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View Full Version : Pancake's easytoon movement help thread![Easytoon][Movement]



Sparco
04-29-2008, 06:45 AM
requesting if its ok to keep this thread here , mods?

Yes people, I'm willing to help out people who don't know how to animate a specific movement.

seeming as most of the animations lack alot of stuff on movements.

example:
"I'd like to know how to animate a spinning kick?"

etc.

the movements requested will be updated into this post with the requesters name in front of it.

go ahead and ask if you need help ;)




---------------------------------------------------
mint: "What are physics?"
---------------------------------------------------
Straight from wikipedia:

Physics is the science of matter and its motion as well as space and time — the science that deals with concepts such as force, energy, mass, and charge. Physics is an experimental science; it is the general analysis of nature.

but the most important physics for animation you need to know:
gravity
http://i30.tinypic.com/4k92md.gif
as you can see, the ball is affected by gravity, this means the vertical speed of the ball is lowering with a certain speed.

easing
http://i29.tinypic.com/13ynw5i.gif
here we see a ball moving from left to right with easing. the ball slowley starts off gaining speed, comes to a climax, and then slows down.

friction
http://i26.tinypic.com/2rnx3rl.gif
The above is a sample of high friction, friction occurs when two objects slide over eachother, like the above box, the ground is very rough, so it gives more friction and the box comes to a stop very fast.

http://i26.tinypic.com/2dchh5w.gif
in this example the ground is almost like ice, it has a very flat and slippery surface so the box has a very low friction with the ground and thus, can move further and comes to a stop a bit further outside of the screen.

force
http://i26.tinypic.com/34i5poo.gif
Antything that moves has a force affecting it, in this example its a catapult. when the catapult shoots it builds up force to propel the ball into the air, if the catapult shot faster(less frames for the swing) the ball will have more momentum and will shoot further.
A force could also be gravity, since it "pulls" an object to the ground with a certain force.


All combined:

http://i28.tinypic.com/x5qjvp.gif

The stick and the gravity are the forces here, the stick swings it's arm to build up force so the ball can move forward.

you might also have noticed that the ball slows down alot when he first hits the ground. Exactly! thats the friction right there. if the ground was made of ice, the ball would probably come to a stop outside of the screen. but the ball is a bad example to show friction since it has a very small surface that touches the ground, and thus has less friction.

see the gravity to? and the easing? yes. when the ball comes to a dead point in the air (ease out because it slows down slowley till it comes to the dead point , then falls down with speed increasing) then the gravity pulls it down!

as you follow the arcs you notice how the ball bounces lower, thats because the gravity wants to pull it to the ground, if there was no gravity there would basicly be no easing and the ball would bounce straight back with a lower speed instead of coming to a stop on the ground.

speed up:
http://i28.tinypic.com/9k553c.gif


---------------------------------------------------
bazamm: "And, say a place had a lower gravity then earth, how fast would the person move and how high would they jump?"
---------------------------------------------------

Just see gravity as a vertical force that pulls you down, if you jump with a force of 10, and there's no gravity, you will continue along the universe in the same direction with the speed of 10.

like in this example:
http://upl.iwgupl.info/uploads/z5zkxn/nogravity.gif

If you jump with the force of 10 , and there's alot of gravity, you will jump, and ease down very fast to the speed of 0, then you will ease in and speed up by the gravity that is pulling you down.

like in this example:

http://upl.iwgupl.info/uploads/z5zkxn/jumpgrav.gif

also, if we were to run with no gravity, we will move up towards the sky, because we set off up in the air, then normally the gravity will pull us down, then we repeat the steps, but if there is no gravity there is no force to pull us down, so we drift off into the air.

So the less gravity there is, the less force there is to pull you down, and you will continue further along your path with the same force.

