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Etch
05-26-2008, 11:07 PM
Trying to improve, so doing small shorts each day. May do more than one for a day. Etch is a tag name my friend gave me, and name of my SL bg character. I like it, i might request name change later or something, anyway.


05-26-08
http://www.antiup.net/view/1522/

05=27=08
http://antiup.net/view/1578/
http://antiup.net/view/1596/
http://antiup.net/view/1610/

05-28-08
http://antiup.net/view/1766/
http://antiup.net/view/1785/

05-29-08
http://antiup.net/view/1863/
http://antiup.net/view/1903/

05-30-08
http://antiup.net/view/1952/
16fps
http://antiup.net/view/1975/

Etch
05-27-2008, 12:32 PM
wtf .

steel_cold
05-27-2008, 12:35 PM
Cool, but the ragdolling when he was hanging by 1 foot could have kept going for a bit longer rather than him just stopping. Ofcourse, thats just preference.

Etch
05-27-2008, 12:37 PM
Yeah, swaying a bit more from side to side, i understand.

What fps do you us?

Your animations are smooth and I know it's not 24.

steel_cold
05-27-2008, 12:43 PM
I can really only animate at 12-15 lol

Etch
05-27-2008, 01:12 PM
Do you double frame when doing collabs and such when requirements are 24?\

I do 16, but i want to work with more of an exaggerated style than smooth.

steel_cold
05-27-2008, 01:14 PM
No, i just try to crap out 24 fps >_>..

Etch
05-27-2008, 01:17 PM
Lol .

Tronika
05-27-2008, 01:56 PM
hahahahaha....... crazy 0_0

Lixu
05-27-2008, 02:01 PM
this seems like a chat thread now, and why do i have the thread the same as you do but then earlier? :p

anyways gud job, its very smooth

Etch
05-27-2008, 02:12 PM
I'm working on more of an exaggerated thing now, double framing and such.

Etch
05-27-2008, 02:25 PM
http://antiup.net/view/1578/

New Generation
05-27-2008, 03:05 PM
Your easing is bad, really bad. Not bad at smoothing thought. :P

mint
05-27-2008, 03:36 PM
Whats your smoothness level on brush? It looks a bit... Squarish, the stickman.

Etch
05-27-2008, 04:43 PM
http://antiup.net/view/1596/

mint
05-27-2008, 05:18 PM
The head is a bit messed up, I like how the smoke dissapitates. But srsly, smooth up the stickman moar.

Etch
05-27-2008, 05:43 PM
http://antiup.net/view/1610/

mraznbuddy
05-27-2008, 06:03 PM
>:c your getting lazy
spend more time if you want to get better.

Etch
05-27-2008, 07:04 PM
<:()

Oh my, yeah i have been getting lazy, i'll spend more time.

Etch
05-28-2008, 04:18 PM
http://antiup.net/view/1766/

A background

GOT MY MOTHA****ING PEN!!!!!

Mcteks
05-28-2008, 04:21 PM
haha yeah.
i love the sketchy style to it, tis awesome indeed
:B

Etch
05-28-2008, 04:56 PM
http://antiup.net/view/1785/

I'mg getting super lazy..

:<

mint
05-28-2008, 05:00 PM
SPEND SOME MORE @#$)*@#@(_#*$_@(#*_$@#($*@(_#*$@_#$*@_#$ TIME!! e

Etch
05-28-2008, 05:11 PM
Lol .

mint
05-28-2008, 05:17 PM
But seriously, those are some quality laziness animations.

Etch
05-28-2008, 06:36 PM
For some reason i just don't have patience.

But I will work longer on one.

mraznbuddy
05-28-2008, 08:48 PM
quality > quantity

Etch
05-28-2008, 09:15 PM
http://www.antiup.net/view/1833/

:D

T Man
05-28-2008, 11:10 PM
Work on smoothness/exaggeration/anticipation

those are KEY things.. and you're missing all of them :C

Etch
05-29-2008, 01:00 AM
D.... :

Etch
05-29-2008, 04:12 AM
http://antiup.net/view/1863/

Mcteks
05-29-2008, 04:55 AM
thats better :3
the combo overall was very powerful and smooth, i think the blood could have used some more frames for the particles.
and lol at the green guy X3

mint
05-29-2008, 05:41 AM
:D .

D.... :

lolol .

Etch
05-29-2008, 11:58 AM
More, More.

Thank you guys.

Etch
05-29-2008, 02:47 PM
http://antiup.net/view/1903/

mint
05-29-2008, 04:29 PM
Ahaha, thats much better, it looks like it took more time to do this one. The leap back was a bit weird though, idk why it just looks like it for me. But its better.

Etch
05-29-2008, 06:09 PM
It did .

Etch
05-30-2008, 12:12 AM
http://antiup.net/view/1952/

Clutch
05-30-2008, 06:11 AM
Ill tell you what Lf2 told me, and what i told Nick, try line

other than that your definitely improving but just take more time on your anims and after every movement look back on it to make sure its what you want, and if its not, fix it.

Etch
05-30-2008, 09:32 AM
i;m scared of line.

fuppy
05-30-2008, 09:58 AM
Loving the new animation, Great job!
- snears and rubs his hands together - "my play is working, muwahahahahah"

Etch
05-30-2008, 10:16 AM
>:3

Lol.


16FPS!
http://antiup.net/view/1975/

mint
05-31-2008, 07:19 AM
Good, good. I think that 16 fps was better. Also, that heart was so sexy :3

New Generation
05-31-2008, 08:42 AM
http://www.antiup.net/view/1833/

:D

You need to seriously ease out your movements, they look too fast. Badly eased too, have him slow down a bit after the punch, add easing there and then another punch, it makes it look more realistic and smooth.

Prince of PIMPs
05-31-2008, 01:53 PM
nice practices, lol, i luv dis stuffs, >:3