PDA

View Full Version : If You Could Add Another Unit For Order



asdfstick
11-18-2012, 12:52 PM
If you could add another unit for the Order empire, what would it be?
Give a description of the unit.
How much it costs
How Much Health
Damage or Healing(or both)
Population
Range or Melee
Flying or Ground Unit
Abilities( if any)

I remember someone saying something about the natives from Stick War. So I'll put a description for them. Natives equipped with a spear and sheild(same as spearton) they wear the band with the leaves like from Stick War
Cost: 300 gold 100 mana
Health: Half of a spearton
Damage: same as a spearton
Population:3
Melee
Ground
Abilities: Call of the tribe(50gold50mana) (costs 5 mana everytime its activated), Natives speed and attack speed increases for a short period of time.
Shield of Defense (starts with), Natives get on the shield position and they can move(very slow-like) and attack, defense doubles but damage is halved.
Sorry for all the editing:P

TheFighterz
11-18-2012, 01:17 PM
Iron Eagle

Same wings as Albowtross. Has giant, steel, freddy kreuger-like claws on feet and hands. Swoops down at the enemy (execution has Iron Eagle grabbing the unit and dragging it off-screen up for .03 seconds and dropping it to it's death). Heavily armored.

Abilities:

Steel Claws - More Damage
Predatory Edge - Same as Crawler
Broken Wing - Moves slightly slower, but dips up and down, making it harder to hit

Cost: 500 Gold - 100 Mana
Health: Same as an Albowtross's
Damage: Medium
Population: 3
Melee
Flying

DragonFrost
11-18-2012, 02:11 PM
IF any units were added to order, they would also have to add another unit to chaos, or take away a unit from order (miner? :P)(jk about miner)

petmuju
11-19-2012, 04:30 AM
Weakling:

10 gold
1/2 population
Training time: none

Health: half of starting miner
speed: slower than a snail
damage: 10 hits to kill an archidon
ground

Seadefen
11-19-2012, 05:27 AM
Horse riders (upgraded from sword-wrath / spearton)

Able to dash throgh Spearton's shields and jump over miner's walls. Deals heavy melee damages when dashing. Able to hit the air units.

Costs: well Idk, upgraded from a swordwrath so maybe either expensive or cheap but takes long time for the "training" process... (or the swordman will receive his horse as a reward of his 5th kill? lol)

Health: 2 for the rider and 1 or 2 more for the horse. This is called light infantry. Heavy infantry would be the riding-Spearton who has up to 5 cells of HP.

Population : 1 or 2 or 0 for the horse, depends.

Sketch with paint (sorry I draw badly):
http://i262.photobucket.com/albums/ii114/vovandanh/stickm0ngol.jpg
This may look cooler with some different weapons or decorative capes or helms or wings or bras or anything... on.
P/S: I forgot the horse's tail lol.



Weakling:

10 gold
1/2 population
Training time: none

Health: half of starting miner
speed: slower than a snail
damage: 10 hits to kill an archidon
ground

what the hell, :rofl: , what for? Human wave tactic? :rofl::rofl::rofl::rofl::rofl:
I think they made it 80 pops maximun as a limit that the server will run smoothly if each account controls maximum 80 units not 160.
Beside, if the training time = 0 then imagine when you hold (for example) button 0 then it will spawn 160 weaklings in the same time moving forward, well, traffic jam at the castle gate.

300noob
11-19-2012, 06:42 AM
Have anyone watched Terminator 2 and 3? add the guy
http://www.google.com.vn/imgres?q=t-800&hl=vi&biw=1280&bih=931&tbm=isch&tbnid=0ouiIbV33LUYaM:&imgrefurl=http://en.wikipedia.org/wiki/Terminator_(character)&docid=xBWAEcT8KGWpnM&imgurl=http://upload.wikimedia.org/wikipedia/en/thumb/b/b9/Terminator-2-judgement-day.jpg/250px-Terminator-2-judgement-day.jpg&w=250&h=313&ei=1zaqUKOLOuSiigeOrYHoBg&zoom=1&iact=hc&vpx=447&vpy=125&dur=4120&hovh=250&hovw=200&tx=100&ty=138&sig=107425981820603802142&page=1&tbnh=142&tbnw=114&start=0&ndsp=30&ved=1t:429,r:2,s:0,i:69
price, don't know
pop, maybe 4-5
using a shotgun, effective at close range (high damage at close range), can stun (random chance, getting higher when move close in)...
rate of fire, slower than the archer
range, uhm shorter than the deads or albowtross...can attack air
armored
as much health as spearton.
can't be poison because he's practicly a machine
electric wall have slight damage bonus like 5%

petmuju
11-19-2012, 07:13 AM
what the hell, :rofl: , what for? Human wave tactic? :rofl::rofl::rofl::rofl::rofl:
I think they made it 80 pops maximun as a limit that the server will run smoothly if each account controls maximum 80 units not 160.
Beside, if the training time = 0 then imagine when you hold (for example) button 0 then it will spawn 160 weaklings in the same time moving forward, well, traffic jam at the castle gate.

