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Zero
04-08-2010, 12:17 AM
COLDZERO'S THREAD

As you can see I am a beginner in flash, so please comment so I can improve at an early stage. :)
This are my flash animations:
Legend:
-Unfinished
=Finished
*May or may not finish
Very Old:
- http://www.truploader.com/view/004282 <- First combo
= http://www.truploader.com/view/313767 <-I know about why there are not moving
= http://www.truploader.com/view/578785
- http://www.truploader.com/view/888966
Old:

= http://www.truploader.com/view/818110 (http://www.truploader.com/view/818110)
= http://www.truploader.com/view/752265 <- It's an illusion.
= http://www.truploader.com/view/602709
* http://www.truploader.com/view/643634


New:

= http://www.truploader.com/view/045843 <- First try with walk loop
= http://www.truploader.com/view/829946 <- Second try with walk loop.
- http://www.truploader.com/view/406468 <- Second combo
= http://www.truploader.com/view/828576
= http://www.truploader.com/view/862860 <- My first trail.
* http://www.truploader.com/view/541197 <- My second trail.
= http://www.truploader.com/view/202903 <- Easing
That's about it.I started using flash for like 1-2 months now. I will Update this thread as soon as possible if I have new animations.

Scar
04-08-2010, 06:13 AM
o.O

although i REALLY SUCK! at flash,but u've improved from the old to new,btw,i know u copied FlyingPanda1990 xD

me too!for your RHG battle..

Zero
04-08-2010, 06:45 AM
Thanks. I did copy that combo of flyingpanda. What a great mentor. :)

Peppar
04-08-2010, 06:53 AM
I liked the combo. On all of the stick figure animations the feet were sliding.

Zero
04-08-2010, 07:20 AM
Yeah. I don't know why though. Do you know how to fix it.

RUiN
04-08-2010, 03:01 PM
I liked the combo. On all of the stick figure animations the feet were sliding.


Yeah. I don't know why though. Do you know how to fix it.

Onion skin and practice.

Ehhh They're ok. The physics tests were bad the force and speed changed sporadically. The direction after the bounces were off. I CnC'd the animation already in the begginers thread.

Zero
04-08-2010, 07:50 PM
I knew something felt wrong about that animation in the second-fourth bounce. And yes, You have. Thank you. :)

RUiN
04-08-2010, 08:19 PM
No problem. I'm going to be sad when some of you guys get out of there I took it as my home kind of like Zed and the pivots only I don't give as great CC.

Zero
04-08-2010, 09:29 PM
: )

kayne
04-08-2010, 10:28 PM
i need mentoring.plz someone add me.hip.hopking@hotmail.com

kayne
04-08-2010, 10:29 PM
hip.hopking@hotmail.com .soz

Zero
04-08-2010, 11:23 PM
Mentoring in what? Flash? And please post this in The "General help section".

Sonoya
04-08-2010, 11:45 PM
im just wondering... do you youtube folk know that flyingpanda is hyun?

Zero
04-08-2010, 11:49 PM
Hymn ?

Sonoya
04-08-2010, 11:52 PM
sry it should be corrected by now.. either that or my netbooks wifi is slow.

Zero
04-08-2010, 11:56 PM
I lol'd. :D
Edit: More C&C please.

Scar
04-09-2010, 02:18 AM
of corse i know that hes Hyun...btw wads C&C?(sorry for newbie question)

i love all his freakin ass kicking videos~~

Zero
04-09-2010, 06:01 AM
Comment's and Criticism. Credits to Zed. :)

Kitsune
04-09-2010, 01:32 PM
your ball bounce is just a matter of easing.
http://www.animationarchive.org/pics/pbanimation24-big.jpg
in the above image notice how the ball goes faster as it approaches the ground, quickly leaves the ground, and slows down towards the top of the bounce. Also notice how the ball stretches with gravity and shit. This is why you redraw the frames, because shapes tend to shift when they go through impact and high speeds.

Sonoya
04-09-2010, 08:07 PM
lol ther are no new threads so ill just c&c this one
unfortunately, if you like bouncy balls more than stick figures i will not be talking about the ball. i just dotn see whats the point in balls if ppl never put it in animations.ok . so well the stick figures could use easing. like try making a 5 frame ease for each pose or so then speed things up to the next pose. hope you know what i mean X3. but yes i think i see improvement from your old to bad. good job!! :D

Zero
04-09-2010, 09:15 PM
your ball bounce is just a matter of easing.
http://www.animationarchive.org/pics/pbanimation24-big.jpg
in the above image notice how the ball goes faster as it approaches the ground, quickly leaves the ground, and slows down towards the top of the bounce. Also notice how the ball stretches with gravity and shit. This is why you redraw the frames, because shapes tend to shift when they go through impact and high speeds.
I see. You use the free transform button, am I correct?

