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Ahtex!
05-30-2008, 03:20 PM
xiao style but with brush
no blood, didnt think it needed blood
thanks to SsjBryando For Help With movements.
and to pepper for sounds =P

http://antiup.net/view/1988/

c&c please!

killeq
05-30-2008, 03:45 PM
It was good, really. Pity that the enemy sticks didnt move..

Ahtex!
05-30-2008, 03:53 PM
It was good, really. Pity that the enemy sticks didnt move..

=\ thx, thats because i added them after id done the combo =P

Kitsune
05-30-2008, 04:18 PM
Up the framerate by 2, 3, 4, and then 5. See how they look.

Ahtex!
05-30-2008, 04:21 PM
Up the framerate by 2, 3, 4, and then 5. See how they look.

i dont get ya. what will that accomplish?

anyways it looks the same at 24 just faster going =\
i prefer 20, i always animate at 20

sorry for you about your hand and spp contest =S

Kitsune
05-30-2008, 04:46 PM
i dont get ya. what will that accomplish?

anyways it looks the same at 24 just faster going =\
i prefer 20, i always animate at 20

sorry for you about your hand and spp contest =S
I'll compete next time. No worries.

The movements seem a tad choppy/slow. I imagine this at a higher framerate and being a bit better. You can animate at 20, but see what framerate fits the film once you're done.

22 or 24 go faster, yes, but just toy around with it until the walking isn't so fast, and the motions aren't as slow or choppy.

It's overall not a big deal. Just letting you know that permanently sticking to one fps can be a bit limiting. Overall it's not bad.

Ahtex!
05-30-2008, 04:55 PM
I'll compete next time. No worries.

The movements seem a tad choppy/slow. I imagine this at a higher framerate and being a bit better. You can animate at 20, but see what framerate fits the film once you're done.

22 or 24 go faster, yes, but just toy around with it until the walking isn't so fast, and the motions aren't as slow or choppy.

It's overall not a big deal. Just letting you know that permanently sticking to one fps can be a bit limiting. Overall it's not bad.

ill keep that in mind thank you =P

Lixu
05-31-2008, 03:15 AM
you GOT to show me a link for that actionscripting, pretty nice work also

Ssjbryando
05-31-2008, 03:27 AM
you GOT to show me a link for that actionscripting, pretty nice work also

he didn't use actionscript?

like some said yesh, and try to keep like the movement on the same speed, not making him move around unnaturaly, I would suggest watch some animations of likke terkoiz, and fbf and see how they do it just to get an Idea on how he does a move, you charge up (anticipation) then in 1 frame you extend the knee and leg =D And kick, then move ahead right away, not stay still for example for one frame then continue, cause then it will look unnaturaly. =3 or something.

Ahtex!
05-31-2008, 06:06 AM
you GOT to show me a link for that actionscripting, pretty nice work also

=\ its easy, for the left arrow its

on (release) {
prevFrame();
}

for the right arrow its

on (release) {
nextFrame();
}

For the stop

on (release) {
stop();
}

for the play

on (release) {
play();
}