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CrewKid
03-16-2012, 06:52 PM
I was animating head first before. This is much easier and i like the sticks.
Plus i have a style now.

So today I present 4 animations because i really felt like animating today.

http://www.fileize.com/view/ecbe8e03-8ec/

http://www.fileize.com/view/95893201-214/

http://www.fileize.com/view/ac32e2b3-bda/

http://www.fileize.com/view/927ed955-25c/

Comment and Cnc please

Flashwire
03-16-2012, 08:33 PM
CC for you, my good chap:

Body first:

• l like the tumble roll, but what l don't like was the second anim. He was choppy when he first came out from the left corner. He was very stiff in the jump and fell too fast, he also didn't absorb the impact enough for me. He was choppy at the end due to his arm magically appearing.

• The fire particles disperse too fast, it needs to go alittle bit more slower than that. The little particles felt too awkward because they slowed down then sped up.

Body first 2:

• Let me comment on the way the figures move. They move like they are going down stairs and they get lower and lower. I don't know if you used a guideline for this, but it would be better.

• The reaction are quite jerky and wobbly especially in the arms on the their reaction. The last reaction didn't have any force because he fell slowly, l would think a fast hit to the floor then a small bounce could help.

• The attacker's right leg resized a bit on the second punch. I sense slight stiffness in the down kick at the end.

Body first 3:

• The effect was quite odd on the fire because of the disappearing of the main blast to the particles. I see what you're going for though.

Body first 4:

• The attacks are very stop and go especially on the first and second. I think you should love the double frames to fix the problem if you added any. The last and third attack don't actually go together because at one point hes in the air then suddenly soaks down without warning.

• The reactor was acting quite strange in the beginning like he was going to attack then hesitated. There was sliding in his foot from the second attack. It looked like the attacker missed, but why did the reactor slide? His body was jerky because hus whole body when from looking down to looking up and his arms shifted. Again like in Body first 2 he could have a little bounce at the end to give the kick more force.

CrewKid
03-17-2012, 07:56 AM
I appreciate the Cnc very much but some of it i really don't know what you mean.

I understand the sliding and stuff, i didnt use a baseline or horizon.

However the choppiness and jerkyness I really don't see. But if you say it's there then it's fine.

On the 4th one the second guy is going in for a hit but get's kicked so thats why that happened, and he slid because he did dodge it.

The 3rd one's fire was meant to be a quick projectile not really a beam of sorts, which is why the trail didnt last and turned to particles.

Also on the fourth the attacks seem stop and go, sure, but what I was going for were heavy attacks, ya know? I'm trying to work a little on anticipation and poses.

CrewKid
03-18-2012, 07:21 AM
I'd appreciate some more Cnc or comments. This thread was about to die.

Mango
03-18-2012, 09:42 AM
http://www.fileize.com/view/ecbe8e03-8ec/ - The movements seem very abrupt and simple. Try exaggerating them a little more. For instance, when the figure gathers the fire ball, have him lean--maybe even take a step back--and ease him in to a powerful throw, kind of like a pitcher in baseball. As for the fire itself, I'd suggest keeping the larger amount visible for longer. The dissipation was done fairly well. You have the right idea, just keep working at it and it'll look great.

http://www.fileize.com/view/95893201-214/ - Again, the movements were simple and lacked force. Easing out the attack/reaction for an extra two frames might even be enough to solve this. Also, I'd recommend setting up a guides layer, which are just horizontal lines that indicate where on the y-axis the figures will stand and how tall they will be (an example can be found here (http://www.youtube.com/watch?v=JSGqsH01gKY#t=0m43s)). I suggested that because, when kicked downward, the figure comes closer to the viewer when he drops below the x-axis that they were fighting on.

http://www.fileize.com/view/ac32e2b3-bda/ - I'll make a list:

Anticipation (build up) before throwing the fire ball thing.
Follow through. Ease him out of the attack so it looks like it required some effort.
Pay close attention to Onion Skin so as to prevent wobbliness.
The heavy line that impacts the wall should be visible for much longer before it dissipates.
You could also add some camera shake to give the feel of impact, but that's just my own preference.


http://www.fileize.com/view/927ed955-25c/ - I liked this one a LOT more than the others. The easing is evident, the figures stay relatively consistent, and the attacks have a bit more force. All I can offer for this one is brush up on the reactions a bit. For instance, if the figure gets hit in the face, move the head back first and get the body to follow. Also, the last attack was a little confusing, but that's an easy fix.

I don't think I know you from before, but it looks like you're well on your way. I hope this was helpful in one way or another.

Keep improving! :>

CrewKid
03-18-2012, 11:05 AM
Mango that was fuckin epic. You both have given me the best Cnc i've recieved up to date. It was only my first time trying body first so expect some improvement and more animations so come... Thank you both