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Kursura
09-20-2012, 12:37 PM
Hi all, I just want some feedback on some of my recent animations.

First of all, hereís an angle attempt for BSE R5. I think it may be to ruff round the edges to be useable, Iím not sure.
http://www.fileize.com/view/21a9db9d-b19/

Also, here are my BSE rounds 3 and 4. Personally I think 3ís a bit naff.
http://www.youtube.com/watch?v=mECRVyDMObo
http://www.youtube.com/watch?v=PNfN1ALlc7U&feature=relmfu

Feedback is appreciated.

*Update

Just done a speed test on my new tablet in preperation for rush4, took 15 min:
http://www.fileize.com/view/660c3b14-70c/

plz CnC

Mr E
09-20-2012, 03:54 PM
I think it's recent* lol but it's good

Vincent - X
09-20-2012, 04:02 PM
i said they're okay, they're not that good but they're also not that bad, i'd your an intermediate animator for now :)

neonFA
09-20-2012, 04:50 PM
The walk cycle was pretty wobbly, also, add arms. I know it's not finished yet, but then, why post it?

I liked the intro for BSE 3, the 2d fbf movements weren't too bad. Just keep practicing

Kursura
09-21-2012, 01:35 AM
I think it's recent* lol but it's good
I think your right. Thought something was wrong there


The walk cycle was pretty wobbly, also, add arms. I know it's not finished yet, but then, why post it?

I liked the intro for BSE 3, the 2d fbf movements weren't too bad. Just keep practicing
I posted it because if the legs are too wobbly then thereís no point continuing it (donít want to lose points for a jerky intro).
I'll just make a different intro (less angles).

Nobody In Particular
09-21-2012, 10:30 AM
The legs aren't wobbly, the head is. But otherwise that was a great walkcycle! :D

Kursura
09-24-2012, 11:57 AM
*update, added new animation, need CnC plz, thank you.


The legs aren't wobbly, the head is. But otherwise that was a great walkcycle! :D

Thanks, I think I'll finish it.

Camila
09-25-2012, 06:36 PM
here's my CnC :DD

About the first anim it's actually pretty cool, i can simply notice the angle u made over there, and it's pretty damn smooth, i can barely see a knee moving out of it's place but noting else, try to swing the arms slower after the "crossing"

and about the forth one, make more frames or double frame when you're about to jump, that position needs more anticipation for a long jump like that, and when the guy is in the air, remember that there's a point in everything in the air, that is in 0 gravity, if you're using 24 fps, i would recommend to take 3-4 frames to place the guy in the highest part of the jump, the landing it's ok :3

well done boy >w<