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Draves
09-22-2012, 04:14 PM
Since I've been lately creating enemies for an upcoming game called Greyworld (http://forums.stickpage.com/showthread.php?40419-Greyworld-0-5) I had to animate in 18 fps and found it pretty comfortable so yah I made dis! :D

http://www.fileize.com/view/0e443f09-e71/
http://www.fileize.com/view/7c9734e8-161/ (with VCam)
CnC if you wish, I appreciate it c:

I'll most likely continue it and make it a demo for my RHG (http://forums.stickpage.com/showthread.php?35576-Chaj&highlight=Chaj)

Draves
09-24-2012, 06:50 AM
no one wants to cnc? alright .-.

MacX
09-28-2012, 09:06 AM
no cnc for now bcos' fileize is temporary unavailable in my region at least lol

Draves
09-28-2012, 10:08 AM
no cnc for now bcos' fileize is temporary unavailable in my region at least lol

hm dunno sometimes it says it's unavailable but still work on second try so yah

Julermud
09-28-2012, 10:11 AM
It's very good :) due to the fact it's 18 frames, then it's also Really smooth :D!!! Kepp up the good work!

Draves
09-28-2012, 10:16 AM
It's very good :) due to the fact it's 18 frames, then it's also Really smooth :D!!! Kepp up the good work!

Thanks man!! I appreciate! :D

Camila
09-28-2012, 05:08 PM
lol yeah it's pretty smooth, if you don't tell me i would have thought it was a 24 fps anim, and nice combo :DD

Draves
09-29-2012, 12:29 AM
lol yeah it's pretty smooth, if you don't tell me i would have thought it was a 24 fps anim, and nice combo :DD

heh Thank you! C;
I think I'll stick 18fps for a while, 6 frames less to work on :bbbbb

Razor-Sharp
09-29-2012, 12:47 AM
Smooth and nice movement man, really good. Keep up ur work :D

Draves
09-29-2012, 01:00 AM
Smooth and nice movement man, really good. Keep up ur work :D

Why thank you! Didn't animate really since this animation, I hope I can still get it like dis c:

Harleyg
09-29-2012, 03:34 AM
nice! i like it alot, can't wait to see it finished ;)

Draves
09-29-2012, 04:12 AM
nice! i like it alot, can't wait to see it finished ;)

Thanks dude! I'll most likely continue it after BSE, which I have a pretty neat idea for! :DD