Zero
04-09-2010, 09:18 PM
lol ther are no new threads so ill just c&c this one
unfortunately, if you like bouncy balls more than stick figures i will not be talking about the ball. i just dotn see whats the point in balls if ppl never put it in animations.ok . so well the stick figures could use easing. like try making a 5 frame ease for each pose or so then speed things up to the next pose. hope you know what i mean X3. but yes i think i see improvement from your old to bad. good job!! :D
Old to Bad? :(
Haha, I see what you mean. Balls are actually used to practice since its just one click by a use of the brush tool or simple enough to draw.

Sonoya
04-09-2010, 09:24 PM
ops my bad.. i meant old to new XD. jezz i dont know why i did that

Zero
04-10-2010, 04:52 AM
I lol'd. Anyway, There's a new animation coming up. ETA: 1 week or so.

Kitsune
04-10-2010, 05:20 PM
I see. You use the free transform button, am I correct?

No. you redraw it. Thats how real 2d animation works. you redraw every frame. If its a ball it shouldnt take you that long.

karl.shooter
04-10-2010, 05:22 PM
wow this has lots of comments i wish my threads had a lot of comments and lots of rates

Zero
04-10-2010, 11:19 PM
No. you redraw it. Thats how real 2d animation works. you redraw every frame. If its a ball it shouldnt take you that long.
I see. Thank you. New animation, my second try in effects: http://www.truploader.com/view/643634
(Old animation) My first try in effects: http://www.truploader.com/view/888966
C&C please.

Sonoya
04-10-2010, 11:23 PM
For the first one, I think you should have doubled framed the first 2 or 3 frames. I have no clue what the second one is. XD

Zero
04-10-2010, 11:25 PM
Which one, the first animation needs to be doubled frame or the second animation?

Kitsune
04-11-2010, 12:59 AM
There are principles in animation. 2 of which are the ones i told you about earlier. Squash/stretch and easing. There are 12 total. The 3rd I'd like to mention is Arcs. Check out the last particle you drew and look at gravity's effect on it. It stops in midair and drops. When somethings pushed forward and up, it moves in an arc. Up, then down in a stretched semicircle shape. The other thing is that as gravity pulls onto these particles they'd gradually go faster.

The interesting thing about art and animation is that the more annoying shit you do the better it looks. going over shit a lot is the nature of it. to make something look good I usually have to run by it a few times :/

Sonoya
04-11-2010, 01:03 AM
http://www.truploader.com/view/643634 this one.

Zero
04-11-2010, 01:54 AM
There are principles in animation. 2 of which are the ones i told you about earlier. Squash/stretch and easing. There are 12 total. The 3rd I'd like to mention is Arcs. Check out the last particle you drew and look at gravity's effect on it. It stops in midair and drops. When somethings pushed forward and up, it moves in an arc. Up, then down in a stretched semicircle shape. The other thing is that as gravity pulls onto these particles they'd gradually go faster.

The interesting thing about art and animation is that the more annoying shit you do the better it looks. going over shit a lot is the nature of it. to make something look good I usually have to run by it a few times :/
I'll practice more then. >:3

Zero
04-11-2010, 01:56 AM
For the first one, I think you should have doubled framed the first 2 or 3 frames. I have no clue what the second one is. XD
Okay . =3

Zero
04-13-2010, 05:05 AM
Okay! Update: http://www.truploader.com/view/045843 <- First try on a walk loop. Had a hard time on loops though and the way he lands.
http://www.truploader.com/view/829946 <- I think I'm getting the hang with loops. Now all I need to do is correct the way he lands.

Digichris
04-13-2010, 06:15 AM
I would suggest swinging the arms a bit more, also try to have him continue walking straight away, it doesn't look very fluid as it is, on one of the frames half of his arm is missing, also try not to have the arms quite so symetrical, it looks wierd, especially when both arms are in the same place as the body, you have the concept down though :)

Zero
04-13-2010, 06:22 AM
Yeah, you're damn right there. I wasn't thinking well of my actions. next time, Oh yes, next time i will.

Zero
04-13-2010, 08:15 AM
Okay. New one: http://www.truploader.com/view/406468
I think its better than this: http://www.truploader.com/view/004282
Edit: First one's new, second one's old. =)

Digichris
04-13-2010, 10:30 AM
Woah! That first one blew me away! The arms looked a little dodgy when I watched it frame by frame, but other than that it looked awesome! The second one wasn't as good, it looked a little wierd when he leaned forward or whatever it was when his arms dropped right down, but it was still pretty good.

bubbles
04-13-2010, 10:37 AM
There seems to be a great lack of the basics unless your doing simple stuff, focus on each frame a lot more. Really try and nail easing in flash. A little tip I've found is select you stickman after he's done his attack (kick for instance) and has just put his foot to the floor. Then use that little square with several dots that on the side and tilt the stickman for the easing effect. But then again I suck at flash so yeah >.>

Zero
04-13-2010, 07:12 PM
You mean Free transform Ghostly? Oh and the second one is old, the first one is new. =)
More C&C please.

