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flashfree-k
03-11-2013, 01:15 AM
http://filz.us/skW

no gravity in this guys
http://www.fileize.com/files/31114396/3dc/hey_sword_combo.swf

Vion
03-11-2013, 04:56 AM
Awesome animation, you'll need some dummies, sound fx, and effect (This will make the animation more f***ing awesomeness!!) yay

Syclone903
03-11-2013, 05:16 AM
Nice animation, I like how the spinning of the sword made him stay in the air, and as the above person said, just add people sound, and maybe effects if you are so inclined, and you're good to go.

Hitsuit
03-11-2013, 05:28 AM
Love the Sword Trails
but the Last kick is Bad :(

Ezy
03-11-2013, 01:08 PM
Looks solid, stick is a little stiff for the way he's swinging his sword

Keep practicing!

Imada
03-11-2013, 01:10 PM
When he jumps up he needs a bit more physics when he comes down. Otherwise...

Animation is good.

Vattu
03-11-2013, 01:28 PM
Nice anim

flashfree-k
03-11-2013, 01:42 PM
When he jumps up he needs a bit more physics when he comes down. Otherwise...

Animation is good.


ok

ZABI
03-11-2013, 01:59 PM
There is a lack of gravity when he flips but otherwise pretty good. Also sound effects aren't really things that are essential to animation, I don't see why he needs it.

Vertigo
03-11-2013, 05:41 PM
Try to drag the sword behind to get more anticipation, that'll make the final smash seem more powerful.

Fastmotion
03-11-2013, 07:27 PM
The sword trails were really good but it seems that he lack gravity some parts of the animation.

flashfree-k
03-11-2013, 10:12 PM
The sword trails were really good but it seems that he lack gravity some parts of the animation.

guys i got alot of people saying that i dont have and gravity in this animation, well because i intentionally did'nt put gravity but i well next time

Ezy
03-11-2013, 10:46 PM
It's not about gravity. In the animating world physics shouldn't hold you back. For example, Nhazul says screw gravity and animates the way he wants too. So that part doesn't bother me, it's just lacking easing and your stick seems a bit stiff.

Xyper
03-12-2013, 03:35 AM
I think he gets a bit too much air from the spin, maybe just cut a few frames right after the spin ends and it will be fine. Or you could just make the spin move him more vertically so you can have time for the other move, it just seemed way too unrealistic and distracting how he stayed up like that. Also a bit stiff, but that'll get fixed with practice.
Btw I'm just commenting on the things I think could use improvement, just assume everything else is pretty good :)

flashfree-k
03-12-2013, 12:53 PM
I think he gets a bit too much air from the spin, maybe just cut a few frames right after the spin ends and it will be fine. Or you could just make the spin move him more vertically so you can have time for the other move, it just seemed way too unrealistic and distracting how he stayed up like that. Also a bit stiff, but that'll get fixed with practice.
Btw I'm just commenting on the things I think could use improvement, just assume everything else is pretty good :)

OK

JJSwift
03-13-2013, 08:42 PM
Epic. I cant animate with weapons for anything lol Do this again with dummies and particles