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View Full Version : Hit combo ;)



께Damilox께
04-25-2012, 03:25 AM
hit combo ;) :
click here (http://www.fileize.com/view/090872e5-6e5/)

wall flip
click here (http://www.fileize.com/view/e0a863f0-8a4/)

jumps:
click here (http://www.fileize.com/view/6a9bf2d2-a6f/)

Ghombeat
04-25-2012, 03:31 AM
ok, but make it a little slower and add some trials and effects.

XaioShadow
04-25-2012, 09:33 AM
Ye this is better than your last one

께Damilox께
04-25-2012, 09:48 AM
thx guys, for commenting :p
and ill try to do better.

Ghombeat
04-25-2012, 10:08 AM
thx guys, for commenting :p
and ill try to do better. ah, i forgot, and some gravity.

XaioShadow
04-28-2012, 02:40 AM
make more frames ...

Kazumi
04-28-2012, 02:45 AM
Needs some easing

Syrius
04-28-2012, 02:51 AM
You dont need more frames, all you have to do is double frame it, and go back through all your frames and see which ones are nessecary, delete the frame or make a different frame replacing it. The footing for the first one is what im aiming for

Kazumi
04-28-2012, 03:59 AM
and also, remember physics ;)

께Damilox께
04-28-2012, 04:15 AM
You dont need more frames, all you have to do is double frame it, and go back through all your frames and see which ones are nessecary, delete the frame or make a different frame replacing it. The footing for the first one is what im aiming for

double framing is certantly what i need , i looked into it and tryed it and then, BAM ! . i got a good animation. thx alot man:D
ill post it just after adding the heads on the caracters.

Kazumi
04-28-2012, 04:24 AM
dude, dont double post.

and physics is making ur character's movements more realisttic.

Syrius
04-28-2012, 05:29 AM
no, physics is gravity, force, space etc. So yeh basically it means more reallism

께Damilox께
05-04-2012, 09:58 PM
update !