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Tortuga
01-21-2010, 09:37 PM
Tortuga's Thread

Going to start animating alot more now
All C&C is greatly appreciated
[9/5/09] Started Animating

ANIMATIONS

Ratings:
(G) - Good
(M) - Medium
(B) - Bad
*All ratings are by my standards

NEWEST

Default Combo (G)
http://www.truploader.com/uploads/068482Default(1).gif

RECENT

Default Combo (G)
http://www.truploader.com/uploads/090992String.gif

New Base (G) (http://www.truploader.com/uploads/339088Army.gif)

OLD

Combo (G) unfinished (http://www.truploader.com/uploads/600912Duck,Throw,Anticipate.gif)
Parkour(M) (http://www.truploader.com/uploads/352789Parkour%281%29.gif)
Pause(G) (http://www.truploader.com/uploads/416626PauseRape.giff)
Suicide(G) (http://i913.photobucket.com/albums/ac335/Nedwardturtl/Animation/Suicide.gif)
Reverse Stomp(G) (http://i913.photobucket.com/albums/ac335/Nedwardturtl/Animation/ReverseKick.gif)
Decoy(G-ish) (http://i913.photobucket.com/albums/ac335/Nedwardturtl/Animation/Bos.gif)
Uppercut(M) (http://i913.photobucket.com/albums/ac335/Nedwardturtl/Animation/UpperCut.gif)
Split Kick(G) (http://i913.photobucket.com/albums/ac335/Nedwardturtl/Animation/SplitKick.gif)
Kick(M-G) (http://i913.photobucket.com/albums/ac335/Nedwardturtl/Animation/Kick.gif)
Jump Kick(M-G) (http://i913.photobucket.com/albums/ac335/Nedwardturtl/Animation/Jumpkick.gif)
Combo(M-G) (http://i913.photobucket.com/albums/ac335/Nedwardturtl/Animation/Combo.gif)
Double Kick(B) (http://i913.photobucket.com/albums/ac335/Nedwardturtl/Animation/Doublekick.gif)
Run loop(M) (http://i913.photobucket.com/albums/ac335/Nedwardturtl/Animation/Run.gif)

Fries
01-21-2010, 09:52 PM
hey :D pretty good dude...i like most of them other than the kick one c;

It's Me
01-21-2010, 09:55 PM
The movements in Parkour are unnatural and need to be more smooth.
Pause and Suicide are the same animation and it needs to have more flow, the arms are odd, and the bounce could use some work.
Reverse Stomp is odd because I really can't see it being used in any normal situation and the run at the end is bad. This is pretty smooth though.
The walk in Decoy is very slow and awkward. The mechanics of it are generally wrong if you wanted it to be natural. There is also too much recoil in my opinion.
Besides the feet jittering a little bit while on the ground Uppercut is pretty smooth, though the gravity isn't very realistic.

I don't feel like talking about the rest of them but I think you should work on smoothness and being more realistic. For example arms shouldn't always be in a blocking position or whatever. You can't really develop a style without first establishing the basics.

Tortuga
01-21-2010, 09:59 PM
Okay, thank you just getting back into it, i think i'll make a walk

Edit: Fixed the pause

Edit: I went ahead and made that walk, but there is something wrong with it that i can't put my finger on....
http://www.truploader.com/uploads/968359WalkTest(1).gif

FoShizzle
01-21-2010, 11:42 PM
The feet look very stiff on that walk.

poppetje3D
01-22-2010, 03:35 AM
Ah Padawan2 , Ill speak with you on msn. =)

bubbles
01-22-2010, 04:28 AM
so tortuga is nedwarturtle? huh, I really havn't been paying much attention have I? Anyway the animations are pretty good if not a little stiff. I think you should try to make them flow better. But aside from that I think there pretty good.

EDIT: ooooh, but that walk isn't very good. stiff, uneased, choppy, and a terrible loop. I though you were better than that. :(

+Omega
01-22-2010, 01:49 PM
Jump Kick(M-G)
was made good
but not realistic
when he jumps he has the leg that doesn't kick near to his body

that's my only critique

Tortuga
01-22-2010, 05:00 PM
so tortuga is nedwarturtle? huh, I really havn't been paying much attention have I? Anyway the animations are pretty good if not a little stiff. I think you should try to make them flow better. But aside from that I think there pretty good.

EDIT: ooooh, but that walk isn't very good. stiff, uneased, choppy, and a terrible loop. I though you were better than that. :(

Ya, the walk is pretty terrible seeing as i'm just now getting back into the swing of things...

