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View Full Version : My first attempt with blood..



TeeJayBee
04-08-2012, 07:32 AM
Here you go: http://www.truploader.com/view/255748


I know, I am still practicing. Im not a beginner. I started at fluidanims for about a few months.

Genrir
04-08-2012, 07:38 AM
It's not that bad for a first.
But, you should consider making the particles ease in the air. Especially the ones that came from the uppercut. Also, make them look more liquid-like. It kind of looks like he knocked twizzlers out of him.

TeeJayBee
04-08-2012, 07:42 AM
Alright thanks. Ill post a link to my fixed version.

TeeJayBee
04-08-2012, 07:50 AM
Wow! It really improved. :) Thanks. http://www.truploader.com/view/650412

ITTD
04-08-2012, 07:53 AM
It wasn't that bad. Just ease it out more and add some force and splat when it hits the ground!

EDIT: Saw the new one, wow, really nice improvement!

TeeJayBee
04-08-2012, 08:06 AM
I sorta rushed it. I dont usually ease that little. Let me make a eased thing.. http://www.truploader.com/view/388146

ITTD
04-08-2012, 08:12 AM
Cool, just keep practising! What FPS do you use?

TeeJayBee
04-08-2012, 08:13 AM
15.

TeeJayBee
04-08-2012, 08:14 AM
For most of mine, 15, for the one I originally posted, 12.

TeeJayBee
04-08-2012, 08:15 AM
These are all practices for my RHG Demo. Im gonna make a sword practice later. My RHG Is gonna be Ω. (Omega)

Nobody In Particular
04-10-2012, 10:58 AM
Try using faster FPS. The faster the speed, the more frames you'll need. I usually animate in 18fps, but on rare occasions I go for 24.

torjus
04-10-2012, 11:09 AM
I agree with what I have read, about the Frame Speed. Try using atleast 15! I animate in 24. Yeah, you have to make alot more frames, but it pays off!
This is a short run loop I made: http://www.truploader.com/view/334234
This is actually a slow motion run loop, just up'ed to 72 FPS.
As you can see, more frames, and faster rate of frames. Gives a smoother overall look!

And also, even though I know this was a blood test. You should be more "carefull" when you draw, so you remove some of the "wobblieness" (Mark: Both feet when he lands).

If I'm going to be really picky. The transition where he face his opponent to show him his back, and do a backwards kick. Is too fast, just add a couple of frames in between :)