They will be killed by castle archer as soon as they reach.

asdfstick
11-19-2012, 08:27 AM
Have anyone watched Terminator 2 and 3? add the guy
http://www.google.com.vn/imgres?q=t-800&hl=vi&biw=1280&bih=931&tbm=isch&tbnid=0ouiIbV33LUYaM:&imgrefurl=http://en.wikipedia.org/wiki/Terminator_(character)&docid=xBWAEcT8KGWpnM&imgurl=http://upload.wikimedia.org/wikipedia/en/thumb/b/b9/Terminator-2-judgement-day.jpg/250px-Terminator-2-judgement-day.jpg&w=250&h=313&ei=1zaqUKOLOuSiigeOrYHoBg&zoom=1&iact=hc&vpx=447&vpy=125&dur=4120&hovh=250&hovw=200&tx=100&ty=138&sig=107425981820603802142&page=1&tbnh=142&tbnw=114&start=0&ndsp=30&ved=1t:429,r:2,s:0,i:69
price, don't know
pop, maybe 4-5
using a shotgun, effective at close range (high damage at close range), can stun (random chance, getting higher when move close in)...
rate of fire, slower than the archer
range, uhm shorter than the deads or albowtross...can attack air
armored
as much health as spearton.
can't be poison because he's practicly a machine
electric wall have slight damage bonus like 5%

That would be an awesome unit to add. I'm guessing 550 gold, 450 mana for the price

Panki
11-19-2012, 08:38 AM
It would be awesome, but the technology is too advanced. Maybe we could make a similar unit with the same stats, and it could have maybe a ton of javelins?

300noob
11-19-2012, 08:28 PM
It would be awesome, but the technology is too advanced. Maybe we could make a similar unit with the same stats, and it could have maybe a ton of javelins?

what? it's fine...we could image the terminator travel back in time. plus, the shotgun fit better to ability to stun or knock back.
and another thing, the terminator will look cooler than a guy with a bunch of javelins/spears :)
if you mean something else, we can add
<----this ROFL

asdfstick
11-20-2012, 09:02 AM
Apprentice
300gold 300 mana
Health same as a meric
He deals a little amount of damage but any ally unit in his radius(the radius of magikill's explosion) will heal(slow recovery) if injured.
Pop:4
Melee(abilities are ranged)
Ground
Abilities: Fireball(costs 30 mana every time it's activated)(starts with), apprentice shoots 2 fireballs out of his wand.The 2 fireballs have the same damage as a shadowrath's first attack and have a small AOE
Medical Attention(100gold 100mana): The apprentice's healing radius doubles.

TheFighterz
11-20-2012, 02:08 PM
Minion:

50 gold, 0 mana
50 Time to Make
3/4 health of a crawler
Deals same damage as a crawler
Pop: 1
Melee
Ground
Abilities: Teamwork (Pack Mentality, but with health instead)


_______

Native

300 gold, 0 mana
150 time to make
Low Damage
Same health as an Archidon
Damage is slightly less than a Archidons, but has more range
Moves the same speed as a Crawler without Predatory Edge
Pop: 3
Ranged
Ground
Abilites: SureShot (Heavy Range increase, but noticbly less damage), Poisoned Arrows (Self Explainitory)

asdfstick
11-20-2012, 04:32 PM
This unit might be tough.
Sword master: a swordwrath with a tremendous amount of training.
Costs: 1000gold 800mana
900 trianing time
Health: same as a spearton
Damage: Same as a swordwraths x3
pop: 8
Normal speed
Melee
ground
Abilities: Super rage(300 gold for research 50 mana per use): Swords master gains tremendous attack power(swordwrath x10) for 4 sec
The bigger they are, the harder they fall,(100gold and 50mana for reaserch) (50mana per use ) sword master targets the nearest enemy giant and and takes out 3/4s of a giant no matter what size.
__________________________________________________ ________________________

