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.Vile
04-22-2010, 09:12 AM
http://filebox.me/view/hm88hmdtz

:D Yes he does have a turtle strapped to his head.

http://filebox.me/view/vivj3y6kt update with some art

No shield http://filebox.me/view/wqn4es86a

http://filebox.me/view/nxeyczp2e lmao woooo turtles

Zed
04-22-2010, 03:35 PM
The body and head need to be synchronised with the legs on the second one, but beside that I liked it. Kinda looked lazy covering up the joints with the shield though.

doc
04-22-2010, 03:46 PM
That was good! I think the head may have moved a little too much though

.Vile
04-22-2010, 04:19 PM
The body and head need to be synchronised with the legs on the second one, but beside that I liked it. Kinda looked lazy covering up the joints with the shield though.

Thanks, but i put the shield in last lmao hold on. Ok http://filebox.me/view/wqn4es86a

Kitsune
04-22-2010, 07:49 PM
whenever the legs are most perpendicular to the ground everything is higher. It's a really basic thing about walk cycles. Everything goes up when the legs are the upmost. You have 1 head bob on every 2 strides when it's supposed to be every one stride.

Overall not bad. Just redraw everything more instead of tweening.

.Vile
04-22-2010, 08:08 PM
Thanks kitsune, i was just getting lazy with it but im gunna take this thing a whole lot further. http://filebox.me/view/nxeyczp2e

Kitsune
04-22-2010, 11:15 PM
head too.

Cosmo
04-22-2010, 11:22 PM
he needs more weight,
on one of the feet when he's walking his heel snaps back but you can fix that with a frame or 2,
the other one looks too slow and smooth,
back of the neck look strange,
you need to fix his head nod,
his arms look kinda stiff

haven't cc'd or flashed in god knows how long so i tried eh?

.Vile
04-23-2010, 04:38 AM
thanks cosmo :]