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Dakillon
02-10-2012, 07:52 AM
Yep!
Splashy!
http://www.fileize.com/view/eecc5d01-299/

Zombie thing
http://www.fileize.com/view/465eb96f-c65/

Face animation
http://www.fileize.com/view/51013288-88d/

Short rhg loop vs Quik (he told me to do it lol)
http://www.fileize.com/view/cb3e8771-a2e/


Kratos like...thing.
http://www.fileize.com/view/4fb904c3-8da/

Blood/assassin test.
http://www.fileize.com/view/65268be8-4b0/

NEW
Smoothest anim I've ever did.
http://www.fileize.com/view/a42efd28-d2c/

Enjoy and cnc :D
Have a nice day !

Arch-Angel
02-10-2012, 07:54 AM
Zombie thing was neat.
You have a reoccurring problem though in both of these animations which is you don't have enough frames for your particles.
If you added 5-10 more frames in each animation they would be twice as good :)

Dakillon
02-20-2012, 03:17 AM
Bump! Some new anims!
Oh and Arch Angel yeah I have a really bad habit to rush the particles... I'm trying to stop this habit.
Thank you and cnc!

Kitsune
02-22-2012, 04:28 PM
I think the particles look nice already. The zombie blood could just use some cleaning in the strokes but I still liked how it looked. The rhg thing could use some variety in the poses with the blue guy. The lightning could hit the middle of the sword or the hilt the 2nd time instead of both hitting the tip.
Looks nice overall. I like the face one too.

Loopy
02-22-2012, 07:34 PM
Agreed. I really love the blood , but I find it tends to be a bit choppy, as well as your sticks, some more frames and it'll perfecto :)

Kitsune
02-23-2012, 03:53 AM
but I find it tends to be a bit choppy, as well as your sticks, some more frames and it'll perfecto :)
Adding off of this- instead of simply adding more frames to satisfy some sort of movement equation you should move and redraw the poses you already have to make it look right. The human eye doesnt need more frames most of the time.
mmost of

Dakillon
02-24-2012, 04:20 AM
Thank you for the comments :)
@Kitsune: Thank you for the advises and I'll make more cleaner strokes lol. Oh and btw at that rhg thingy, the blue guy strikes the lighnings...not my rhg lol.
@Loopy: Yeah I know what you're saying. I thought that too. I'll try to sloooowly kill my laziness.
2 new anims have been born! Check them out! :3
Have a nice day!

Kitsune
02-24-2012, 05:48 AM
Thank you for the comments :)
@Kitsune: Thank you for the advises and I'll make more cleaner strokes lol. Oh and btw at that rhg thingy, the blue guy strikes the lighnings...not my rhg lol.
Have a nice day!
Oh ok. Both of the characters are making the same poses at the same time that could be read as shooting something out of the sword. Getting legibility in your poses so the audience definitely knows whats going on is my only advice to that then.

Kitsune
02-24-2012, 05:49 AM
kratos thing: nice effects. resizes a lot. Try planning out your poses by drawing the entire animation in 10 images and filling it in between. that way its impossible to resize
assassin thing: effects could use some retouching but overall I really like how this played out. The death wasnt just sold to some ripping apart of a stickfigure- the sound, reaction, and action is what sold what's happening. This is awesome. If you kept animating with a sense of character in these you're 1 step closer to just going fullbody and making cartoons. Just putting that out there.

CrewKid
02-26-2012, 04:24 PM
This is really good. The particles just seem a bit sloppy and the last one seems too linear and rushed. Kind of un natural movements.

Dakillon
03-03-2012, 11:45 AM
Thank you for the cnc! Oh and on the Kratos thing I was just messing around with the effects and blades. The sticks were drawn with pressure sensitivity lol.
New anim up and another one coming soon...it will be a funny one.