Samurai- an upgraded ninja.
Costs 600gold 150mana
Training time: 600
Health: same as ninja
Damage: same as ninja's first attack
Speed: slow-normal
pop: 3
Melee
Ground
Abilities: Arrow reflecting vest(400gold 50 mana for research)- Samurai is immune to all units that shoot arrows(archidons,allbowtross, and eclipsors) Harden(300mana for research)- Samurai's defence doubles

m0ntana
11-20-2012, 05:45 PM
Lobera: a swordrath/spearton
costs: 400 gold 300 mana
600 training time
health: a little higher then speartons
pop: 7
damage: a mix of speartons and swordraths
speed: a little above normal
ground
abilities: Super Sword: Ultimate Death: sword turns black and green, making it's speed and attack go up by 30 percent.
Super Slash: the Lobera does one smash that instantly kills a unit, but for giants, he damages them 1/4.
The Final Smash: the Lobera throws its sword in the air, and it quickly punches all units in front of him in a line, damages them all at 3/4, except for giants, 1 and a half/4, and also stuns them for 2 seconds, and after the final smash has finished, the sword falls back into his hands.

TheFighterz
11-20-2012, 07:35 PM
Mercanary/Warrior - A swordwrath with a normal sword, but also had the shield of a Spearton
Training time: 450
Costs: 400 gold - 0 Mana
Health: 1 unit less than a speartons
Pop: 4
Damage: Slightly more than a swordwraths
Speed: Below average.
Ground
Abilities: To the Death - Unit does increased damage at last unit. Power of Money - Costs 50 gold, unit gains .5 more damage and .25 more health for a short time

___________

Gladiator
Cost: 500 gold - 30 mana
Training time: 400
Health: 2 units less than a speartons
Pop: 5
Damage: Very High
Speed: Slow
Ground
Abilities: Net - Throws a net, forcing the unit in place (Note: Unit can still fight back), Pain Threshold - (Passive) Gladiator is immune to stuns

Tecness2
11-20-2012, 08:01 PM
I like the apprentice idea, the master swordwrath, so I'll revise them in my own way :p

Swordwrath!
Lore: The swordwraths receive special training from a true grandmaster to become, Swordmasters!

Upgrade: It upgrades the swordwrath into the Swordmaster. Giving him 15% more hp, and 15% more damage, as well as making him armored.
Cost:500/150/1200

Apprentice!
Lore: He is an apprentice of the great Magikill! He will one day become one of the Magikill and help lead this world into greatness!

Cost: 400/400/750
Hp: 75% Of Magikill(Same armor level)
Speed: Magikill.
Damage: 75% Of Magikill.
Abilities:

Fireball: A smaller version of the Magikill's fireball. It does 75% of the Magikill's fireball with 50% less AOE.
Electric Pulse: A small pulse of electricity is sent forward, doing the same amount of damage as if standing in the electric wall for 3 seconds.

asdfstick
11-20-2012, 08:18 PM
I like the apprentice idea, the master swordwrath, so I'll revise them in my own way :p

Swordwrath!
Lore: The swordwraths receive special training from a true grandmaster to become, Swordmasters!

Upgrade: It upgrades the swordwrath into the Swordmaster. Giving him 15% more hp, and 15% more damage, as well as making him armored.
Cost:500/150/1200

Apprentice!
Lore: He is an apprentice of the great Magikill! He will one day become one of the Magikill and help lead this world into greatness!

Cost: 400/400/750
Hp: 75% Of Magikill(Same armor level)
Speed: Magikill.
Damage: 75% Of Magikill.
Abilities:

Fireball: A smaller version of the Magikill's fireball. It does 75% of the Magikill's fireball with 50% less AOE.
Electric Pulse: A small pulse of electricity is sent forward, doing the same amount of damage as if standing in the electric wall for 3 seconds.

The appentice was supposed to be like half magikill half meric due to damage and healing
__________________________________________________ _________________________
Clubwrath- the units from stick war
costs: 100 gold 0 mana
training time: 260 (same training time as miner)
Health: same as swordwrath
Damage: half of a swordwrath
Speed: same as swordwrath
Pop: 1
Melee
Ground
Abilities: Ground smash(starts with)(5 mana per use)- clubwrath jumps in the air and lands back smashing his club on the ground having a small AOE. Any enemy unit within the radius is stunned.

