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View Full Version : Rush Defensive, Economically Safe "SMART START" for Order vs Order



lntrepid
01-04-2013, 12:16 PM
This only focuses up until early mid-game, as there are tons of army types your enemy can amass.

If it's a small map, either get one/two (not recommended) swordswrath (as a defensive) or a castle archer, and one or two miners.

A large map should have one swordswrath for defending, and two miners. Place three on gold and one on mana, or two on gold and one on mana.

If they rush you with a basic swordswrath combo, then you should use your swordswrath as a meatshield while you castle archers or miners take out the opposition, one by one. Send any wounded units to garrison.

A Spearton rush is hard to counter. If you see one coming, switch your miners and swordswrath around. Because no one in their right mind will Spearush on a small map, you should attack with your swordswrath once they get close to your miners. Then, when it's about to die, send it to garrison and have your miners hold them off, one my one. If he retreats, don't chase him down. Speartons run faster then all of your units.

An Archidon + Swordswrath combo is the hardest to beat. If you can take the swordswrath without being hit by the Archidon, then do so immediately. If you can't, garrison your units and wait for the Archidon to come close to your statue, then focus all your units on him. If you had a castle archer, they should retreat and possibly garrison their men. Scout ahead with a swordswrath and see if they are, and try to take control of the tower.

Now, assuming you don't have control over the center tower, and you have 4 miners and one swordswrath, make sure your miners are all on gold except for one on mana. Research miner wall, and build two in a row. Make sure you build the first one behind the second one as the opponent will have to manually select the second wall. Then get Miner Hustle, and create miners and Archidons until you have eight Archidons and eleven miners (8 mining, 3 praying). By this point, they should have Tower Spawn I. Your goal is to have a rock hard defense so that your can immediately counterattack after they fail with a siege, so you'll need more castle archers and merics. Make sure you research cure, resilience, and Giant Growth I + II so that once you have enough for a giant, you don't have to research growth. You should also invest in Albowtrosses (five should do), and Fill up the rest of your army with a MIX of Speartons, Swordswrath, and Shadowrath. You should only have 2-3 Shadows, 5 swordswrath, and 6-8 Speartons. Your army should be filled with something like this :


11 Miners (22 pop)

1-4 Swordswrath (1-4 pop)

8 Archidon (16 pop)

2 Merics (6 pop)

1 Magikill (5 pop)

5-8 Spearton (15 - 24 pop)

2-3 Shadowrath (8-12 pop)

3 - 5 Albowtross (12 - 20 pop)

POSSIBLY 1 Giant (15 pop)

Send out your units in droves in waves, like :

Spearton, Shadowrath, Swordswrath, Merics (Line One)

Archidon, Magikill (Line Two)

Giants, Albowtross (Line Three)

Make them go seperately to trick your enemy, but not too seperate so that they cannot reach in time. They should have all their forces pooled up at the center tower (if you're lucky), or some of them back defending the castle (tricky), and maybe hiding units in garrison, which is easy-medium depending on the units. Make sure that you focus on the Merics, Magikill, and Miners (I like to think of them as the 3 "M's"), then the Albowtrosses, Archidons, and Giants, and finally the 3 "S's" (Shadowrath, Swordswrath, Spearton.) Focus on the statue last UNLESS they have masses of Giants, so that you can clutch a sure victory instead of having to rebuild after a failure.

Panki
01-04-2013, 04:23 PM
A giant is 15 population O.o

Azxc
01-04-2013, 06:52 PM
A giant is 7 pop....
Anyway, nice army :3

But I will pwn you with SWORDWRATH lol jk

DragonFrost
01-04-2013, 06:54 PM
:/ 1 albowtross pwns 80 swordwraths with rage :D

3FFA
01-04-2013, 07:35 PM
A giant is 15 population O.o

It is 7 pop. You are thinking of the 15k/1500 gold cost :)

DragonFrost
01-04-2013, 08:49 PM
No, panki was stating that in the OP it said one giant is 15 pop

Panki
01-04-2013, 09:09 PM
I know it's 7 population, I was meaning to imply that giants were 7 population, not 15.

