View Full Version : Fullbody Run Test (WITH DETAIL OH EM GEE)

01-25-2010, 05:04 AM

Cnc an shit

01-25-2010, 06:14 AM
Awful colors.
There was no strength in the run (mainly around the legs) yet the upper body was leaning forward like there was. The arms moved like they're retarded as in they're smaller than they should be, and they stay bent the entire time, the elbow joint is the only one moving. The head gets smaller as well.

Nothing special.

01-25-2010, 08:43 AM
k, fag .
anyone else?

01-25-2010, 10:03 AM
i think it seriously lags on mine, probly cuz it didn't load all the way. If you put this code:

In the last frame, it will repeat, and make it easier to cc. Or just post it somewhere else.

01-25-2010, 10:07 AM
Okay. http://filebox.me/view/ufss20igk

01-25-2010, 11:29 AM
Arch-Angel is right, theres no need to insult him, thats the truth about your animation, it looks like a retard running, but I really like that, the animation seems solid, you just have to focus on two BIG things that make your animation look not good, well, its okay animation, but here are tips that will help you improve your run cycle.

The first one is easing, I dont have to explain it to you because you know what is that, right ? So use it ;) I'd also be glad to see some more frames, some more inbetweens, so it looks cleaner, smoother and more fluid, ok ? :)
And the second thing is posing, thats why it looks so "retard-like" this is how those people run, lean forward and do short steps, waving their arms around, that just doesnt make sense, if you ever watched the sprinters on some competition they are squashing and stretching as much as they can,
watch that guy and then watch your animation, do you see that huge difference, well, its okay if you wanted it to look like this, but I guess you didnt :)
Heres something I made, I got 22" lcd and I still didnt get used to it, so I made just 4 key frames, but !! you can almost see the speed, the squash and stretch
but, Im still talking about this like you didnt want it to look the way it looks now, considering theres a moon and dark scenery I guess hes running for his life, to save himself or something, he wants to run quickly, he has to be fast enough to espace, so Id definitely go for some faster looking running.

Of course you dont have to agree with me, Im just pointing out my opinion, which is based on my knowledge and my style, you have to decide whether you like my explanation or not :D
Hehe, I always type and type and I hope you guys can see what Im talking about, because I suck at explaining at english :|

edit, the right arm is really awesome, the timing on it is perfect, I like how it kinda drags behind the body especially when hes going down, that was really nicely done.I really like that and I think that the easing is good, but you just have to add more frames to give it more definition, so I KNOW its good :D

01-25-2010, 11:45 AM
Of course I agree with you Tawnik, you give the best CnC I've ever gotten from someone. Thank you for your explanation, It totally had what I am looking for. I guess the run I made was more of a cartoony like, am I correct?

EDIT: and don't worry, sometimes I can't explain shit myself. English isn't my first language too :P

01-25-2010, 08:57 PM
The right leg turns into the left one when they "cross."
The feet don't move along with the ground.
The upper body has no big problems but the legs are very screwy.

01-26-2010, 12:12 AM
So the only major problem are the legs, right? I guess that won't be that hard to fix

01-26-2010, 01:01 AM
I have just figured out a way to make it look ALOT better, and less shaky/ugly.

update: http://filebox.me/view/k91k6w7mg

01-26-2010, 09:04 AM
Well have a look at this,

http://filebox.me/files/aznabzj8z_runner.gif (googled that picture and just used free transform tool in PS to rotate it..)
http://upload.wikimedia.org/wikipedia/commons/a/a8/Flickr_cc_runner_wisconsin_u.jpg (google)

Look at one and then compare it with the other, do you see the difference ? Then watch your animation, you have exactly the same problem as the guy that drew the first picture, the legs should go way more forward then they go and they should be widely spred, then they should go back and touch the floor, its just like kicking in the air and jumping, nothing more.
Its impossible to run like the guy in your animation, at least, I cant do that.I just stood up and tried it, yes, its possible, its quite hard to perform that and you look really "retarded" so, please, next time you will try to animate a humanoid run cycle, stand up and try it out first, or use youtube to watch people running, nowadays there are A LOT of ways how to get the reference, you just shouldnt be lazy to get it.
Im not talking about the animation, Im talking about the movement.. animation, as I said, needs more frames and maybe higher fps, so you can show us your easing skills.

Dont give up, try to do the run cycle once more, keep the torso, nuke out the legs and the lower body, get some reference and then animate ;)

01-29-2010, 02:31 PM
Nice try! The next step would be to use stickfigures as a basic and then draw full figure:)

01-31-2010, 11:46 AM
Update, bump, yah. I think It looks somewhat DECENT
Tawnik I need you to help me out on this, tell me if it looks okay now:

01-31-2010, 07:35 PM
Animation and easing is decent, but the way you drew him was terrible, he looks really fat and looks as if he is jiggling with every step lol.

02-01-2010, 04:37 AM
Lol. I guess I should fix the whole upper body too..