View Full Version : Shock Tribute [GURGLE]

06-03-2008, 06:07 PM
Its not finished, almost, but i wanted your guys feedback so i can fix stuff :p


Vcam'd Version:http://antiup.net/view/2596/

06-03-2008, 06:08 PM
That had no force.

T Man
06-03-2008, 06:09 PM
Key things for you are force. you need a LOT of force in your animations.

Also, there seems to be too much time going on. it's a bit slow

but nice job overall C:

and shanto, please give him advice mang!

06-03-2008, 06:19 PM
Yeah, there wasn't any force. It didn't feel like Shock at all. Maybe it's because it doesn't have V-cam or anything.

06-03-2008, 06:20 PM
UPDATE WITH VCAM:http://antiup.net/view/2596/

06-03-2008, 06:21 PM
Lol! No, no. Zoom in that sucker. Rofl. That was funny.

06-03-2008, 06:27 PM
The enemies didnt move, only when hit. They should run at him, like in the real shock.

06-03-2008, 06:33 PM
The animation is smooth, but it's lacking many essential things, such as:

More easing
Proper reactions
Enemy Movement

I guess you could use the v-cam to emphasize the force even more, but you should really animate it yourself.

06-03-2008, 07:05 PM
Lol 4 people used the term Force in this thread. I've never seen force used as an animating skill when giving crit.

*New word get*

VCam helps with force if you ZOOM IN!!!

For more force, anticipation, smash effects, fast speed peaks in the mortions, ans shakes in the cam will help.

Nice effects, though. The teleport and movement effects aren't bad at all.

06-03-2008, 09:45 PM
I thoguht it waas good, and eased pretty good.
I do realize though that thar wasnt much force behind the attacks :(
Oh well, I like it for my first fight :D

06-03-2008, 09:49 PM
Yeah, whatever makes you happy. Keep animating and work on the few flaws. You'll be great.

06-03-2008, 09:54 PM
I thoguht it waas good, and eased pretty good.
I do realize though that thar wasnt much force behind the attacks :(
Oh well, I like it for my first fight :D

Force is important, but the abscence didn't demolish your efforts. The rest WAS good.

06-03-2008, 10:08 PM
Zoomed in edition: http://antiup.net/view/2616/

06-03-2008, 10:09 PM
I thin you just need the whole body to be moving along with the attacks (more force).
It was too slow for shock but I like how you replaced the blur effect with scribbles and made it look good.
overall I still loved it, I had a weird de ja vu when I saw it.

nice job

06-03-2008, 10:12 PM
Thanks, I think im gunna ask for someone to tutor me on fighting and moves..
Who should I ask...hmmm

06-03-2008, 10:55 PM
Yes, leaning into motions, thrusting upper body on punches, etcetera, will all help. It's nice zoomed in.

06-04-2008, 04:35 AM
I thought it was cool.

I love your teleport idea.

Enemies should have movement, but not bad on their reactions.

I think if you made it longer and entertaining, people would care less about the flaws.

It was awesome.

06-04-2008, 05:30 AM
It was alright but it wasnt anything like shock

06-04-2008, 11:10 AM
To get the force, I am serious with this, shake your v-cam when something gets hit, Zoom in, show blood, show impact to the enemy AND you could make 1 frame inverted.
Lame shock tribute since there is nothing like teleporting in shock 1/2.

06-04-2008, 12:20 PM
the fact that the blue guys just stand there waiting to be killed is kinda off putting and ruins the animation.

not bad though...