300noob
11-21-2012, 06:26 AM
How about a unit named NoobWrath?
damage: as much as current miner.
attack rate: fast as miner
Health: Half of crawler but armored (still can get killed by castle archer in like 2 shots)
Speed, faster than swordwrath, spearton, archidon; slower than other.
Abilities: Nooblifier(make enemies that unit fighting weaker for 3 secs: half the effience), start with and with cool down a bit longer than rage.
Camo (turn completely invisible for 5 secs), cool down is as long as ninja's shinobi, research able (gold: 10, mana: 100)
Price: Pop: 1
Gold: 50
Mana: 10-20
Training time: 200

m0ntana
11-21-2012, 07:46 PM
(by the way, I'm not taking this unit serious at all xD, it would be to op, and would destroy a full army :P)
M0ntanaWrath
damage: higher then a spearton, and a swordrath
weapon: a black and light green sword, found in dangerous and huge mounatins. (by the way, I needed to fight this guy who kept yelling ''my precious'' for this, weird right?)
health: 1/4 of giant
abilities: Final Slash: M0ntana does one attack with his sword in a straight line, which takes away 3/4 health.
pop: 9
gold: 1,200
mana: 600

Zac7319
11-22-2012, 06:49 AM
Catapult

It is a few guys pushing a wooden catapult and its a bit slower than an albowtross, there will be a archidon protecting it while standing on the catapult, it damages a number of units a time and causes stun, the damage it does is 1.5x stronger than a giant, the reload time will be 3x longer than a giant, and its range can be from the unit spawn area to the centre.

Cost: 2000 Gold and 0 Mana
Health: A giant after 2 growth upgrade
Ranged
Population: 10
Ground
Abilities: Anti-Giant round-Kill giants faster
Flaming round-Kills armored units faster
Poison round-works like a normal round but poisons units

jerrytt
11-22-2012, 08:51 AM
Catapult

It is a few guys pushing a wooden catapult and its a bit slower than an albowtross, there will be a archidon protecting it while standing on the catapult, it damages a number of units a time and causes stun, the damage it does is 1.5x stronger than a giant, the reload time will be 3x longer than a giant, and its range can be from the unit spawn area to the centre.

Cost: 2000 Gold and 0 Mana
Health: A giant after 2 growth upgrade
Ranged
Population: 10
Ground
Abilities: Anti-Giant round-Kill giants faster
Flaming round-Kills armored units faster
Poison round-works like a normal round but poisons units

The range for this unit would be constantly changing, as well as op it it were from the unit spawn area to the center tower. I like the idea of it though, mabye lower the health to that of a spearton and change the range to 1.5x an archidon, after all it is supposed to be a ranged unit, not a mixture between chaos and order giant.

TheFighterz
11-22-2012, 09:35 AM
Shaolin Monk

It's a stick wearing Black Robes with yellow outlines that rely solely on their martial arts skills.

Cost: 100 gold and 400 mana
Health: 4 units of health
Melee
Pop: 8
Ground
Damage: Slightly less than a Shadowraths
Speed: Medium-Fast
Weakness: Armored units (does .5 damage against armored units), attacked during meditation state

Abilites:

Meditation: 0 gold, 100 mana - Unit does not attack ot move for 10 seconds, regains full health. If unit is injuired during mediation state, does .5 less damage for 30 seconds
Passive Aggresive/Training: 300 gold, 0 mana - Unit does 2X more damage if unit is not attacking (Passive)
Together, as One: 0 gold, 500 mana - (Needs 3+ shaolin monks to be used) All units form together, having the health of all the Shaolin Monks, .5x more damage and a slightly faster movement rate.

_Ai_
11-22-2012, 10:05 AM
Cleric

A healer with much better healing than meric

Cost:750 gold 500 mana
Health: 3 bars of health
Pop:4
Ground
Damage: no damage
Speed: medium
Weakness: all form of attack

Abilities:

Regen: 500 gold, 350 mana - cast to all offensive unit, heal every 3 second fot 1/4 health
Buff: 2500 gold, 1500 mana - increase defense, health, attack speed, strength , movement speed to all offensive unit for 1 minute
Sacrifice: 600 gold, 300 mana - sacrifice itself and heal all unit and give poison all enemies (only offense)

_Ai_
11-22-2012, 10:40 AM
Cleric

A healer with much better healing than meric

Cost:750 gold 500 mana
Health: 3 bars of health
Pop:4
Ground
Damage: no damage
Speed: medium
Weakness: all form of attack

Abilities:

Regen: 500 gold, 350 mana - cast to all offensive unit, heal every 3 second fot 1/4 health
Buff: 2500 gold, 1500 mana - increase defense, health, attack speed, strength , movement speed to all offensive unit for 1 minute
Sacrifice: 600 gold, 300 mana - sacrifice itself and heal all unit and give poison all enemies (only offense)

id like to edit that

Name: Saint
Cost: 1000 gold, 750 mana
Train time:3000

and a new unit

Engineer

A mortal that studied architecture and perfected it (upgraded miner)

Cost:750 gold 1000 mana
Health: half of miner
Pop:15
Ground (can be upgraded to air)
Damage : ...1
Speed: slower than meric (also can be upgraded)
Weakness: 1 hit kill, even from miner

