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View Full Version : Back with some tests [G]



Gyohdonz
04-17-2010, 03:19 AM
Bleh, I wanted to make an awesome animation. Then i noticed I sucked.

So I did some tests to get back in animating.


http://i42.tinypic.com/154k0g0.gif

Running



http://i41.tinypic.com/b7z445.gif

Walking



http://i39.tinypic.com/2vafslz.gif

Punching



So, Zed, How 'bout some of 'em sexy C&C's, eh?

bubbles
04-17-2010, 04:21 AM
I can't help but notice that all accept the top one start with easing. But after that I see no easing out, they just stop suddenly. I allso see the feet sort of slide around, not incredibly noticible but it's still something to work on. Just focus on getting rid of that rust as fast as possible.

Peppar
04-17-2010, 05:24 AM
Bleh, I wanted to make an awesome animation. Then i noticed I sucked.

So I did some tests to get back in animating.


http://i42.tinypic.com/154k0g0.gif

Running



http://i41.tinypic.com/b7z445.gif

Walking



http://i39.tinypic.com/2vafslz.gif

Punching



So, Zed, How 'bout some of 'em sexy C&C's, eh? I agree with ghostly, they just stop. They need to flow and ease all the way into the end. And the foot placement. You will shake that rust off soon. :D

Zed
04-17-2010, 06:15 AM
http://i42.tinypic.com/154k0g0.gif

Running

I don't know how well it fits with your style, but I'd say that when he's in the air and pausing before the next stride the front leg should be extending and the back leg should be bending so that the legs never stop but move in a circular sort of motion. Besides that it's fine and just wants some smoothing around the loop.


http://i41.tinypic.com/b7z445.gif

Walking

It's not actually that bad at all. It's just missing a few frames in the middle. Add three more frames in to slow down the foot on the floor and it'll look fine.


http://i39.tinypic.com/2vafslz.gif

Punching

This one seemed quite uneased and unanticipated. Maybe step forwards with the front leg first and extend the non-punching hand there, and lean back a bit, and then throw more into it.

To be honest they're not that bad. It's just little things that are having a big impact.

Gyohdonz
04-17-2010, 06:23 AM
yeah, I know.

I just hate having to start over again and stuff.

Pivotalisman
04-17-2010, 08:10 AM
Can i get your stick figure please?

Gyohdonz
04-17-2010, 08:13 AM
Can i get your stick figure please?

Haaahahaahha- No.

Mr. Groovypants is mine.

AsSeenOnTV
04-17-2010, 08:35 AM
Check the feet on the run. And there is just a small amount of shakiness in the arms.
Fix the arms on the walk.
The punch should follow through. The arm should bend back a little bit after the punch. Just consider momentum when you're fighting.

Tortuga
04-17-2010, 08:48 AM
I can't help but notice that all accept the top one start with easing. But after that I see no easing out, they just stop suddenly. I allso see the feet sort of slide around, not incredibly noticible but it's still something to work on. Just focus on getting rid of that rust as fast as possible.


I agree with ghostly, they just stop. They need to flow and ease all the way into the end. And the foot placement. You will shake that rust off soon. :D

Peppar, stop ****ing doing this, every single time i've seen you try to C&C an animation you restate what everybody else has been saying, it's ****ing useless, and it's extremely annoying.

Vorpal
04-17-2010, 01:28 PM
<3 You know what's wrong with it, and you know how to fix it.

Peppar
04-17-2010, 01:57 PM
Peppar, stop ****ing doing this, every single time i've seen you try to C&C an animation you restate what everybody else has been saying, it's ****ing useless, and it's extremely annoying. I said i AGREE. If you think that is restating, (your probably right.) i will stop.