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VirusX
04-27-2010, 04:10 PM
Trying some running, and basic movement. This is my newest animation. So.. As for criticism, lay it on me! ;)
http://fc03.deviantart.net/fs70/f/2010/117/f/e/Counter_by_Mephisto_C.gif

the darkest white
04-27-2010, 04:57 PM
The dust and trail particles were very good, the hit particles, however, needed to stick around a bit more.

No resizing that I could see, white stick goes unsmooth just after the kick, the kick itself didn't look like it would actually have hit black, the punch really needs anticipation and neither punch nor kick have enough power behind them, especially the punch, with the amount of power displayed it shouldn't have sent him of the screen.

A little more easing could make it smoother but that's just in general.

Loved the dash behind white.

VirusX
04-27-2010, 05:09 PM
Could you teach me how to display more power in their strikes? I'm not really sure how to do it. Thank you for the help, once again.

the darkest white
04-27-2010, 05:32 PM
Hmmm, anticipation will help, just add some extra frames before the hits and just make the attacks move faster.

Sumfink
04-27-2010, 05:47 PM
The dash behind white and the kick/turn by white were amazing. Sweet particles. However, the reaction was way off. It looks like he eased into the flying backwards, stayed at the same speed for most of it, then slowed way down at the end as if the ground was repulsing him.

Realistic way: there should be no or very little easing at the beginning as the powerful force of the punch hits him, then backward motion decelerates as downward motion accelerates with the effect of gravity. Also, the flip at the end didn't make sense for the direction/speed he was going, maybe just a skid or something.

You've got to think of movement in 2 dimensions, with multiple forces acting on the stickman each with their own unique pattern of easing.

Also, it would flow better if you found something else for the black stickman to do besides standing there for half the anim.

Overall very smooth and great effects, no resizing, but physics are bad and very unrealistic.

VirusX
04-27-2010, 08:51 PM
I was gonna add some extra frames. But I didn't want it to look like white was just pausing in front of Black. I'll try again.

VirusX
04-27-2010, 08:52 PM
The dash behind white and the kick/turn by white were amazing. Sweet particles. However, the reaction was way off. It looks like he eased into the flying backwards, stayed at the same speed for most of it, then slowed way down at the end as if the ground was repulsing him.

Realistic way: there should be no or very little easing at the beginning as the powerful force of the punch hits him, then backward motion decelerates as downward motion accelerates with the effect of gravity. Also, the flip at the end didn't make sense for the direction/speed he was going, maybe just a skid or something.

You've got to think of movement in 2 dimensions, with multiple forces acting on the stickman each with their own unique pattern of easing.

Also, it would flow better if you found something else for the black stickman to do besides standing there for half the anim.

Overall very smooth and great effects, no resizing, but physics are bad and very unrealistic.

I have no idea what you just said. But I'll try to make it better next time.

Sumfink
04-27-2010, 08:58 PM
Lol. Essentially, work on physics.

the darkest white
04-27-2010, 11:05 PM
No, essentially, work on stick movements.

Sumfink
04-28-2010, 02:43 PM
I thought the movements were great, really smooth.

the darkest white
04-28-2010, 06:46 PM
Smooth, yes, but the lacked impact.

Sumfink
04-28-2010, 06:59 PM
...so that would be force.

the darkest white
04-29-2010, 03:37 PM
Not just physical impact (though it did lack force) but it lacked style and didn't stand out as much.