View Full Version : moving to 24 fps

03-06-2012, 11:35 PM
Here's a little thing i got going on and im also working on anticipation and fluidity.http://www.truploader.com/view/484302
cnc .

03-07-2012, 04:44 AM
1st Animation: After the first punch, when he jumps in the air, it is a little laggy there before he lands.
2nd Animation: The run needs to be fixed a bit, but the kick was BEAUTIFUL.

03-07-2012, 05:24 AM
first anim, last kick, had no anticipation at all. Other than that they remind me too much of Pluto's.
Anyhow good job.

03-07-2012, 11:09 AM
I think they both looked really good. I probably wouldn't change much, just keep adding. You don't need anticipation for every move, especially when your trying to portray speed. In fact it's usually best to combine both, makes for really interesting combat, and you did both in the first anim. 2nd anim was cool, good work on that too. I'm not a fan of big heads, but thats just a style preference, and if you like it, thats great ;)

03-07-2012, 11:18 AM
I liked both of them, the heads are a bit ridiculous though. Really, when you make them this big they just get distracting.

03-07-2012, 02:54 PM
thank you guys and haha about the big heads i was just wondering how it would look with them but ill make smaller heads because i dont like them big neither and thanks for the cnc apreciated :)