Scar
04-14-2010, 07:17 AM
hey umm..coldzero,can u go to ur settings,and than go to general settings,and tick visitor messages?

Zero
04-14-2010, 07:24 AM
You can do that in Pm.

Scar
04-14-2010, 07:27 AM
i know i can do that but ur pm is full thats why i cant post to u in PM

Zero
04-14-2010, 07:29 AM
Really? O.o
Better clean it out then. Why would you want the Visitor messaging on anyway?
P.s: Send me that reply in Pm.

Zero
04-14-2010, 11:46 PM
Update: http://www.truploader.com/view/828576
I took Kitsune's and sonoya's advice and here's what I came up with! C&C please. =)

Zero
04-15-2010, 12:00 AM
Okay! Update: http://www.truploader.com/view/045843 <- First try on a walk loop. Had a hard time on loops though and the way he lands.
http://www.truploader.com/view/829946 <- I think I'm getting the hang with loops. Now all I need to do is correct the way he lands.
I just noticed this, In walk one the arms seem to move and seen clearly but the leg ain't but in my walk 2, My arms are the problem and my leg only a little. O.o

Kitsune
04-16-2010, 03:18 PM
It's really improved, but look at that last particle that goes the highest and moves the most. Look how it moves to the left fast at first and slows down its horizontal speed. this shortens the "arc" of the projectory and makes the whole thing look like there's a force stopping this particle from continuing its movement to the left, when really there shouldn't be anything, so it looks unrealistic. When something's flying through the air, noting except a little unnoticeable air resistance should be slowing it down.

Looks a lot better though.

Zero
04-16-2010, 06:35 PM
Okay, Nice C&C. I took the "Highest Particle" thing from Stone's tutorial. =)

Sonoya
04-16-2010, 07:10 PM
ah very good. :) Now, if u want to see drops, the particle of water does become a ball after it is stoped by forces, but it will drop and have a stretch to it. To make it really cool. When the ball of water or what ever is like water, i recommend easing it up there in the air for about a 5-10 frame. I'm really loving your progress.

Zero
04-16-2010, 07:12 PM
ah very good. :) Now, if u want to see drops, the particle of water does become a ball after it is stoped by forces, but it will drop and have a stretch to it. To make it really cool. When the ball of water or what ever is like water, i recommend easing it up there in the air for about a 5-10 frame. I'm really loving your progress.
I don't really get what you just said. The bold part i mean.

Sonoya
04-16-2010, 07:26 PM
I don't really get what you just said. The bold part i mean.
Sorry, XD im still working on my grammar and trying to make different types of sentences, so this makes it so my explanations are hard to understand. Ok, um. The particles become a ball till it reaches the stopping point. But when it falls, it stretches. Uh when the ball of water is up there it should be up there for a few long bits. And i guess also im still pretty bad at explaining.

Zero
04-16-2010, 07:28 PM
Sorry, XD im still working on my grammar and trying to make different types of sentences, so this makes it so my explanations are hard to understand. Ok, um. The particles become a ball till it reaches the stopping point. But when it falls, it stretches. Uh when the ball of water is up there it should be up there for a few long bits. And i guess also im still pretty bad at explaining.
You lost me there.

Sonoya
04-16-2010, 07:35 PM
You lost me there.
ugh XD. hold it there longer.

Kitsune
04-16-2010, 09:40 PM
Okay, Nice C&C. I took the "Highest Particle" thing from Stone's tutorial. =)

That's a really specific thing to teach. Just try doing walk cycles and stuff. The pure basics like that ball bouncing, walk cycles, more fundamentals before getting concerned with effects.

Zero
04-16-2010, 10:16 PM
Okay .

Zero
04-17-2010, 02:37 AM
New update: http://www.truploader.com/view/862860
My first try on trails. Even though my brain says its wrong, i still like. C&C btw. =)

Scar
04-17-2010, 03:08 AM
i like it too,but im a bad flasher,so i dun deserve to C&C on you,aww,anyways

nice!

Zero
04-17-2010, 03:22 AM
Thanks .

Kieran.
04-17-2010, 03:45 AM
Well, I think the staff or whatever it is needs more easing. Start off slower, go fast in the middle and slow down. This will allow you to do better looking trails.

