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View Full Version : first water effect . . .



GuardedMist
05-23-2012, 07:52 PM
I made these after watching most of Terkoiz's animation

http://i1148.photobucket.com/albums/o565/Dodi111/myfirstwatereffect.gif

http://i1148.photobucket.com/albums/o565/Dodi111/mysecondwatereffect.gif

Meatpies
05-23-2012, 09:52 PM
I've noticed a lot of people turn all their effects into particles.. although technically water is made up of a shit load of particles, it doesn't really look like that when you animate it. well what you have anyway. Try looking up some water animation references on youtube or something and try drawing what you SEE and not what preconceptions you already have about animating effects. But otherwise looks pretty decent.

Apexy
05-24-2012, 09:57 PM
Looks more like electricity, or fire to me. The entire thing shouldn't fade to particles, some will come down thicker without fully breaking it apart. Bahh, I can't explain this. .A. Just go throw a rock in a lake or your sink or something to try and understand what I mean.

Devour
05-24-2012, 10:18 PM
What they mean is that water doesn't dissapate like fire or electricity does. It breaks into smaller particles until you have your regular drop of water, but it doesn't fade away.
You also caused the effect to look like electricity with how you made the "water" take up the whole screen vertically on the first frame. Water would splash and rise up regularly, instead of instantly bolting out of the ground and hitting whatever's above it.

Take this hastily made example:
http://i50.tinypic.com/i6w0o5.gif
Not a single drop disappears, and even though it certainly doesn't look like water it does act like it. Try and keep the laws of physics of the real world alive in your animations.

Dogface
05-25-2012, 01:33 AM
I agreed with Devour most definitely, I also think that maybe you should slow the effects down, at the moment your water really does look like a crazy beam of energy or something. You will get there, good work.

hugsta
05-25-2012, 02:26 AM
Try using more particles, slowing things down a bit and using different layers and messing with opacity. These could all improve it.

One big problem is that they all fall at the same time. Have different particle arcs, with some falling faster than others.