EDIT: Darn it frost, you ninja'd me..

Azxc
01-04-2013, 09:38 PM
EDIT: Darn it frost, you ninja'd me..

Ninja massing? lol

DragonFrost
01-05-2013, 08:05 AM
???? I don't ninja mass.. I believe that Panki was stating that I said exactly what he was gonna say :D

Panki
01-05-2013, 08:42 AM
By ninja' d ,I meant he posted something before I could.

EDIT: GODDAMNIT FROST STOP IT!!!

DragonFrost
01-05-2013, 09:38 AM
:O sorry for ninjaing you again Panki :/

DarknessLight
01-05-2013, 11:11 AM
This only focuses up until early mid-game, as there are tons of army types your enemy can amass.

If it's a small map, either get one/two (not recommended) swordswrath (as a defensive) or a castle archer, and one or two miners.

A large map should have one swordswrath for defending, and two miners. Place three on gold and one on mana, or two on gold and one on mana.

If they rush you with a basic swordswrath combo, then you should use your swordswrath as a meatshield while you castle archers or miners take out the opposition, one by one. Send any wounded units to garrison.

A Spearton rush is hard to counter. If you see one coming, switch your miners and swordswrath around. Because no one in their right mind will Spearush on a small map, you should attack with your swordswrath once they get close to your miners. Then, when it's about to die, send it to garrison and have your miners hold them off, one my one. If he retreats, don't chase him down. Speartons run faster then all of your units.

An Archidon + Swordswrath combo is the hardest to beat. If you can take the swordswrath without being hit by the Archidon, then do so immediately. If you can't, garrison your units and wait for the Archidon to come close to your statue, then focus all your units on him. If you had a castle archer, they should retreat and possibly garrison their men. Scout ahead with a swordswrath and see if they are, and try to take control of the tower.

Now, assuming you don't have control over the center tower, and you have 4 miners and one swordswrath, make sure your miners are all on gold except for one on mana. Research miner wall, and build two in a row. Make sure you build the first one behind the second one as the opponent will have to manually select the second wall. Then get Miner Hustle, and create miners and Archidons until you have eight Archidons and eleven miners (8 mining, 3 praying). By this point, they should have Tower Spawn I. Your goal is to have a rock hard defense so that your can immediately counterattack after they fail with a siege, so you'll need more castle archers and merics. Make sure you research cure, resilience, and Giant Growth I + II so that once you have enough for a giant, you don't have to research growth. You should also invest in Albowtrosses (five should do), and Fill up the rest of your army with a MIX of Speartons, Swordswrath, and Shadowrath. You should only have 2-3 Shadows, 5 swordswrath, and 6-8 Speartons. Your army should be filled with something like this :


11 Miners (22 pop)

1-4 Swordswrath (1-4 pop)

8 Archidon (16 pop)

2 Merics (6 pop)

1 Magikill (5 pop)

5-8 Spearton (15 - 24 pop)

2-3 Shadowrath (8-12 pop)

3 - 5 Albowtross (12 - 20 pop)

POSSIBLY 1 Giant (15 pop)

Send out your units in droves in waves, like :

Spearton, Shadowrath, Swordswrath, Merics (Line One)

Archidon, Magikill (Line Two)

Giants, Albowtross (Line Three)

Make them go seperately to trick your enemy, but not too seperate so that they cannot reach in time. They should have all their forces pooled up at the center tower (if you're lucky), or some of them back defending the castle (tricky), and maybe hiding units in garrison, which is easy-medium depending on the units. Make sure that you focus on the Merics, Magikill, and Miners (I like to think of them as the 3 "M's"), then the Albowtrosses, Archidons, and Giants, and finally the 3 "S's" (Shadowrath, Swordswrath, Spearton.) Focus on the statue last UNLESS they have masses of Giants, so that you can clutch a sure victory instead of having to rebuild after a failure.

Isn't a Giant worth 7 population? And NO I did not edit your words I swear look at his post.

