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Devour
04-14-2008, 11:46 PM
I had a little animating streak, and this is what I made.

Ball bounce
http://www.antiup.net/view.php?id=71318796725Ball%20bounce12.swf
12 fps

Ball bounce
http://www.antiup.net/view.php?id=75115016173Ball%20bounce24.swf
24 fps

Original (Yes, I am aware at how badly eased the legs are.)
http://www.antiup.net/view.php?id=69714766956SHUT%20UP.swf

Good C&C please.

Kitsune
04-15-2008, 12:00 AM
I had a little animating streak, and this is what I made.

Ball bounce
http://www.antiup.net/view.php?id=71318796725Ball%20bounce12.swf
12 fps

Ball bounce
http://www.antiup.net/view.php?id=75115016173Ball%20bounce24.swf
24 fps

Original (Yes, I am aware at how badly eased the legs are.)
http://www.antiup.net/view.php?id=69714766956SHUT%20UP.swf

Good C&C please.
It's not that the legs are badly eased, it's that he doesn't even lift them up to walk. His body follows a sliding motion!

24 fps is much better. I can't say much except be careful on the onion skin with the bounces to make them less wobbly and jerky.

Devour
04-15-2008, 12:04 AM
A leg lifts up for a frame or two, actually. :P Thanks for the C&C.

rx00worth
04-15-2008, 02:30 AM
yea, the legs dont really lift, the ball has good physics (unless its not a bouncy ball)

New Generation
04-15-2008, 10:43 AM
The walk was too fast for me. He just kind of slides. The bounce looked best at 12 fps actually :/

You have to practice psychics now.

Cai Johnson
04-15-2008, 11:57 AM
Well, ball bounce should not bounce so many time for my beliving. Sometimes it was too long in the air, I like 24 fps more. Actually, I hated "Shut UP!" anim, I don't wonna be offensive or something. Just practice more on realistic movments. Sometimes standing in a front of a mirror and making moves helps =P

Ssjbryando
04-15-2008, 12:27 PM
First ball. : 12 fps- didnt look good the ball stayed to much in the air.
Second one: IT bounced a bit tooo much, unless its like a mega Bouncy ball
shut up: That was stolen from entanglemt T_T tmens part.. so you kinda copied it wrong.

Rather Cheesy
04-15-2008, 02:49 PM
When the ball hits the ground it needs to change shape, if its bouncing that much. The ball you have looks more like a bowling ball, than a basketball which is how its acting bounce wise. When it hits the ground it sort of needs to squeeze together, then when it bounces back it need to extend out more into an oval shape for 1-3 frames. [depending on your FPS]

As for the walk, add more frames in between and ease it more. [I know you pretty much already know this =P]

Tawnik
04-15-2008, 03:24 PM
Original (Yes, I am aware at how badly eased the legs are.)
http://www.antiup.net/view.php?id=69714766956SHUT%20UP.swf



That's amazing,funny,I really like it :]

Cai Johnson
04-15-2008, 03:32 PM
Tawnik, he didn't make it funny. He stole it from Tman's part of Entanglement - as Bryan said.

Kitsune
04-15-2008, 04:01 PM
A leg lifts up for a frame or two, actually. :P Thanks for the C&C.

No, his knees. Not the leg in it's entirety.

Apples
04-15-2008, 05:21 PM
Physics on the ball where quite bad, seemed a little too cartoony.
For the shut up animation, the legs seem to slide, try fixing that.

Omega
04-15-2008, 05:57 PM
Legs were sort of choppy. Easing for upper body was alright.
The physics for the ball (12 and 24 fps) was pretty bad. Easing was okay, so it's good depending on whether you considered physics or not.

Practice some more. And remember to make your stickfigures look better. The stickfigure looks like shit right now.

Sorry.

Devour
04-15-2008, 10:23 PM
Physics on the ball where quite bad, seemed a little too cartoony.
For the shut up animation, the legs seem to slide, try fixing that.I made him slide on purpose, actually.

Cai Johnson: I know. That's why I titled the animation "Original."

Index
04-15-2008, 10:26 PM
@Brian C: I know. That's why I titled the animation "Original."

I NEVER POSTED HERE

WHAT THE FUCK

Devour
04-15-2008, 10:35 PM
Oops. I meant Cai Johnson. =P

Index
04-15-2008, 10:36 PM
I'm not that fag





please...

Devour
04-15-2008, 10:38 PM
Already edited.