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View Full Version : VVV = Amateur, need help with a style



zcr07
03-02-2010, 10:52 PM
I'm just a beginner trying to get the hang of decent animations and finding my own style, here are some(my only) animations and would appreciate some cc (apparently the key phrase)

height=400 width=550
the original version of my ninja was just a stiff figure fly through the screen with a straight up sword


height=400 width=550
i understand the stick at the beginning has problems with resizing?(i guess thats what its called) but i tried to fix it as i progressed through the video


height=400 width=550
this is an example of a run sequence i have in a current project that i will hopefully finish (and get enough posts) for the sound competition



well please enlighten me, il try to reply with newer little practice vids

zer0gravity
03-02-2010, 11:27 PM
yes... you definitely need a new style. Its currently the everyday, pivot-style figure.

I can't tell you a style otherwise its not the style that suites you.

just try elongating or shortening limbs, for example, someone who doesn't punch at all but kicks heaps will have long legs and shorter arms.

try different brush/pencil sizes and different head sizes...

thats all I really know about...

also, you can create emphasis to your style by different styles of effects/particles

try different trails, particles and others...

Arch-Angel
03-02-2010, 11:36 PM
lol there you go with that word again. Shut up Mr. Zerogravity.

ZCR, you're not looking for a style. You don't have one. You won't have one for a while.

I recommend going to the pivot or flash tutorials section and looking through some movement tutorials. The more frames, the better. Also try to fix the anatomy with your stickfigures. The body piece shouldn't be longer than the arms or legs.

On another note, when animating a run, walk, etc, it is crucial that you show transactions. As in the legs and arms crossing. With yours, the arms stay int he same position (it seems that you were going for the trailing arms kind of thing though. So that doesn't really matter), and the legs seemed like they just pivoted back to frame 1 and didn't cross. A run should be about 8-30 frames with all of your movements and transactions and such.

zcr07
03-02-2010, 11:50 PM
lol there you go with that word again. Shut up Mr. Zerogravity.

ZCR, you're not looking for a style. You don't have one. You won't have one for a while.

I recommend going to the pivot or flash tutorials section and looking through some movement tutorials. The more frames, the better. Also try to fix the anatomy with your stickfigures. The body piece shouldn't be longer than the arms or legs.

On another note, when animating a run, walk, etc, it is crucial that you show transactions. As in the legs and arms crossing. With yours, the arms stay int he same position (it seems that you were going for the trailing arms kind of thing though. So that doesn't really matter), and the legs seemed like they just pivoted back to frame 1 and didn't cross. A run should be about 8-30 frames with all of your movements and transactions and such.

i know i dont have one, im just trying to get ideas and tips so i can build one

i know i have a bad anatomy, for instance i cant draw a hand because im not a good artist, which is why i use the line tool the majority of the time

this run sequence is actually just a quick short screen run through pulled directly out of a project im workin on for the sound competition. the arms i didnt move cuz i was lazy but the legs were bad because i didnt know how to do it, like i knew how fast i wanted him to run through but when i had the legs cross it looked weird

thats another question i had, whats a good framerate, because i have trouble figuring out how many frames should be used for certain actions

Arch-Angel
03-03-2010, 12:17 AM
i know i dont have one, im just trying to get ideas and tips so i can build one

i know i have a bad anatomy, for instance i cant draw a hand because im not a good artist, which is why i use the line tool the majority of the time

this run sequence is actually just a quick short screen run through pulled directly out of a project im workin on for the sound competition. the arms i didnt move cuz i was lazy but the legs were bad because i didnt know how to do it, like i knew how fast i wanted him to run through but when i had the legs cross it looked weird

thats another question i had, whats a good framerate, because i have trouble figuring out how many frames should be used for certain actions

http://www.truploader.com/uploads/339214anatomyhelp.bmp
Basic hand anatomy. Every finger has three joints except for your thumb. It has a third joint, but it is within your palm. Your palm is like a square with a trianlge top and four joints connected to it. Two joints on each side of the triangle.

Hands are hard to draw. They take time.

http://www.truploader.com/uploads/091027runhelp.bmp
Your basic leg movements when running.
There will always be a frame where the legs and arms intersect. If not, it's going to look odd.

http://www.truploader.com/view/989232
A quick example of a good run with an intersection, and a bad one.
The bad one is horribly looped and none of the limbs have any momentum or force.

The good one still has a lot of problems. Such as the back leg just hanging out there with its stiff self.

Work on easing as well.
Which is drawing an object on frame 1, and on frame two, you highlight it, move it 2 spaces in a direction with the arrow keys, and on frame 3, you move it four spaces in the same direction, and on frame 4 you move it 7 spaces in one direction, etc. It builds up to a maximum speed and eases out when the movement is ending. That way the anticipation is able to carry over. Keep in mind that momentum will be lost once an object connects to another object.

zcr07
03-03-2010, 12:52 AM
alright lemme work on a short run sequence and maybe a punch or kick or something

zer0gravity
03-03-2010, 03:01 AM
ok. just remember, If you have the time, don't rush it. Take however long it takes you to get it right.

And possibly post it in the beginners section.

