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TheFighterz
11-09-2012, 06:22 AM
Kudos to whoever made it possible.

I've only lagged out 3 out of 10 games (it used to be 7-8/10), the units respond much better, I don't get put against as often l33t players like FrozenFury who could destroy me in their sleep and overall it made the game a better experience :p

As for questions, why are Swordwraths gear so expensive? Most of the swords aside from the Crowbar, Energy Sword, Chainsaw and Club aren't really significantly different imo...

kidinvisible
11-09-2012, 07:09 AM
Kudos to whoever made it possible.

I've only lagged out 3 out of 10 games (it used to be 7-8/10), the units respond much better, I don't get put against as often l33t players like FrozenFury who could destroy me in their sleep and overall it made the game a better experience :p

As for questions, why are Swordwraths gear so expensive? Most of the swords aside from the Crowbar, Energy Sword, Chainsaw and Club aren't really significantly different imo...
You realise the "gear" Doesn't improve any troop in any way?

TheFighterz
11-09-2012, 07:15 AM
I know, but most of the swords look the same other than the ones I mentioned (and the spoon/cloud's sword). So why are they all so expensive? I mean, the energy sword costing 600 I understand, but the same sword as the default with a different siding for 60?

Also, how does Matchmaking work? Is it based off W/L ratio or Rank?

kidinvisible
11-09-2012, 08:16 AM
I know, but most of the swords look the same other than the ones I mentioned (and the spoon/cloud's sword). So why are they all so expensive? I mean, the energy sword costing 600 I understand, but the same sword as the default with a different siding for 60?

Also, how does Matchmaking work? Is it based off W/L ratio or Rank?

I don't know about the match making yet, I'm assuming going by my current games it's rank.
The reasons the swords are expensive is so people don't buy them so you look more unique (personal opinion) or to raise money.

Llegacy
11-09-2012, 03:46 PM
If feasible, could somebody explain the "improvement to unit control and user interface"? I haven't picked up on any "improvements" or any type of change.

TheFighterz
11-09-2012, 07:00 PM
If feasible, could somebody explain the "improvement to unit control and user interface"? I haven't picked up on any "improvements" or any type of change.

I find it that the units go to places you tell them better, whereas you would had to possibly mash the button multiple times.