View Full Version : Walk Loop Test

04-12-2010, 11:09 AM
A walking loop with heavy background, I went for a dramatic feel.
24 fps:

Any idea's on how I make it feel..I dunno..more realistic?

Here I tried making it slightly faster by removing some of frames:

Any better?


Something extra cool:

04-12-2010, 11:11 AM

It looks really good, I prefer the second one. The only thing I would suggest is making the arms sway just a little big more but I think it would look better when the background starts to move.

Good job.

04-12-2010, 11:20 AM
Well, if you know me, if I started making the background move...I'd have no Idea when to make it cut off

Otherwise I can try making the floor texture look like it's moving....brb :D

04-12-2010, 02:43 PM
i love the knife . it has blood dripping.

stick B pilli
04-12-2010, 06:33 PM
really good just a fault, his thumb is in the wrong side :(

04-12-2010, 10:45 PM
It's not that the thumb is on the wrong side, it's just that the definition line wasn't put in. But it looks like it yet never intended.


04-15-2010, 05:42 AM
Thats pretty good, its just hard to see that hes actually walking.

04-15-2010, 08:15 AM
The bobbing is wrong. When you walk you go high as your legs pass each other and low when they're apart. Besides that it was brilliant. Good work.

04-15-2010, 08:21 AM
The bobbing is wrong. When you walk you go high as your legs pass each other and low when they're apart

i was about to say that

04-16-2010, 02:58 PM
think of how the scarf would rise and fall in the wind. The wind would pick it up and gravity would make it fall, and as the scarf falls back down, wind begins to hit it again, giving ti that wavy ripple effect. How you have it is the wind apparently pushing it up and down.

Also i know that it's convenient to have object oriented puppeting in flash but it's usually better practice and better for control over the image if you just redraw it.

Looks good.