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Almedin
02-01-2010, 05:05 PM
I was trying to imporove on some of my tests and if you tell me to go to the beginers section go screw your self
OK HERE ARE THE GUNS I HAVE I UPLOADED THEM TO MEGA UPLOAD SO HERE but u have to open pivot and click open animation and click this one
http://www.megaupload.com/?d=3CMAQLGC


http://img297.imageshack.us/img297/2843/spinkicktest.gif

http://img12.imageshack.us/img12/2430/balldroptest.gif
http://img25.imageshack.us/img25/6092/walkq.gif
http://img402.imageshack.us/img402/1714/backflip.gif
http://img528.imageshack.us/img528/36/guns.gif
http://img3.imageshack.us/img3/3531/ballattack.gif
http://img42.imageshack.us/img42/3700/float.gif
http://img195.imageshack.us/img195/169/parak.gif
http://img188.imageshack.us/img188/835/pistol.gif
http://img17.imageshack.us/img17/3681/rocketg.gif
A little better then the first one
http://img14.imageshack.us/img14/7439/spinkick.gif
kick test
http://img98.imageshack.us/img98/7379/kicktest.gif
Punch Test
http://img25.imageshack.us/img25/3034/punchu.gif

Vendetta
02-01-2010, 05:15 PM
the walk was pretty good, kind of stiff though. The ball didn't have any sideways momentum so it shouldn't have rolled to the side. The kick needs more easing and physics.

Tortuga
02-01-2010, 07:23 PM
I was trying to imporove on some of my tests and if you tell me to go to the beginers section go screw your self


Okay, First off don't make a new thread for your animations either post in your old thread or post in the beginner's sections (Highly recommended)

Here is a tutorial with credits to Baha
http://www.darkdemon.org/viewtopic.php?t=22662
And here is a Tutorial with credits to Zed
http://www.stickpageportal.com/forums/showthread.php?t=109861

Now for the First one
-Very Choppy, to combat this make more frames and make the movements smaller and less jumpy
-Very Stiff, Go ahead and try to move every single red dot every frame, but don't just move so that you can say you moved it, give it momentum and stay with that momentum
-Uneased, There are very many tutorials on easing take a look at one then make a simple test
-Physics are off, when you jump you're horizontal movement will always stay the same, so basically every single frame go ahead and move the center of gravity the same every frame (The center of gravity is usually close to the orange node but not always) I believe there is a very good tutorial by zed on this. Also when you jump your projection will be modeled by f(x)=-x^2+16x,

For the Second One
-Easing, You NEED it
-Physics, remember gravity is a quadratic formula so it is not a constant speed
-More Physics, while the vertical movement of gravity is not a constant speed the horizontal movement isa constant speed so if the ball has no horizontal movement in the beginning of the animation then it will have no horizontal movement in the end of the animation.

For the Third One
Basically the same as the first one except make sure you don't get lazy at the end of your animation, because towards the end it looks very sloppy

zer0gravity
02-01-2010, 07:29 PM
Okay, First off don't make a new thread for your animations either post in your old thread or post in the beginner's sections (Highly recommended)

Here is a tutorial with credits to Baha
http://www.darkdemon.org/viewtopic.php?t=22662
And here is a Tutorial with credits to Zed
http://www.stickpageportal.com/forums/showthread.php?t=109861

Now for the First one
-Very Choppy, to combat this make more frames and make the movements smaller and less jumpy
-Very Stiff, Go ahead and try to move every single red dot every frame, but don't just move so that you can say you moved it, give it momentum and stay with that momentum
-Uneased, There are very many tutorials on easing take a look at one then make a simple test
-Physics are off, when you jump you're horizontal movement will always stay the same, so basically every single frame go ahead and move the center of gravity the same every frame (The center of gravity is usually close to the orange node but not always) I believe there is a very good tutorial by zed on this. Also when you jump your projection will be modeled by f(x)=-x^2+16x,

For the Second One
-Easing, You NEED it
-Physics, remember gravity is a quadratic formula so it is not a constant speed
-More Physics, while the vertical movement of gravity is not a constant speed the horizontal movement isa constant speed so if the ball has no horizontal movement in the beginning of the animation then it will have no horizontal movement in the end of the animation.

For the Third One
Basically the same as the first one except make sure you don't get lazy at the end of your animation, because towards the end it looks very sloppy

couldn't have said it better myself!!!!!

you rock ned =)

Fries
02-01-2010, 08:13 PM
i am so scared to say this but...nvm i just wont.

anyway work on physics. the ball had no side motion so how could it hav gone on the side...the spin just needs work to begin with. and the walk was not so bad. just work on the movements really.

