009, 03:26 AM
I may have shortened it a bit because i couldn't be fu*ked writing more but who cares? im trying to help.

Peppar
12-31-2009, 09:39 AM
It is good. Needs a little more particles and less sketchy

Fries
12-31-2009, 06:59 PM
yes i agree...on both accounts lol...im going to work on it a bit later cause im kinda busy (:D)(D:)

zer0gravity
12-31-2009, 08:56 PM
cinamonbun I havn't seen your particalz yet? so please don't bring d4bl untill you produce somthing that i can acctually watch.