PDA

View Full Version : Swordwrath problem



Azxc
12-30-2012, 03:46 AM
Swordwrath v.s. Swordwrath

One of them will survive
Because one of them will attack faster than the other one

There are 2 animations for swordwrath attacks:
First one: Rise up their sword and splash down
Second one: Stab the enemy

Those animations are randomized but the second animation is faster than the first one
So if the 2nd swordwrath did more stabbing than the 1st one
the 2nd one wins the battle

It seriously affect the balance of the game, so I think it should be fixed
we should make the 2nd animation duration longer

This problem also exists in Stick War 1, they have 3 animations.... slicing is the fastest, stabbing is the moderate one, kicking is the slowest one... I hate my swordwrath kicking their enemies *(%&*(# lol

Hope Crazy Jay will fix it

Panki
12-30-2012, 07:53 AM
They take the same amount of time, they just deliver the damage at different times. The only thing that really counts is the final blow.

MiamiBigAL
12-30-2012, 08:24 AM
They take the same amount of time, they just deliver the damage at different times. The only thing that really counts is the final blow.

That's what I originally thought but it is not true after extensive testing. The jab actually is faster than the swing. You will need about an extra 5-6 jabs over the opponent to survive with more than "1 hit to death" left, which rarely happens. As long as you get more jabs in than your opponent (and the first strike was the same as your opponent's), then you will win.

This early battle is often determined randomly, which is a shame when it has so much impact in the long-run. Of course if you see you are losing, you should just retreat and try and come back from an economically disadvantaged position.

petmuju
12-30-2012, 09:00 AM
Actually, with different duration, it might make the game more interesting because it uses a little bit more luck in the game.

DragonFrost
12-30-2012, 09:05 AM
:) but sometimes it's annoying lol. I mean it's like 1 sword vs sword= tie! Real conclusion: someone lose (let's say you). They get a massive economy bonus (middle tower)

_Ai_
12-30-2012, 09:25 AM
Actually,there are many routes you can choose from. The common one is a swordwrath rush and and they come across. With that situation, you can only depend on luck

DragonFrost
12-30-2012, 09:28 AM
Yep

3FFA
12-30-2012, 09:28 AM
Or don't make swordwrath in the early game all together :P

DragonFrost
12-30-2012, 09:30 AM
WHATTT BUT THAT'S WHAT I DO LOTS OF THE TIME!!!!

3FFA
12-30-2012, 09:35 AM
Now I ask you, Spearton vs Spearton. Who wins?

DragonFrost
12-30-2012, 09:49 AM
Uh tie? They only have 1 animation right?

MiamiBigAL
12-30-2012, 09:58 AM
Uh tie? They only have 1 animation right?

It will be whoever gets the first hit in.

RE: luck...

I don't personally enjoy luck in a game where one coin flip determines who ultimately wins (at high level anyway).

KrayZStick
12-30-2012, 10:53 AM
See... I use what you guys call "Archers"!

DragonFrost
12-30-2012, 10:57 AM
Lol... Archidons are fucked (unless you have like 30) against speartons, unless you have a huge map or a really small map and three castles to aid you.

KrayZStick
12-30-2012, 11:11 AM
See.... I use what you guys call "Mages"!

DragonFrost
12-30-2012, 11:19 AM
.....................each counters another unit. Although I would say albowtrosses against speartons..

KrayZStick
12-30-2012, 11:31 AM
See..... (I'm just doing this to annoy DragonFrost :D) I use what you guys call "Giants".

_Ai_
12-30-2012, 11:49 AM
I once got an alba vs alba... it ended a tie

PsychoticCheez
12-30-2012, 12:27 PM
In the long run, wins and losses even out. The issue is in that there isnt much strategic thinking going on, once a certain tier is reached. The beginning definitely needs more starting gold or starting miners to make the beginning more complex, in order to have more than just two or three openings that are viable

Panki
12-30-2012, 03:58 PM
The only kind've thing I've seen end in a tie is an archer vs archer or crossbow vs crossbow.

3FFA
12-30-2012, 04:28 PM
See..... (I'm just doing this to annoy DragonFrost :D) I use what you guys call "Giants".

It's easy, isn't it? :D

DragonFrost
12-30-2012, 05:33 PM
:D You mean annoy me? :D It's actually very difficult. :D :D:D:D:D

Bladed Fire
12-30-2012, 05:57 PM
:D You mean annoy me? :D It's actually very difficult. :D :D:D:D:D

How is it difficult?Can you describe for more detailed?:P

DragonFrost
12-30-2012, 07:37 PM
Basically I don't get annoyed easily :) :D

3FFA
12-30-2012, 07:50 PM
Basically I don't get annoyed easily :) :D

Lier.

DragonFrost
12-30-2012, 08:00 PM
Ehehe am I lying? Well let's just say I'm hard to annoy when I'm happy :D

Bladed Fire
12-30-2012, 08:04 PM
Ehehe am I lying? Well let's just say I'm hard to annoy when I'm happy :D

So you're happy now? What's the reason?

DragonFrost
12-30-2012, 08:15 PM
Ehehe idk :D p.s. you can't annoy me by asking questions :) lol

Bladed Fire
12-30-2012, 08:18 PM
Ehehe idk :D p.s. you can't annoy me by asking questions :) lol

Why you know(Y U NO, lol)that I'm annoying you???

3FFA
12-30-2012, 08:32 PM
Ehehe idk :D p.s. you can't annoy me by asking questions :) lol
I can't annoy you by asking you questions that you don't know?

Azxc
12-31-2012, 01:00 AM
lol, you guys are off-topic


Actually,there are many routes you can choose from. The common one is a swordwrath rush and and they come across. With that situation, you can only depend on luck

Hum... This game shouldn't depend on luck as it is a STRATEGY game....
I hope it is a FAIR fight so one side will not suffer huge economic loss (middle tower+150 gold)
It is very unfair man :(

DragonFrost
12-31-2012, 08:32 AM
Too bad :) lol jk it would be great if it was always a tie

3FFA
12-31-2012, 09:45 AM
Impossible to do. How would you possibly make it for it to be a tie? It just can't be done with a real-time system.

MiamiBigAL
12-31-2012, 10:49 AM
Impossible to do. How would you possibly make it for it to be a tie? It just can't be done with a real-time system.

Of course you can. Make the jab/swing animation both the same total cycle length and make them do damage at the same time. And sort out the bug where unit first strike speed seems to be determined by ground position. Most RTS games have it so where two units which are identical meet, they both die at the same time. Mind you this is easier when both units are ranged units, but there is no reason why melee damage can be delayed for 0.1 seconds to ensure luck doesn't come into it.