DragonFrost
01-05-2013, 11:34 AM
YES WE ALREady discussed that.

3FFA
01-05-2013, 01:05 PM
Please don't quote the ENTIRE OP. It is getting on my nerves seeing that done time and time again. Just say @OP when you are referring to it. (unless answering individual questions from the OP, in that case quote the questions individually) It makes my life of reading it a lot easier >.>. Also, reading the replies before making your own helps too xD.

DragonFrost
01-05-2013, 01:38 PM
WHY WOULD YOU READ QUOTES OF THE OP NOOB! XD i just skip it

DarknessLight
01-06-2013, 06:28 PM
This only focuses up until early mid-game, as there are tons of army types your enemy can amass.

If it's a small map, either get one/two (not recommended) swordswrath (as a defensive) or a castle archer, and one or two miners.

A large map should have one swordswrath for defending, and two miners. Place three on gold and one on mana, or two on gold and one on mana.

If they rush you with a basic swordswrath combo, then you should use your swordswrath as a meatshield while you castle archers or miners take out the opposition, one by one. Send any wounded units to garrison.

A Spearton rush is hard to counter. If you see one coming, switch your miners and swordswrath around. Because no one in their right mind will Spearush on a small map, you should attack with your swordswrath once they get close to your miners. Then, when it's about to die, send it to garrison and have your miners hold them off, one my one. If he retreats, don't chase him down. Speartons run faster then all of your units.

An Archidon + Swordswrath combo is the hardest to beat. If you can take the swordswrath without being hit by the Archidon, then do so immediately. If you can't, garrison your units and wait for the Archidon to come close to your statue, then focus all your units on him. If you had a castle archer, they should retreat and possibly garrison their men. Scout ahead with a swordswrath and see if they are, and try to take control of the tower.

Now, assuming you don't have control over the center tower, and you have 4 miners and one swordswrath, make sure your miners are all on gold except for one on mana. Research miner wall, and build two in a row. Make sure you build the first one behind the second one as the opponent will have to manually select the second wall. Then get Miner Hustle, and create miners and Archidons until you have eight Archidons and eleven miners (8 mining, 3 praying). By this point, they should have Tower Spawn I. Your goal is to have a rock hard defense so that your can immediately counterattack after they fail with a siege, so you'll need more castle archers and merics. Make sure you research cure, resilience, and Giant Growth I + II so that once you have enough for a giant, you don't have to research growth. You should also invest in Albowtrosses (five should do), and Fill up the rest of your army with a MIX of Speartons, Swordswrath, and Shadowrath. You should only have 2-3 Shadows, 5 swordswrath, and 6-8 Speartons. Your army should be filled with something like this :


11 Miners (22 pop)

1-4 Swordswrath (1-4 pop)

8 Archidon (16 pop)

2 Merics (6 pop)

1 Magikill (5 pop)

5-8 Spearton (15 - 24 pop)

2-3 Shadowrath (8-12 pop)

3 - 5 Albowtross (12 - 20 pop)

POSSIBLY 1 Giant (15 pop)

Send out your units in droves in waves, like :

Spearton, Shadowrath, Swordswrath, Merics (Line One)

Archidon, Magikill (Line Two)

Giants, Albowtross (Line Three)

Make them go seperately to trick your enemy, but not too seperate so that they cannot reach in time. They should have all their forces pooled up at the center tower (if you're lucky), or some of them back defending the castle (tricky), and maybe hiding units in garrison, which is easy-medium depending on the units. Make sure that you focus on the Merics, Magikill, and Miners (I like to think of them as the 3 "M's"), then the Albowtrosses, Archidons, and Giants, and finally the 3 "S's" (Shadowrath, Swordswrath, Spearton.) Focus on the statue last UNLESS they have masses of Giants, so that you can clutch a sure victory instead of having to rebuild after a failure.

What does OP stand for?

DragonFrost
01-06-2013, 07:45 PM
T.T now that's getting on my nerves... Why the heck do you need t copy the op to ask what the op is... Op is opening post