Abilities:

Teleporter : 1000 gold 500 mana - teleport to anywhere(except inside enemy castle)
Invincible Fortress : 5000 gold 5000 mana - Build a fortress which has health of 3 giants and has advanced technology (shoots burning fragmented poisoned cannon) with great range
Repair : 100 gold 50 mana - Repairs all form of building
Advanced Tech. : 7500 gold 5000 mana - upgrade all unit:

Unit:
Miner: Factory 500 gold every 10 sec.
Swordwrath: Lightsabers ( 1hit kill)
Archidon: Machinegun Sniper (10 holes in head)

i might find some more ideas but to be frank, this really wouldnt happen 'cause of not enough money and mana unless long enough to actually have enough money/mana

hehe

Seadefen
11-25-2012, 01:52 PM
Anybody have any idea about horses?

How about giving each side one horse and the warrrior who rides it will act like a hero? (Which will require microcontrols). Or this can be in a campaign mission / minigame /chalenge mode.

asdfstick
11-25-2012, 08:16 PM
Anybody have any idea about horses?

How about giving each side one horse and the warrrior who rides it will act like a hero? (Which will require microcontrols). Or this can be in a campaign mission / minigame /chalenge mode.
I'll add one

Calvary: A soldier on horseback with a lance
Costs: 400 gold 300 mana
Training Time: 600
Pop: 4
Health: same as a spearton
Damage: Same as a shadowrath's second attack
Speed: Fast
Melee
Ground
Abilities: Charge: (starts with)(10 mana per use) same thing the juggerknight does
__________________________________________________ _______________________

Dog- Highly trained attack dogs
Costs: 150mana
Training Time: 340
Pop: 2
Health: same as a swordwrath
Damage: 2x an archidon's
Speed: fast
Melee
Ground
Abilities: Howl(starts with)(40mana per use) attack dogs howl increasing damage, speed, and attack speed for a short period of time.
Razor claws(100gold for research) Dog's claws are sharper dealing more damage
Pack Mentality(200 gold 100 mana for research) same as crawler's
__________________________________________________ __________________________________________________ ___________________

Militia- a civilian armed with a pitchfork
Costs: 100 gold
Training Time: 260
Pop: 1
Health: same as a swordwrath
Damage: half of a swordwrath
Melee
Ground
Abilities: Riot(starts with) if their are 5 or more militia on the battlefield, their damage and attack speed increases.

Triss
12-18-2012, 08:44 AM
Paladin:The master of armies, this loyal cavalry unit brings his armies to the battlefield!
Cost: 900 gold and 550 mana
Pop:7
Health:1.2x of a Spearton
Damage:Same as Juggerknight
Speed: fast
Melee/Range(Have arrows on the back)
Ground
Abilities:
Leadership Aura: All unit in the area gain 10% bonus damage and 10% movement speed(starts with)
Hold the Line: All unit gain a small armor, and have a small regeneration rate. Cost: 300 Gold 100 Mana

Angry Mobs:Their families were killed, now they're back for revenge!
Cost:500 Gold 100 Mana
Pop:4
Health:Same as Spearton
Damage:They're group of peoples, so Higher Health=Higher Damage
Melee
Ground
Abilities:
Bows and Arrows: The mobs unleash their potential of ranged attack! Cost: 350 Gold 150 Mana
Do you like my Sword: The mobs have an increase damage output. Cost:350 Gold 100 Mana

Javelin Thrower:Master of lancing, throwing, and blocking, this unit is a hybrid on battlefield.
Cost:550 Gold 250 Mana
Pop:5
Health: Same as Merics
Range Damage: Same as Albowtross
Melee Damage: Same as Swordwrath
Speed:Medium(Slower than Archidons)
Melee/Range
Ground
Abilities:
Fire Javelins: Increase damage and ignore armor. Cost: 350 Gold 100 Mana
Shield Bash : Bash a melee unit trying to attack you. Cost: 150 gold 100 Mana

asdfstick
12-19-2012, 06:03 PM
This thread has been bumped so for the hell of it i'll add more units.

Taunter- stick figures who taunt the enemy making them angry and any enemy unit within his taunting range will charge at him.
Cost: 100gold
Training Time: 5 sec
Pop: 1
Health: same as an archidon
Damage: NA
Speed: fast( because he isn't carrying anything)
Melee
Ground
Abilities: none

Triss
12-21-2012, 05:44 AM
Isn't that the same effect of Reaper?

asdfstick
12-21-2012, 02:56 PM
Isn't that the same effect of Reaper?

Kinda except no damage is inflicted.