View Full Version : Fight scene

05-24-2012, 05:30 PM
I'm making a fight scene with the chick from my last ani. and wanted to know what you guy thought so far before I continued.

Again I could use any tips you guys can give me.


Edit: Alright, I switched it up a bit and colored it. Also I think the kick looks more realistic now, but it might not be powerful enough for what I'm trying to do.


If some catches a video on youtube with a roundhouse that looks stronger message me or post it here please (only real kicks)


05-25-2012, 07:48 AM
Pretty nice. You can draw pretty well, your movements aren't jerky and you got away with no resizing.

That said, there wasn't quite enough impact in all three movements.
Three ways to resolve this:
First: after each hit, do a sort of "recoil" of the limbs. You know, hitting the guy so hard your hand bounces off.
Second: Heavy spacing. Start movement incredibly slow, with possibly a 1 px gap between onion skin and new frame. One more frame, but this time with a three px gap. then a frame where the movements almost reached its end position. Then slow it down again, in about 2 or three frames (this is assuming you animate between 12 to 15 fps. beyond that, you'll need more frames)
Third: Using the whole body for each hit. For example, in a random Right-arm punch, you start by pulling your arm back and bending it. Then you rotate your torso anti-clockwise(when viewed from overhead), while slowly unbending your arm. As the torso stops rotating and slows down, the arm follows through, unbending all the while, until it reaches its intended target. And, for effect, you take a small step forward. All this gives a feeling of weight behind the movements. Really important stuff.
So that's done.

Next: Balance. In the kick, the back was too straight.
When the kick happens, the right leg becomes a pivot, of some sort. Since the left leg is raised, and it has a lot of weight, and if the torso is still in line with the right leg. it'll make the body fall to the left side. To counteract this, the torso should lean to the right. Like this: http://static.freepik.com/free-photo/karate-kick-clip-art_419307.jpg
Sorry I wasnt able to explain it too well. Basically, weight on left side= weight on right side. Again not quite the right way to explain it, but I think you get the idea.

Finally: flow.
The movements should kind of blend into each other, since its a combo. It cant go Movement, Stop, Next Movement. Aside from making it slow paced, it also makes it seem unnatural. The very first tip(the recoil) should come in handy for this. After the first hit connects, and the limbs "recoil", the recoil could be used to blend into the next move, and the recoil from that move can be used for the move after that, and so on.

Thats about it, I guess. Good luck finishing this. :D

05-25-2012, 08:30 AM
Wow, awesome thanks a lot i'll get started on this as soon as possible.

05-26-2012, 05:14 PM
Okay, after saying fuck like 50 times trying to get this guy in here, I finally got em.

I added a little "feeling" to the kick to make it look more realistic too.


As always tips wanted.