View Full Version : jump and easing tests

03-14-2007, 07:17 PM
since saline and DoD pointed out my jumps and easing i tried and easing/jump anim, does this look all right yet?
noticable difference?

03-15-2007, 02:54 AM
arm movements look Nice...

the rest.... perfect

03-15-2007, 03:42 AM
jupp ... the jumps are really good and the arms are good too ...

P.S. have somebody a good idea for a better Avatar this one (<<<) looks .... **** ... you know what i mean ^^

03-15-2007, 05:00 AM
umm.... anything?

just choose anything. Mines of a Stk that i have. Thanks Wtf for making it

03-15-2007, 07:39 AM
Yup great improvment ther. arm movemnts wer good and the jumps wer nice. good job.

03-15-2007, 07:42 AM
ya i cant even do jumps :p

03-15-2007, 01:42 PM
whew, thanx guys, i thought the arm movements were horrible, i thought it looked all wrong, are you sure there wasnt anything wrong? this is a first test.

03-15-2007, 04:24 PM
update, i remade it even more to where he falls faster, creds to pf0 and Dod for helping meh on the fallthing, i never noticed
http://i134.photobucket.com/albums/q92/qwertyqwerts/jumpbetter.gif ill edit aswell, is the second better? also comment my easing

03-16-2007, 05:09 AM
that last one is perfect.
the arm movements go exactly how they should and the gravity is just right. now try a diff style of jumping and see if you can get results that are just as good kai?

03-16-2007, 01:30 PM
all right, bit im making something using a jumo atm, but im not realeasing this until its done

09-28-2009, 02:28 PM
http://img225.imageshack.us/img225/6994/ufailagain.gifhey could ssomeone rank this animation. though it's kinda old.

09-28-2009, 02:36 PM
Goin' back to the ooolllld user title.

The running's not bad at all. Your reactions and equilibrium were good. It wasn't stiff and the easing was reasonable. Possibly a bit slow but it's hard to animate well with few frames. The back leg needed to bend a bit more than it did to make the overall running movement flow better.

Be careful with the floor. It wasn't quite even and that made a looped run look wrong because the raised bits weren't moving.

The stop could have been improved with either a tremour or just the wall moving to the right for a few frames after collision to ease to a stop.

Not bad, on the whole.

Edit: Wait a sec, this isn't your thread. This is a two year bump. You were on the top of a new page which confused me. Either post in beginners or make your own thread next time, it's easier for people who never read this thread before and just replied to the original post rather than to ones halfway through.

09-28-2009, 08:02 PM
It was a good thing he said.