View Full Version : Body First Test!

02-02-2012, 03:14 AM
Well I tried to animate body first, and i think it came out decently. Although some commented that some of my movements are confusing, and hard to comprehend. I thought that it could be possible, but I am pretty sure that the movements in this animation aren't confusing at all. Maybe it's because the enemies are in top of the hero stick, making it hard to see the actual attack movements that the hero is making? I'd like to hear your opinions on that :/

Anyways here is the animation: http://www.truploader.com/view/701523
CNC much appreciated, thanks :D

And here's another body first test: http://www.truploader.com/view/533289

Awhile ago i also experimented with some angles, that I thought was good, but i never really understood how people get that really flowy transition for scenes when they do angles. Any tips? http://www.truploader.com/view/137253

And some rust breakers because i hadn't animated in months lol:)

02-02-2012, 04:07 AM
really cool radium
the body first anims were cool
I lold at that funny face in the first anim xD

02-03-2012, 12:30 PM
Ohh GOD that was good! *pulls up pants*
Lol jk but those were REALLY nice! Also it kinda reminds me of jomm <.<
Keep up the good stuff Radium <3

02-03-2012, 01:04 PM
I liked the first one especially.
I think with the angle transitions, there was too much of a pause before the stickfigures started doing anything. Like, it'd transition from his face to wide shot and he'd just stand there for a bit, so it'd look a bit awkies. But I probably don't know what I'm talking about.

02-03-2012, 02:13 PM
To get a little better at finding the right angles, try to pay attention to how action scenes are framed during movies.

Take a look at this (http://en.wikipedia.org/wiki/Continuity_editing) Wikipedia article on continuity editing. It may be a little hard to follow without pictures, so you can also take a look at Terkoiz's video tutorial (http://youtu.be/0KC2UJBn3XU) on some angles.

Like he says, practice a lot and you should improve.

02-03-2012, 02:32 PM
most stickmators always use the same angles to describe the same actions like the fighters approaching each other (cam.take of the feet), or some mega close up mixed with some freaky weird angles hard to understand, you should try to do simple ones first, also imagine the movement that the body is going to do and find the way set up the angle to make the whatcher understand what is going on and make him/her fell the emotion of the moment because that's what you are aimong to do with the angles, not only put them there because they mean that you are better than othersthats what I think some people do.