PDA

View Full Version : 30fps combo practice



Foscex
11-05-2012, 02:10 PM
http://filz.us/5Ff

i tryd to be original,
i think its pretty neat
and i think i am improving

but i need some cnc

:3
thanks guys :D

InfamousBonk
11-05-2012, 04:45 PM
dude thats pretty schwweeeet how long have you been animating

Foscex
11-06-2012, 08:55 AM
thanks man :)
ive been animating for about 2years and some months now :)

Rafah
11-06-2012, 09:28 AM
so... SMOOTH! =3

Quik
11-06-2012, 09:45 AM
There's alot of stop and go and much of your movements lack force...
Though it's smooth it seems to have sacrificed alot of combo qualities...

But aside from that it's pretty decent...

devay99
11-06-2012, 12:21 PM
wow its so smooth !
great job dude :D

IamFayte
11-06-2012, 02:45 PM
Nice nice man. I just see the part where he came up needs some editing but other than that its really smooth for 30fps

supranova
11-06-2012, 08:25 PM
There's defiantly a lot of good qualities here. Apart from whats been said above Id say mess around with your timing more. You could put a click track to when your hits happen haha. For example keep the punches closer together, but take the time and anticipate more for the bigger moves like the flip.

You've got the skills, so play around a bit more :D.

Foscex
11-07-2012, 04:33 AM
thanks guys!

supranova, then do you mean i have to use a little bigger spacing?, i dont really get what you mean by keep the punches closer together, is it like there is to much distance between the punches or the time between them??

thanks :)

Salt
11-07-2012, 05:17 AM
I don't think it lacked much force, besides the punches; It's still pretty damn smooth.

le KR
11-07-2012, 05:20 AM
I don't know if you're new or not, but you're improving very persistently. Nice job, all the cc has been mentioned already :)

stickmakerflash
11-07-2012, 05:41 AM
I wish could animate like that...

supranova
11-07-2012, 06:16 AM
The time between them is what I'm talking about. I'm not saying what you have is wrong. It looks good so its right, all I'm saying is that a combo is a lot more interesting if you vary the amount of time it takes to perform each hit. The animation you posted sees each move taking about the same amount of time to happen.

Foscex
11-07-2012, 12:46 PM
ok thanks supranova!