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View Full Version : Shock Tribute [GURGLE]



fuppy
06-03-2008, 06:07 PM
Its not finished, almost, but i wanted your guys feedback so i can fix stuff :p

http://antiup.net/view/2591/

Vcam'd Version:http://antiup.net/view/2596/

Shanto
06-03-2008, 06:08 PM
That had no force.

T Man
06-03-2008, 06:09 PM
Key things for you are force. you need a LOT of force in your animations.

Also, there seems to be too much time going on. it's a bit slow

but nice job overall C:

and shanto, please give him advice mang!

Spazmodan
06-03-2008, 06:19 PM
Yeah, there wasn't any force. It didn't feel like Shock at all. Maybe it's because it doesn't have V-cam or anything.

fuppy
06-03-2008, 06:20 PM
UPDATE WITH VCAM:http://antiup.net/view/2596/

Spazmodan
06-03-2008, 06:21 PM
Lol! No, no. Zoom in that sucker. Rofl. That was funny.

killeq
06-03-2008, 06:27 PM
The enemies didnt move, only when hit. They should run at him, like in the real shock.

Omega
06-03-2008, 06:33 PM
The animation is smooth, but it's lacking many essential things, such as:

More easing
Force
Proper reactions
Enemy Movement

I guess you could use the v-cam to emphasize the force even more, but you should really animate it yourself.

Kitsune
06-03-2008, 07:05 PM
Lol 4 people used the term Force in this thread. I've never seen force used as an animating skill when giving crit.

*New word get*

VCam helps with force if you ZOOM IN!!!

For more force, anticipation, smash effects, fast speed peaks in the mortions, ans shakes in the cam will help.

Nice effects, though. The teleport and movement effects aren't bad at all.

fuppy
06-03-2008, 09:45 PM
I thoguht it waas good, and eased pretty good.
I do realize though that thar wasnt much force behind the attacks :(
Oh well, I like it for my first fight :D

Spazmodan
06-03-2008, 09:49 PM
Yeah, whatever makes you happy. Keep animating and work on the few flaws. You'll be great.

Kitsune
06-03-2008, 09:54 PM
I thoguht it waas good, and eased pretty good.
I do realize though that thar wasnt much force behind the attacks :(
Oh well, I like it for my first fight :D

Force is important, but the abscence didn't demolish your efforts. The rest WAS good.

fuppy
06-03-2008, 10:08 PM
Zoomed in edition: http://antiup.net/view/2616/

mraznbuddy
06-03-2008, 10:09 PM
I thin you just need the whole body to be moving along with the attacks (more force).
It was too slow for shock but I like how you replaced the blur effect with scribbles and made it look good.
overall I still loved it, I had a weird de ja vu when I saw it.

nice job

fuppy
06-03-2008, 10:12 PM
Thanks, I think im gunna ask for someone to tutor me on fighting and moves..
Who should I ask...hmmm

Kitsune
06-03-2008, 10:55 PM
Yes, leaning into motions, thrusting upper body on punches, etcetera, will all help. It's nice zoomed in.

Etch
06-04-2008, 04:35 AM
I thought it was cool.

I love your teleport idea.

Enemies should have movement, but not bad on their reactions.

I think if you made it longer and entertaining, people would care less about the flaws.

It was awesome.

NubbyGG
06-04-2008, 05:30 AM
It was alright but it wasnt anything like shock

Lixu
06-04-2008, 11:10 AM
To get the force, I am serious with this, shake your v-cam when something gets hit, Zoom in, show blood, show impact to the enemy AND you could make 1 frame inverted.
Lame shock tribute since there is nothing like teleporting in shock 1/2.

fitzy
06-04-2008, 12:20 PM
the fact that the blue guys just stand there waiting to be killed is kinda off putting and ruins the animation.

not bad though...