Also the trails were too small and gay imo. They should be much wider, covering more of the staff. Now with larger and wider trails it should be easier to make them look more defined, and easier to animate them. Also, the trails should not disappear so fast, but gradually fade away.

Nice work, you're improving!

Zero
04-17-2010, 04:05 AM
Well, I think the staff or whatever it is needs more easing. Start off slower, go fast in the middle and slow down. This will allow you to do better looking trails.

Also the trails were too small and gay imo. They should be much wider, covering more of the staff. Now with larger and wider trails it should be easier to make them look more defined, and easier to animate them. Also, the trails should not disappear so fast, but gradually fade away.

Nice work, you're improving!
What do you mean by that? But Thanks for the detailed C&C.

Kieran.
04-17-2010, 04:08 AM
I dunno, I just felt like sticking in a word like that. Its the impression they gave me.

Zero
04-17-2010, 04:20 AM
ummm, okay. If you insist.

Zero
04-17-2010, 06:35 AM
Okay. Before i make the Trailing, Please tell me If I need to ease it more or if I can go into the trailing part: http://www.truploader.com/view/337111

Kieran.
04-17-2010, 06:42 AM
Thats nice, but try making it faster in the middle.

Zero
04-17-2010, 06:52 AM
Okay .
Edit: Faster version, although I don't think It changed much: http://www.truploader.com/view/202903

Kieran.
04-17-2010, 07:14 AM
Oh, just try the trails and see how it turns out.

Zero
04-17-2010, 07:15 AM
Why didn't you just say so in the first place. =)

Zero
04-18-2010, 03:29 AM
Okay, thanks to Kieran's and Kitsune's Great C&C, Ta-da: http://www.truploader.com/view/541197
Before I start to fill it, Suggest me a color(Other else than black). C&C too of course.

Scar
04-18-2010, 03:46 AM
green or blue or something...its up to u (^_^)

Zero
04-18-2010, 03:51 AM
Could be, how about the C&C?

Kieran.
04-18-2010, 03:54 AM
Alpha gradient it, or use the same color as the stick. Also there was a problem, trails are supposed to follow the staff thing. However when you sped up the staff thing the trails end point stayed exactly the same for a long-time, and I even spotted it go backwards a bit. A trail is a motion effect which usually comes from the point where the staff last was, not three frames ago.

Other than that, nice work.

Zero
04-18-2010, 04:05 AM
So, did I improve in my last try of trailing? :3

Kitsune
04-18-2010, 04:26 AM
You should only add something like trails, smears, blurs, or something like that when there's a lot of speed an objects going through. like when the object's building momentum it's going pretty slow, so adding a trail to it is a little awkward. i think beginning this trail when the stick looks like / and is starting to really build speed would improve it. The trail's usually a very small effect. Don't think it has to have just as much effort put into it as the animated object itself, because it's only supposed to compliment how fast the object's going. What's important is the object, not the effect. I know you're just practicing this effect but its important to keep that in mind so that you can keep priorities straight doing big projects. If I were you I'd make the trail a bit skinnier (like 20 pixels from the top maximum), leave a floating and dissipating particle trail behind it, and make it start a little later when it's going really fast (as mentioned before).

It looks good. You're improving

Zero
04-18-2010, 04:36 AM
You should only add something like trails, smears, blurs, or something like that when there's a lot of speed an objects going through. like when the object's building momentum it's going pretty slow, so adding a trail to it is a little awkward. i think beginning this trail when the stick looks like / and is starting to really build speed would improve it. The trail's usually a very small effect. Don't think it has to have just as much effort put into it as the animated object itself, because it's only supposed to compliment how fast the object's going. What's important is the object, not the effect. I know you're just practicing this effect but its important to keep that in mind so that you can keep priorities straight doing big projects. If I were you I'd make the trail a bit skinnier (like 20 pixels from the top maximum), leave a floating and dissipating particle trail behind it, and make it start a little later when it's going really fast (as mentioned before).

It looks good. You're improving
Thank you for a great C&C. Yes, I completely agree that the trail is too wide. I was gonna practice leaving particles behind the trail but then again when I saw this Comment, I need to work on my Trail before the Particles. Anyways, thanks. =)

Kitsune
04-18-2010, 04:43 AM
There's nothing huge to making particles. I know its probably a big deal to you but it's not a big mystery. make floating balls appear off a source, make them half or 2/3 the size every frame, moving them in the same motion the source was moving (redrawing, not chipping off with the eraser and moving) and when it's extremely small just delete it. It takes a bit of time but in the end it's just time consuming brainless work. I think you can easily tackle it now.

Zero
04-18-2010, 04:55 AM
Lol. Thanks! ^_^