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View Full Version : Better combo. Still needs cnc



CrewKid
02-13-2013, 06:40 PM
Okay so i went back to doing head first and I'm working on better aniamtion.
Really been grindin hard lately so some cnc and feedback would greatly be appreciated.

From this

http://www.fileize.com/view/69f4938b-eb1/

To more like this.

http://www.fileize.com/view/48c9fffa-da0/

Kinda see what im going for?

Ezy
02-13-2013, 07:01 PM
Looks good to me, you're definitely on the right track. Just keep practicing and keep working on making at all flow together.

Cruel
02-13-2013, 07:19 PM
Its difficult to tell where the hits are in the second one, but that may be because theres nobody to have a reaction to the hits. Its better but your older animations were really good! Where did all this rust come from! :O

lilg742ster
02-13-2013, 07:29 PM
Yea mi like!

quinsilva
02-13-2013, 11:13 PM
its a nice look i like the force

CrewKid
02-14-2013, 04:18 AM
Its difficult to tell where the hits are in the second one, but that may be because theres nobody to have a reaction to the hits. Its better but your older animations were really good! Where did all this rust come from! :O

Well it's not rust really im just working on 2d stuff. No angles here like on my DA and I'm changing my style so im learning new stuff.

Thanks for the comments everyone ill keep working! More cnc is still accepted.

Quik
02-14-2013, 04:48 AM
It's better but still needs work...
Has stop n' go, wobbly, too stiff, need more movement and exaggeration in attacks,and needa better foot placement... Try double framing recoils and signle framing the actual attack...