View Full Version : Raynmetals thread

03-16-2012, 10:32 AM
Screwing around with spacing and frame rate :D

Unfinished (http://www.truploader.com/view/923705) (was gonna have black and red team up against multiple greens, hence they both face the same direction in the end)
Another combo try (http://www.truploader.com/view/063226)
Shitty heavy space attempt (http://www.truploader.com/view/518634)
Run 'n Kick (http://www.truploader.com/view/236015)
Kick in the nuts (http://www.truploader.com/view/939937)

03-16-2012, 10:55 AM
Its dynamic but lacks force... when the hits connect Im not really feeling it, try and work on anticipation and just making those reactions appropriate for the amount of force you're trying to convey. Like for the kick in the nuts one, if I wanted my character to really seem injured by the hit I'd have him be pushed backwards by the force of the impact, with the crotch moving before the rest of the body to show the involuntary movement if that makes sense. the body would then react to the movement by the crotch by keeling up, but a split second later. Keep goin though, once you nail the force issues your stuff should be pretty solid

03-16-2012, 11:04 AM
Watch out when going back to add heads. The red guy's head detaches for a few frames in the 1st one! But overall that one is very good.