Tortuga
02-01-2010, 07:25 PM
Bumpady Bumpady Bum Bum Bum Buuuump!

Combo (G) unfinished
http://www.truploader.com/uploads/600912Duck,Throw,Anticipate.gif

zer0gravity
02-01-2010, 07:46 PM
i like your style ^_^

but... maby there's to much easing.......

but thats my opinion and ima nooooob

alive
02-16-2010, 10:08 AM
Bumpady Bumpady Bum Bum Bum Buuuump!

Combo (G) unfinished
http://www.truploader.com/uploads/600912Duck,Throw,Anticipate.gif

that one's pretty cool, though I don't think any back would break like that in real life. It's a cool sort of cartoon effect though.
Also, just a general question: do you purposely make all the animations really slow, or is it just my computer that slows them down?

Vendetta
02-16-2010, 02:55 PM
they seem to be the right speed for me...

The punch needed more anticipation, the throw didn't have enough force either. Really good movements and foot placement.. Smooth as always.

Zed
02-16-2010, 03:36 PM
Hmm. I'd always seen it in slo-mo, but I just checked firefox and that shows it properly. Been usin' Chrome. And to think I cc'd him for a low frame rate too...

Tortuga
02-16-2010, 08:59 PM
Alive, from you that means alot. Ya, the back joint isn't very realistic but i like the way it comes out.

To answer all these questions, when i animate, i don't try to animate that slowly but i try to make my movements as smooth as possible and i inadvertently make my animations quite slow.

Also Zed, when i saved it as a .gif i went ahead and set the frame delay to 5 instead of 6.

alive
02-18-2010, 04:48 PM
Alive, from you that means alot.

Wait, are you being sarcastic?
Yeah, I too think the the broken back gives it a nice feel. You should try to find yourself a style though, as somebody has already pointed out. If your whole animation is completely normal, but then suddenly something unrealistic like that happens, it may seem out of place. If the whole animation is animated with the same style, however, it flows much better. Animations can be their own worlds, with their own rules and own physics. They just have to follow those rules.


To answer all these questions, when i animate, i don't try to animate that slowly but i try to make my movements as smooth as possible and i inadvertently make my animations quite slow.


I see. Well, I guess that's good, as long as it doesn't become too draggy. I checked in firefly too, and as Zed said that shows it quicker. In chrome it seemed like slow motion.

Cronos
02-19-2010, 02:00 AM
Newest ones looking pretty good. Just try to minimize the jitteryness. Also, has a go at limb trailing, you might like it :)

Tortuga
03-17-2010, 09:43 PM
Fun little animation. I really like it
http://www.truploader.com/uploads/339088Army.gif


Wait, are you being sarcastic?


No, albeit you might not be one of the greatest animaters (as i have yet to see an animation of yours if you have made one) but being a respected member, i appreciate that you enjoy my animations.

Scarecrow
03-18-2010, 12:45 AM
I've noticed in every animation you have a finalising kick, your guy always ends up falling over his forward foot and finishing in a ridiculously long stance.

allow me to illustrate what i mean:

this is how a kick should look if it isn't flowing on to another attack:
http://i41.tinypic.com/al6lo5.jpg
note that he keeps his grounded leg (almost) vertical, and leans back in order to maintain his balance.

for comparison, here's what your kicks look like to me:
http://i43.tinypic.com/29f2vxi.jpg

see the problem?

GreenSheen
03-18-2010, 03:10 AM
Ahha! I lol'd hard when he went over the edge there scarecrow. so unexpected

Tortuga
03-18-2010, 11:59 AM
I've noticed in every animation you have a finalising kick, your guy always ends up falling over his forward foot and finishing in a ridiculously long stance.

allow me to illustrate what i mean:

this is how a kick should look if it isn't flowing on to another attack:
http://i41.tinypic.com/al6lo5.jpg
note that he keeps his grounded leg (almost) vertical, and leans back in order to maintain his balance.

for comparison, here's what your kicks look like to me:
http://i43.tinypic.com/29f2vxi.jpg

see the problem?

Yes.
After reading this i see it is a reoccurring problem that definitely needs fixing, thank you and i'll see if i can work that out in my upcoming animations.

Also, when he falls of the edge that was great =]

Scarecrow
03-18-2010, 03:58 PM
thanks, i couldn't help myself

Lolzafish123
03-20-2010, 12:50 PM
Hey dude!

I think your animations are very smooth but maybe a bit fast? I dunno, it depends on what you want.

