PDA

View Full Version : full body practicing



mannez
04-19-2012, 12:11 PM
so i started trying to do some full body and im not sure if i could get some feedback and help me improve abit more so here are my animations from first to latest

first(failofdoom i dont know what it is at all :S)http://www.fileize.com/view/d26649dc-1be/

second(kick)- http://www.fileize.com/view/837b5d56-0e7/

third(runloop)- http://www.fileize.com/view/5e071eb1-b63/

4th(punch kick combo)- http://www.fileize.com/view/057759d7-5f0/

and latest(hopefully best D: a punch)http://www.fileize.com/view/6e46e97c-3bb/

if you can give me some feedback that would be greatly apreciated, if anyone has any links to a tutorial or something please please do share them with me. thanks :)

Shensurei
04-19-2012, 12:13 PM
Get more practice in with stickfigures before doing fullbody.
That's what I advise.

mannez
04-19-2012, 12:23 PM
Get more practice in with stickfigures before doing fullbody.
That's what I advise.

thanks for that great feed back :D.... .no but really i know that would be a good idea but i thought that i might as well start practicing full body because if i only start when im really good with stickmen then i would still need much more practice whereas if i start practicing now by the time im good with stick men ill be good with fullbody, dont you agree?

Mranimator15
04-19-2012, 12:25 PM
Get more practice in with stickfigures before doing fullbody.
That's what I advise.

He may be learning animation still but i think its wise to try different types of animating, Cant always animate stickmen all the time.

Shensurei
04-19-2012, 12:33 PM
He may be learning animation still but i think its wise to try different types of animating, Cant always animate stickmen all the time.
I meant to practice stickfigures until he got the basic concepts of animation down.
Animation of stickfigures is somewhat easier than fullbody, since fullbody requires a complex form whereas stickfigures are just a few simple lines with a circle head.
I tend to think of stickfigures as a prequisite to other forms of animation. They're like skeletons, you can use them as the "foundation" of fullbody forms, changing their shape and such based on what creature you are attempting to animate in fullbody.

Hope that explained it a little more.

mannez
04-19-2012, 12:36 PM
I meant to practice stickfigures until he got the basic concepts of animation down.
Animation of stickfigures is somewhat easier than fullbody, since fullbody requires a complex form whereas stickfigures are just a few simple lines with a circle head.
I tend to think of stickfigures as a prequisite to other forms of animation. They're like skeletons, you can use them as the "foundation" of fullbody forms, changing their shape and such based on what creature you are attempting to animate in fullbody.

Hope that explained it a little more.


well i like to believe that i have the basic movements for stickfigures down, and just puttign it out there that i use skeleton stickmen as you can see from my second anim that i showed you

Mranimator15
04-19-2012, 12:39 PM
I meant to practice stickfigures until he got the basic concepts of animation down.
Animation of stickfigures is somewhat easier than fullbody, since fullbody requires a complex form whereas stickfigures are just a few simple lines with a circle head.
I tend to think of stickfigures as a prequisite to other forms of animation. They're like skeletons, you can use them as the "foundation" of fullbody forms, changing their shape and such based on what creature you are attempting to animate in fullbody.

Hope that explained it a little more.

OK then... then theres still no problem of him doing fullbody then >.>

neonFA
04-19-2012, 05:09 PM
Focus on the anatomy of the character when doing full body. It's like..you drew squares around the skeleton.

Humans are complex. Our bodies are shaped differently in different areas. Limbs cary in thickness, and our bodies have curves. We're not boxes. Skeletons that aren't just lines are very helpful to make sure your get the perspective right, and to keep limbs in proportion.
ex http://hulalaooo.deviantart.com/art/Weapon-fight-practice-251298506

I suggest you practice anatomy. also look, proper skeletons^

mannez
04-20-2012, 07:56 AM
[QUOTE=neonFA;638121]Focus on the anatomy of the character when doing full body. It's like..you drew squares around the skeleton.

Humans are complex. Our bodies are shaped differently in different areas. Limbs cary in thickness, and our bodies have curves. We're not boxes. Skeletons that aren't just lines are very helpful to make sure your get the perspective right, and to keep limbs in proportion.
ex http://hulalaooo.deviantart.com/art/Weapon-fight-practice-251298506

I suggest you practice anatomy. also look, proper skeletons^[/QUOTE

ok thanks for that :)