Almedin
02-01-2010, 08:21 PM
i deleted my other thread and replaced it with this one and thanks for the tips

Vendetta
02-01-2010, 11:04 PM
The new flip has a little better gravity, and I actually really like the gunshot.

Tortuga
02-01-2010, 11:19 PM
On the backflip, the tremor was very unnecessary seeing as tremors are made to add force and i don't see the point in adding force to the backflip but...
Also the physics were improved alot, the movements looked much more realistic but could be improved and will improve over time, and i can see you reduced the choppiness very much, but it is still there

That gunshot was surprisingly awesome.

The only thing is the way he holds the gun, wouldn't the stock of the gun be caressed against his shoulder or at least his elbow, and if you tried that but the proportions just wouldn't be right you can always change the size of the gun, other than that good job

zer0gravity
02-01-2010, 11:58 PM
your getting better ^_^

that gunshot was... as everyone is saying... wicked!! folow that path!

didn't like the backflip... the movements were kinda wrong

Zed
02-02-2010, 02:15 AM
Tortuga seems to have covered just about everything. I'd just say work on your movements and try to get them looking more like how people actually move. They seem a bit stiff and awkward.

Bleson
02-02-2010, 07:17 AM
The last two were brilliant.

I like how you made a yellow flash on the person along with the muzzle flash.

The flipping animation was good because you made the character's body appear springy, the best way to make movements look more natural.

Almedin
02-02-2010, 03:42 PM
the reason the gun is not against the sholder is because the arms are to small and if i shrunk the gun it would look to small

zer0gravity
02-02-2010, 08:30 PM
you need more kickback on your gun shots

+Omega
02-03-2010, 02:06 PM
the gun shots are awesome
could you sent me the stks? (I mean the stk that is next to the gun when it shoots)

Almedin
02-03-2010, 02:17 PM
the gun shots are awesome
could you sent me the stks? (I mean the stk that is next to the gun when it shoots)

ok how do i send it

Zed
02-03-2010, 02:57 PM
There's a way to send the sticks themselves in Pivot 3 which I don't know because I don't use it. As far as I know, if you're using Pivot 2.2.5, the only way is to put them in an animation, make it one frame long, and then upload the .piv file to somewhere like megaupload.com. Then the other guy downloads the animation, selects the stick, clicks "edit", and saves it. That way probably would work for Piv3 too.

+Omega
02-03-2010, 04:24 PM
yep
that should work


I think that yours is much better than that one I made
http://www.truploader.com/uploads/785822shooting.gif
that was made with your anims as model

Almedin
02-03-2010, 05:40 PM
yep
that should work


I think that yours is much better than that one I made
http://www.truploader.com/uploads/785822shooting.gif
that was made with your anims as model

ok here it is but u have to open pivot and click open animation and click this one
http://www.megaupload.com/?d=3CMAQLGC

Fries
02-03-2010, 09:20 PM
ugh...droidz is going to rule the world one day D: /facepalm

anyway the last one his hand isnt even on the trigger. if you were smart you would make a figure(a stick about 10pix long, maybe 15pix thick give or take[remember im dont have pivot open and that was a total guess =D])

EDIT:lol i wanted to see the guns that were in there and i took the pistols ha

Tortuga
02-03-2010, 09:30 PM
ugh...droidz is going to rule the noobs one day D: /facepalm



Fixed .

+Omega
02-04-2010, 11:26 AM
ok here it is but u have to open pivot and click open animation and click this one
http://www.megaupload.com/?d=3CMAQLGC

ah
and I fixed my gun shot
here it is http://www.truploader.com/uploads/298929shooting.gif

and your link doesn't work
I can't download it

rival2
02-04-2010, 11:44 AM
Don't post your animations in other ones thread. I cc'd that animation in the beginners thread.

+Omega
02-04-2010, 12:48 PM
ok
sry :(
won't happen one more time

Almedin
02-04-2010, 06:22 PM
ah
and I fixed my gun shot
here it is http://www.truploader.com/uploads/298929shooting.gif

and your link doesn't work
I can't download it

ok ill fix it ill post up a new one

Fries
02-04-2010, 06:38 PM
worked for me... i took the pistole

Vendetta
02-04-2010, 08:24 PM
Well, the download works but the time frame between clicking the link and actually saving one of the guns was like ten minutes long. Good guns though!