Make a longer animation with more movements and I think people will appreciate it alot more.

Tortuga
03-20-2010, 03:44 PM
Default success.




Hey dude!

I think your animations are very smooth but maybe a bit fast? I dunno, it depends on what you want.

Make a longer animation with more movements and I think people will appreciate it alot more.

No, my animations happen to be terribly slow, at least they used to.

And that is exactly what i was trying to work on with these two, achieving a faster paced style.

http://www.truploader.com/uploads/376714String.gif

http://www.truploader.com/uploads/861729Default%281%29.gif

Scarecrow
03-20-2010, 09:29 PM
there's that kick again...

Saha
03-21-2010, 10:18 AM
I'm going to give it to you straight and direct. Unless you start putting some effort to your animations. You will never improve.

Problems: 1)Your smoothing.
2)The amount of times you double frame.
3)The lack of force in your attacks.
4)Will to improve.

1)Your smoothing is terrible so, you have to start reading tutorials. http://strills.deviantart.com/art/Strills-Tutorial-117161497 Though its for flash, you can still use it for your animations.

2)Stop double framing so much. Its making it choppy. Your problem is smoothing.

3)You lack of force in your attacks. You must restart animating. Lose your style. Or, if you want, keep your style and improve your movements. Do what I do, stand in front of a wide mirror, look at yourself and punch, kick or whatever movements you want to do in your animation. Good practice-> Good movements -> Good animations.

4)you're not spending your time on your animations. If you don't put some effort. Then my advice to you is wasted. You must track down the errors and watch your animations for about 20 times and improve every little detail. Nothing is perfect and mastering doesn't come with sloppy work.

Take my advice. I don't use it ;). Remember what I've said.

bubbles
03-21-2010, 10:36 AM
I'm going to give it to you straight and direct. Unless you start putting some effort to your animations. You will never improve.

Problems: 1)Your smoothing.
2)The amount of times you double frame.
3)The lack of force in your attacks.
4)Will to improve.

1)Your smoothing is terrible so, you have to start reading tutorials. http://strills.deviantart.com/art/Strills-Tutorial-117161497 Though its for flash, you can still use it for your animations.

2)Stop double framing so much. Its making it choppy. Your problem is smoothing.

3)You lack of force in your attacks. You must restart animating. Lose your style. Or, if you want, keep your style and improve your movements. Do what I do, stand in front of a wide mirror, look at yourself and punch, kick or whatever movements you want to do in your animation. Good practice-> Good movements -> Good animations.

4)you're not spending your time on your animations. If you don't put some effort. Then my advice to you is wasted. You must track down the errors and watch your animations for about 20 times and improve every little detail. Nothing is perfect and mastering doesn't come with sloppy work.

Take my advice. I don't use it ;). Remember what I've said.sniff sniff. That is the best piece of critisism I've ever seen in my whole life...*sniff* *sniff* It's so beutiful!!!!

I don't think I NEED to give any critisism to tortuga after that.

Tortuga
03-21-2010, 11:41 AM
I'm going to give it to you straight and direct. Unless you start putting some effort to your animations. You will never improve.

Problems: 1)Your smoothing.
2)The amount of times you double frame.
3)The lack of force in your attacks.
4)Will to improve.

1)Your smoothing is terrible so, you have to start reading tutorials. http://strills.deviantart.com/art/Strills-Tutorial-117161497 Though its for flash, you can still use it for your animations.

2)Stop double framing so much. Its making it choppy. Your problem is smoothing.

3)You lack of force in your attacks. You must restart animating. Lose your style. Or, if you want, keep your style and improve your movements. Do what I do, stand in front of a wide mirror, look at yourself and punch, kick or whatever movements you want to do in your animation. Good practice-> Good movements -> Good animations.

4)you're not spending your time on your animations. If you don't put some effort. Then my advice to you is wasted. You must track down the errors and watch your animations for about 20 times and improve every little detail. Nothing is perfect and mastering doesn't come with sloppy work.

Take my advice. I don't use it ;). Remember what I've said.

Yes.

I believe i am going to restart animating in a way. All of my previous animations seemed to be dull boring and slow. So, in an effort to achieve a faster paced style, i created these two. They were simple tests only focused on the faster string of attacks. I can spot many errors with them, yet i don't have the .piv files to fix them. I have never double spaced in any of my previous animations and if it has such a negative effect then i will cease doing it. Also, i don't have a mirror but i do get up and act out my movements to see what they're all about, lol.

Thank you.