Don't read this part if you don't want things to get complicated:
If there is no gravity, and you go really fast, you wont be moving along with the same speed forever, why? because there is AIR FRICTION, because you are moving trough the air molecules at a high rate, they force eachoter to stay in the same form they where in, so what happens is, you slow down a slight bit, the faster you go, the higher the air friction is.

another example is try and put your hand out of a driving car, you will notice that your hand is pulling back right? exactly, that is because the air molecules want to stay in form, and your hand is the one who is trying to break them.


puinkey: "if we hammer the ground with something heavy until the ground breaks , will there be any rocks flying . Like when you hit water , it will make a splash , and if it is the ground ?"

This depends on how hard the floor is. the harder the floor the further away debris will fly. lets take ceramic tiles for example, These tiles are so hard, the molecules hold eachoter VERY tight. If you hammer it with something really heavy, the molecules are forced to let eachother go, when this eventually happens, there is so much force behind the molecules, that indeed Debris will fly off into the sky.

lets take another example: soft dirt ground.

not very hard now is it? nope. but try and hit dirt with a heavy hammer. you notice that some "particles"of dirt go up a slight bit. why is this? this is because of the shockwave that your hammer creates. the ground shakes so much in such a short time, that some dirt particles will fly a few cm up. like in the ceramic example, if you hit the ground, the dirt molecules eventually pack up very tight and have nowhere to go, so where do they go? to the sides! they can't go up, nor down, so they will "splash" to the sides.

Examples later today (also the dirt theory thing with the shockwave might be a slight bit off)\

Example of dirt with slight hard surface:

http://upl.iwgupl.info/uploads/cudiju9bw/dirtrock.gif



bazamm: "Does the movement you make whilst in the air effect how far or how high/fast you will jump?"

If by Movements in the air you mean, Jump, and then move your arms or anything, no, it does not affect how far or high/fast you jump. unless you can spin your arms at mach1 or something. see it as a propellor, but you cant swing your arms that fast.

samples soon :)

stare: "If two objects are moving at each other (with HIGH force), how do you determine which will penitrate through?"

shape will determine wich object will penetrate trough another, say we have 2 boxes coming at eachoter at high velocity, they are both flat, so none of them will penetrate eachother, they will most likely bounce off of eachother or collapse at eachoter.

say we have one box and one triangular shape pointing at the box, coming at eachoter with high velocity, the triangular shape would most likely penetrate trough the box because it has a pointy shape like a knife.

another factor to keep notice of is, material.

if the triangular shape is made of paper, and the box out of stone, the triangular shape will collapse on contact with the box.

and say we have a triangular shape made out of diamond material, and a box out of foam, its obvious the triangular diamond will penetrate the box.

this also has to do with molecule density.

Lixu: "Could you explain us how to make a nice sword trial, good sir?"

All you have to require is:

- Very fast motion of some kind of swing.
- Imagination of onion skin.

First you draw you character swinging nothing. Then you add a sword or any type of object to follow.
You have to keep in mind that it swings very fast, so you can bend the object among its path.

example:

preload -> Ease in -> 1 frame of swinging action -> ease out.


between ease in and 1 frame of swinging action, you can bend the sword a little bit and give it a little bit of trail. how to do this?
imagine where the sword would be before this frame. and draw the blade PLUS where the sword would be the frame before it. its kind of like a blur, but withouth the blur part. kinda hard to explain.

here's a slow example. as you can see I bent the sword between ease in and 1 frame of swinging action. then I made a trail ON the 1 frame of swing action. this basicly shows what would happen if there were more frames between. We show this by drawing a large blade starting normal and pointing into a sharp end.

just look at te example and you'll get the point.


slow:
http://upl.iwgupl.info/uploads/41rxi/swordslow.gif


normal:
http://upl.iwgupl.info/uploads/41rxi/swordnorm.gif

sleepydan
04-29-2008, 02:10 PM
This should be in the EasyToon Tut Area not the Post your EasyToon area, shouldn't It?

mint
04-29-2008, 08:07 PM
Omg, stop trying to be a mod. This could be like a mini Exilement flash help thread. Now, lets test you like that guy did! (ripping off)

Whut r fizzikz?

