View Full Version : Double knockout :D

05-11-2012, 11:47 AM
Hey Guy's, did a little test with 30 Fps :D


Please CnC for improvement

05-11-2012, 01:16 PM

05-11-2012, 01:38 PM
Hey you should tryout for subzero(in the north)

05-11-2012, 05:40 PM
The wall jump needs gravity and easing.The last punch wasn't very clear and you should make them bounce

05-12-2012, 12:32 AM
I don't think the wall jump is necessary. You should animate things that are close to reality, try to animate what you would do. For example i'm in a fight with two people. What you did is, I shall kick the guy behind and go for a wall jump then punch the guy, that doesn't sound realistic isn't it. What I would do is, kick the guy in front then punch the guy behind him, that would be more realistic and manlier :) I Hope you get what I mean. I'll give your animation a 7/10 because it's smooth and cool :D

05-12-2012, 04:25 AM
Thanks man :D yeah, i get what you mean :D it would been more realistic to start with the guy infront, but i failed because i started animating my kick and wall jump, and the i used the last blank frames :D

05-14-2012, 07:56 AM
I animate in 30 FPS. So it's all smooth, but like smallboy said keep your movements close to reality/realistic. For some reason, i want to cnc something but i just can't point my finger on it.