View Full Version : Punch Test

05-31-2008, 10:59 AM

Sorry for the terrible blood and wobbly-ness of the stick. Haven't animated for like ever, didn't seem to matter anyways.

C & C

Update: http://www.antiup.net/view/2108/

Last Update: http://www.antiup.net/view/2114/

05-31-2008, 11:23 AM
nice attempt, it lacked force, blood need work and its wobbly like you said, yea good luck with the rust and all, atleast you attempted to reanimate

05-31-2008, 11:34 AM
Yeah, mainly tried to focus on force. Any idea how I can improve the force? Also, as i've noticed in other animations the graphics they use are already in motion in 1 frame. How's that possible? I've been trying like..blood for example as FBF, instead of just one since I don't know how.

05-31-2008, 11:39 AM
the punch itself is here 3 frames, he must bring out his arm in one frame, that solves the problem, also move your stick every frame. maybe add some shaking for even more force.

05-31-2008, 11:46 AM
Okay, updated. http://www.antiup.net/view/2108/

05-31-2008, 12:08 PM
looks the same, the punch takes to frames then he reaches the head, he needs to move forward and in one frame he needs to step forward and punch him in the face, then continue to eaase the punch for about 2 frames maybe.

05-31-2008, 12:18 PM
I know what you mean. This doesn't really hit the spot, but it's my last update. I just have to redo the whole thing and I can't really edit this that much anymore. I fixed and deleted a few frames and here's what I got: http://www.antiup.net/view/2114/

05-31-2008, 12:20 PM
Use sound,it adds much a better effect.