Sparco
04-29-2008, 11:24 PM
working on it mint, examples tomorrow.

done

sleepydan
04-30-2008, 12:21 PM
Omg, stop trying to be a mod. This could be like a mini Exilement flash help thread. Now, lets test you like that guy did! (ripping off)

Whut r fizzikz?

I'm just saying dude, it should be in the EasyToon Tut Section. Even a complete moron could work that out.

Sparco
04-30-2008, 01:07 PM
just shut up sleepydan and let the mods be the judge ,_,

mint
04-30-2008, 03:36 PM
Great examples, I can tell your experienced with this. Now we needz more people. :D

Sparco
05-02-2008, 07:58 AM
yeah we could use some more ,_,

.Busted
05-02-2008, 11:16 AM
i think its a great tut, good job :Happy:

Sparco
05-02-2008, 12:41 PM
You are supposed to ask me things :V

bazamm
06-20-2008, 07:56 AM
I thought it would be really helpful for those who dont know this stuff. Good job.

And, say a place had a lower gravity then earth, how fast would the person move and how high would they jump?

Sparco
06-20-2008, 08:17 AM
added your question to first post ;)

kixen2
06-20-2008, 08:34 AM
im with sleepydan dont just say shut up, stupid idiot it belongs in tut section a duurrrrrrrrrr sheesh

Sparco
06-20-2008, 10:34 AM
You, shut up to :V

added some gay examples.

stare
06-20-2008, 01:55 PM
Wow, you really want this thread here....

Nice tut, just some of the animations were crappy, I thought the fullbody ones were cool though.

Sparco
06-20-2008, 09:54 PM
well if no mods move it anywhere, then this is the place to stay :)
i just want to really help people since most of the animations here are way off.

no offence to anyone

puinkey
06-20-2008, 10:23 PM
Very helpful tutorial ! :Happy:
I have a question ....
Like if we hammer the ground with something heavy until the ground breaks , will there be any rocks flying . Like when you hit water , it will make a splash , and if it is the ground ? :Ohhhhh:

bazamm
06-21-2008, 04:42 AM
Thanks for answering my question! I am dazzled by your intellect. No sarcasm.

Sparco
06-21-2008, 07:25 AM
Glad it helped :)

Added your question to first post to puinkey, samples soon.

puinkey
06-21-2008, 07:46 AM
So it means if it is a hard floor , the debris will go straight to the ceiling ?

Sparco
06-21-2008, 08:11 AM
So it means if it is a hard floor , the debris will go straight to the ceiling ?

if its a hard floor the debris will go faster in a random direction, wich also could be the ceiling yes. but most likely to the sides(diagonal) because the hammer is on top of the debris ;)

bazamm
06-21-2008, 10:30 AM
ok, another question. Does the movement you make whilst in the air effect how far or how high/fast you will jump?

Sparco
06-21-2008, 10:58 AM
added question to first post ;)

stare
06-21-2008, 07:49 PM
If two objects are moving at each other (with HIGH force), how do you determine which will penitrate through?

Sparco
06-21-2008, 08:13 PM
added stare ;) .

cherrybombs8
06-21-2008, 08:26 PM
whats the last number in pi? xD

http://i248.photobucket.com/albums/gg192/netman0andrew/zomgpie.gif

stare
06-21-2008, 09:23 PM
^^^FAIL, also don't spam.....

Thx Sparco, it helped

cherrybombs8
06-21-2008, 09:54 PM
i was joking. and that spamming thing.. it was to go along w the joke lol. pi= pie xD

HEY SPARCO, i think if one or two mods approve of this thread, it may actually be a sticky. just one C&C.. (which is odd for this type of thread, but any who) lower the font size a tab? too much scrolling, lol. great job, keep it up!

bazamm
06-22-2008, 02:08 AM
This doesnt really have anything to do with physics, but when people swing there swords in animation, the sword sort of morphs to the shape of the swing. Can you tell me how to animate that? thanks.

