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Peppar
03-26-2010, 06:19 PM
I think this is a really good jump. c&c? http://filebox.me/files/gyciybywb_Awesomejump.gif http://filebox.me/files/gyciybywb_Awesomejump.gif
(http://filebox.me/files/gyciybywb_Awesomejump.gif)

ani
03-26-2010, 06:23 PM
Yes, you are getting better at your movements, add some motion in the foot when the figure pushes off the ground.

Zero
03-26-2010, 06:24 PM
You lack the reaction. The body and the head doesn't really bend or move when he lands. I also suggest you put a line so that you will know where the stick had start so that you will also know where he will end in the same level. If you don't understand look at your jump. First your level was below then when he landed he was a little higher than before.

Peppar
03-26-2010, 06:35 PM
I knew he stuttered....... The reason i did not bend the head that much is because i thought the movements would look unnatural. ill edit it.

ani
03-26-2010, 06:54 PM
The reaction was mostly well done, head movement isn't needed. It's a small jump, so you don't need too much of a reaction other then a small tilt in the spine and bending in the knees. The arms do need more of a reaction when hitting the ground. If the figure jumped off a platform and onto the ground, then yes you would need some head movements and more of a spine movement downward. The stick figure dose land a little high then were it starts, which makes a kind of jerk in the loop. Easy fix though.

Peppar
03-26-2010, 07:42 PM
Yeah, ranks. what rank am i? (i know, i know,)

Zero
03-26-2010, 08:32 PM
Well for a beginner, I'd say your mostly on your way on being a great animator kid.
@Ani:Yeah i know. I just noticed that right now. He does lack reaction movements in the arms and legs if you ask me.

Peppar
03-26-2010, 08:38 PM
high beg, med beg?

Vendetta
03-26-2010, 08:40 PM
You're getting better, but there are some problems. First of all, the arms are too stiff. If you want a loose look, try to move them more, in relation to the onionskin, trying to get them closer to... okay that didn't make any sense. Just try to make them flow more, and move them every frame. Even for a more controlled look, they move every frame. Sorry that didn't make very much sense... Another thing, It felt liike he jumped too high for the amount of anticipation there was.

Zed
03-27-2010, 04:08 AM
It's definitely a great improvement. It could just use a more exaggerated anticipation and followthrough. I don't think you're high beginner yet, I'm afraid. But ranks are meaningless so it doesn't matter.

Peppar
03-27-2010, 05:04 AM
Okay, update!!! im not really good at walking loops. http://filebox.me/files/kvy8kezc3_aseries2.gif

Zed
03-27-2010, 05:24 AM
Apart from the jerkiness around the loop it was alright. You seem to be getting the hang of easing now, which is making everything look better.

poppetje3D
03-27-2010, 05:25 AM
Aah the walking loop , reminds me of moch. heheh.

Peppar
03-27-2010, 06:01 AM
Apart from the jerkiness around the loop it was alright. You seem to be getting the hang of easing now, which is making everything look better. Why, thank you Zed. :)

+Omega
03-28-2010, 06:48 AM
I think this is a really good jump. c&c? http://filebox.me/files/gyciybywb_Awesomejump.gif http://filebox.me/files/gyciybywb_Awesomejump.gif
(http://filebox.me/files/gyciybywb_Awesomejump.gif)

I like the smoothness. you're definitely getting better :D

Yummerz
03-28-2010, 11:30 AM
Okay, update!!! im not really good at walking loops. http://filebox.me/files/kvy8kezc3_aseries2.gif
Every thing looks O.K. as what zed said.
But the front leg should straighten out at the end of the stride.

Fries
03-28-2010, 04:16 PM
dude dont worry about ranks....

+Omega
03-29-2010, 02:19 AM
why should he worry about ranks??

Saha
03-29-2010, 09:27 PM
Its not that good. There is anticipation but your over did it a little there. Its like punching softly and the one attacked just flies. Unless your Edward. Edward Collen. The fag. The cold one.

Zero
03-30-2010, 09:45 AM
Ranks doesn't matter when it comes to animating. Look at Terkoiz or Miccool. They used to be a beginner and because they practice, now they are very good at animating. So in other words. Ranks Don't Matter. PRACTICE matters.

bubbles
03-30-2010, 10:02 AM
On the jump I think you kind of lost track of where the ground was. Heres a tip. just do like a floor but change it's colour to whit. Then no-one can see it and you still know where the ground is :)
As the for the walk loop there is easing at the start but none at the end, allso the jerk is massive. Try editing it to make it smaller and less noticible.
Your animations are still stiff. You need to loosen him up more. Give me an aniamtion where every joint moves in every frame. Where there is none-stop movement from beggining to end, and where you spend your time on it. You've got the skill, your just not trying hard enough.

+Omega
03-30-2010, 11:22 AM
Ranks doesn't matter when it comes to animating. Look at Terkoiz or Miccool. They used to be a beginner and because they practice, now they are very good at animating. So in other words. Ranks Don't Matter. PRACTICE matters.
oh yes!

now Terk and Miccool are ****ing awesome :D