降世神通
03-03-2010, 03:02 AM
.....the legs are too short...

Miccool
03-03-2010, 04:17 AM
Yeah.. Just practice, practice, practice. Also, legs are too short, I agree.

zcr07
03-03-2010, 08:15 AM
yeah i know the legs are too short, the whole body is off, and il just post anything here seeing as how basically only beginners pay attention to the beginners section, hence the creation of this thread

Arch-Angel
03-03-2010, 10:35 AM
24 posts and I already like you more than 50% of all the members in the flash section.

zcr07
03-03-2010, 01:34 PM
well thanks, but why do you say that?

Zed
03-03-2010, 01:46 PM
It's most likely because you're acknowledging that what you've done isn't great and are trying to improve. A lot of people, when faced with an AA criticism, would try to pretend that they meant to do it that way or that it wasn't as bad as he makes out.

I'd make a more relevant comment on the animations in this space if ArchAngel hadn't already said just about everything that needed saying. Basically, work on your movements. Try to smooth things up a bit. If you can, look through and make sure nothing at all changes direction twice in two frames, or starts moving in any direction without easing.

Arch-Angel
03-03-2010, 02:31 PM
yeah i know the legs are too short, the whole body is off, and il just post anything here seeing as how basically only beginners pay attention to the beginners section, hence the creation of this thread


alright lemme work on a short run sequence and maybe a punch or kick or something


That's why.
Most faggots on this site will tell you to go to the beginners thread.
I'm against the beginners threads because no one good posts in them. It's a bunch of noobs awing over other noobs animations.

zcr07
03-03-2010, 02:36 PM
well thanks, i appreciate it, i know im not great or anywhere near there, which is why i am here asking for help

well thanks for the few seemingly obvious and pointless but overall extremely helpful tips and i will get to practicing and hopefully will be able to improve slightly, i try to do and/or learn something about flash each day, and this has already been a pretty full day, and i'll see if i can get something posted up later today

asassin2.0
03-03-2010, 11:26 PM
You should watch hyuns tutorials they helped me alot when I first started out. Heres a link http://www.youtube.com/watch?v=zOouzsIPNWs I think he has 4 tutorials done already. I hope this helps:)

zcr07
03-04-2010, 10:48 AM
You should watch hyuns tutorials they helped me alot when I first started out. Heres a link http://www.youtube.com/watch?v=zOouzsIPNWs I think he has 4 tutorials done already. I hope this helps:)

i'll check them out, i've spent a LOT of time watching tutorials on youtube, so i probably wouldn't be surprised if i've already seen these lol

EDIT: btw I've completed my sound competition entry :D

zcr07
03-05-2010, 08:59 PM
http://www.truploader.com/view/952048

my sound competition entry

zcr07
03-05-2010, 10:43 PM
heres a little walk sequence that was kinda rushed, i just wanted to see how itd turn out, its the first time i tried using the brush instead of line tool

height=400 width=550

asassin2.0
03-06-2010, 12:00 AM
That is nice and smooth good job. And that entry in my oppinion was so funny. LOL:Smile:

N T
03-06-2010, 12:06 AM
That is against the laws of Physics!

When you walk, is the leg that's supporting you bent? And the legs resize. The back was pretty good, how you managed to keep it looking somewhat the same.


The post before that was an ok animation. The beginning part where he's running and knocks on the door is pretty weird, but the rest is better.

Keep animating. :]

zcr07
03-06-2010, 12:38 AM
That is against the laws of Physics!

When you walk, is the leg that's supporting you bent? And the legs resize. The back was pretty good, how you managed to keep it looking somewhat the same.


The post before that was an ok animation. The beginning part where he's running and knocks on the door is pretty weird, but the rest is better.

Keep animating. :]

lol ya i know i wouldnt have said nice and smooth either, but i do have problems with the legs resizing and the back is fine because i used the grid :P

and the first guy than ran up to the door was actually probably the first thing i did in that animation and ive been trying to learn new tricks and stuff since then, and i was also trying to get those steps at certain points because of the sound but yeah i could have done better

zcr07
03-07-2010, 11:15 PM
anybody wanna help with a sig and/or avatar since i plan on revisiting this site often and i dont have one yet :/

Arch-Angel
03-08-2010, 12:00 AM
I normally draw my own signatures and avatars, unless I like someone's photoshop abilities.

As for the house animation. Learn to draw stick figures correctly.

As for the walk, the back is extremely messed up. I'm assuming you don't know about the rises and the falls during a walk and a run. yours would have the head in the same position,vertically, the entire way through. A good walk/run simulation consists of ups and downs. Which is simple. When you step forward and your leg extands, it lifts the rest of your body. So the head would move up slightly. When you take a step forward and the initial momentum leg bends as the transfer of momentum and force changes, causing the new back leg to bend which results in lowering the head until the step again.

It's rather easy when you get used to it.

zcr07
03-08-2010, 12:09 AM
yeah i would and probably will end up doing my own but im not very artistic and as for the walk, ive been trying, i tried it with the two people running but that was because it was after i already drew the first guy and was to lazy to fix it, and my "walk test" i have, honestly i completely forgot about it by then, ill try another sometime soon :)