Lixu
06-22-2008, 03:40 AM
Could you explain us how to make a nice sword trial, good sir?

Sparco
06-22-2008, 09:51 AM
Well, a sword trail is unrealistic, but I can make you guys an example.

it is possible in real life tho under the right lightning circumstances. but even those circumstances are hard for me to understand just yet.

working on examples now, done soon.

edit:

added sword trail and hammer example

stare
06-22-2008, 04:08 PM
Stickeh Requested

Sparco
06-22-2008, 05:08 PM
To bad no mods watch this topic :D

puinkey
06-23-2008, 06:58 AM
I see , but what if this time , it hits the ceiling instead ? I'm sure the results is quite different . Will the debris shoot towards the ground , or just shoot off diagonally ?

Sparco
06-23-2008, 05:49 PM
the same as if you would hit the ground, but slightly faster because the gravity is pulling it down, and ofcourse the loose debris that normally would be on the ground, will fall down because there's no ground holding it down.

theowner238
07-08-2008, 02:17 AM
hey cherrybomb the last number in pi is 4 now to the real question. i was making a movie and my walking SUCKS!!!! i also need help with doing all those super fast kicks and punches like u see in jcamelo's work.thx

Cizzil
07-08-2008, 09:04 AM
need help with weapons

Sparco
07-08-2008, 05:48 PM
hey cherrybomb the last number in pi is 4 now to the real question. i was making a movie and my walking SUCKS!!!! i also need help with doing all those super fast kicks and punches like u see in jcamelo's work.thx

ill make something tomorrow had a hard day of work im tired now :D

smallaballa: be more specific please.

Cizzil
07-08-2008, 08:02 PM
bows and guns mostly, firing weapons

SovietX
07-09-2008, 01:12 AM
how do you create a large white flash on a black background and still know where the previous flash was?

theowner238
07-09-2008, 03:10 PM
oh and sparco give me the link were u downloaded easytoon plz. every time i go on google and type in easytoon there r links but the folders are zipped so tht means a virus r in them most likely.

Mr.Pancake
07-11-2008, 09:09 AM
I also need help with doing all those super fast kicks and punches like u see in jcamelo's work.thx

Don't really know much about jcamelo's animations but i gave it a try, just super fast kicking and punching,

all you have to do is take away frames from a normal punch or kick:

normal:

http://upl.iwgupl.info/uploads/tljal9093/normal.gif
http://upl.iwgupl.info/uploads/tljal9093/normalp.gif



Fast:

http://upl.iwgupl.info/uploads/tljal9093/fast.gif
http://upl.iwgupl.info/uploads/tljal9093/fastp.gif


as for walking, just follow watch videos or walk yourself and study the movements. but here's a little example:

First you set 4 main keys:
http://upl.iwgupl.info/uploads/4aehe/walkkey.gif

Then you inbetween those keys:
http://antiup.net/file/m1h6or5ko5cc_walkinbetweenslo.gif
(I inbetweened it twice to make it slower)

End result:

http://upl.iwgupl.info/uploads/4aehe/walkinbetween.gif



bows and guns mostly, firing weapons
I made an example for a simple gunshot:
idle pose mizzle flash bullet arm reciol slide back smoke dissolve flash and smoke. slider goes normal
1.Idle pose.
2.Gun is being shot, arm goes a bit back for recoil, muzzleflash is showing, gun slider is going back and a bullet casing is coming out. theres a little bit smoke from the barrel to.
3. smoke and flash are dissolving, arm is at its most back point and ready to move forward, slider is back to normal position.
4. arm moves to idle pose, smoke is dissolved.
http://antiup.net/file/9h5954nojr5_gunshotslow.gif

And finished product added a invert shades at the gunflash (press the jing and yang sign on the right of easytoon)

http://antiup.net/file/4sojrsbw6syl_gunshot.gif


how do you create a large white flash on a black background and still know where the previous flash was?

Animate as you always do, then on the frame where you want the flash just press this button:

http://antiup.net/file/ruqo392xpfxd0br_flash.gif

thingerman42
07-11-2008, 11:02 AM
how do you make an explosion thing?

plz help :Sweating:

Mr.Pancake
07-11-2008, 05:48 PM
I'll give it a shot, I'm not to good at explosions tho.

thingerman42
07-12-2008, 01:48 AM
I'll give it a shot, I'm not to good at explosions tho.

thanx... man...

theowner238
07-12-2008, 10:41 PM
hey sparco 4 the gunsot could u put the steps below the window plz?

Covalence
07-13-2008, 04:37 AM
question about your animating methods

do you set the key frames for walking and running only, or for any movements

Mr.Pancake
07-13-2008, 06:09 AM
question about your animating methods

do you set the key frames for walking and running only, or for any movements

mostly for everything. but when i want to animate just fast or i dont care, i just animate straight forward.

cherrybombs8
07-14-2008, 07:52 PM
I have an explosion, is it up to PAR?:
http://i248.photobucket.com/albums/gg192/netman0andrew/tutorial2.gif

And a fight that kinda looks like Pivot:
http://i248.photobucket.com/albums/gg192/netman0andrew/pivotlikefight.gif

Mr.Pancake
07-19-2008, 05:51 AM
I have an explosion, is it up to PAR?


what? .

stare
07-22-2008, 10:34 AM
Lol, I think he wants to know if his explosion is good.

Also BUMPEDED

RawGreen
07-23-2008, 12:47 AM
I like this, wow, you put soo much time in it.... wow

EDIT: I know this stuff very well... but I like to see these tuts, in case a friend needs a tut like this

Jkyiij
07-31-2008, 07:44 PM
"shape will determine wich object will penetrate trough another, say we have 2 boxes coming at eachoter at high velocity, they are both flat, so none of them will penetrate eachother, they will most likely bounce off of eachother or collapse at eachoter.

say we have one box and one triangular shape pointing at the box, coming at eachoter with high velocity, the triangular shape would most likely penetrate trough the box because it has a pointy shape like a knife."

Its mass+force too

connorclockwise
08-05-2008, 02:06 PM
I also think this tut is ok.

Mr.Pancake
08-14-2008, 08:37 AM
"shape will determine wich object will penetrate trough another, say we have 2 boxes coming at eachoter at high velocity, they are both flat, so none of them will penetrate eachother, they will most likely bounce off of eachother or collapse at eachoter.

say we have one box and one triangular shape pointing at the box, coming at eachoter with high velocity, the triangular shape would most likely penetrate trough the box because it has a pointy shape like a knife."

Its mass+force too

correctemundo.

.

Rahlaft
12-29-2008, 02:09 PM
ok i got a question
u c alot of fighting animations nowdays ( >:D)
but they always have those seizur flashes at punches etc. BUT some look really not in the right place. how do u decide when using 1 of those flashes or when just smacking that stick in his face?

Mr.Pancake
12-29-2008, 03:44 PM
You mean a sudden black flash? a little example would help. in the meantime ill figure something out.

edit: like this? : http://i39.tinypic.com/znpr40.gif

Lixu
01-02-2009, 04:46 AM
ok i got a question
u c alot of fighting animations nowdays ( >:D)
but they always have those seizur flashes at punches etc. BUT some look really not in the right place. how do u decide when using 1 of those flashes or when just smacking that stick in his face?
I think you mean when to put a flash? I think, in my opinion that is, that you should put it on the frame where the hit comes as first, so when your stick figure does a punch, you add this flash on the frame where the hand touches his enemy for the first time, adds a little force.

Schattenpuma
04-02-2010, 05:52 AM
Can I ask you something?
I can't see these animations.. there is just a cross... i clicked on "show picture" but nothing happened... Can you put this animation again pls?

I'm new to easytoon and I want to learn how to make a swordfight... My tries are really bad.