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Etch
06-07-2008, 02:25 AM
http://antiup.net/view/3005/

Funz

Dragonkof
06-07-2008, 04:43 AM
i dont like the sudden stops.


maybe they should ease to a stop, instead of like lalalala- *stop*

Frodomoj
06-07-2008, 05:07 AM
Not really very much movement. It's way too basic, 'cos all you have to do is take the stk in that position and drag him to a different place every frame.
Too random as well. =/ Sorry.

Lixu
06-07-2008, 07:09 AM
You can do way better

Prince of PIMPs
06-07-2008, 11:42 AM
when he falls down the crack his leg looks like it bends. He should slide-bounce off into the other wall and ping-pong back and forth a little bit

Ssjbryando
06-07-2008, 01:47 PM
I like it, your best work yet.

Lawl probably the first thinking that, but its mega smooth, and nice eased, It stops at times because he hits a wall or floor obviously. but nice.

killeq
06-07-2008, 05:02 PM
Barely any movements, and ragdoll is way too easy, so it's nothing.

Strife
06-07-2008, 05:04 PM
Good job Orbb, you are really improving.

Kitsune
06-07-2008, 05:12 PM
You can do way better

This, being the first thing you say, is often followed by what makes your post helpful by saying how he can do better.

I liked it. The pause was neat. Like an omniscient control over the character.:Spiderman:

Etch
06-08-2008, 12:03 AM
Thank you guys, I think i'm getting the hang of this 24fps you people speak of. But i want to be able to animate unversally.

Anyways, Killeq, like wtf, if it's so easy, how about you do them. Or just keep to the extremely hard running and walking animations. They be so much harder than ragdoll fo sho.

Anyway, thanks guys, more to cum.

mraznbuddy
06-08-2008, 01:33 AM
heh nice physics you got there. I just hate how it seems lazily done (with all of the pauses) It should have kept on going.

reqtor
06-08-2008, 06:06 AM
cool very nice framed

Scarecrow
06-08-2008, 06:29 AM
cum

:Smile: .

Lixu
06-08-2008, 09:02 AM
This, being the first thing you say, is often followed by what makes your post helpful by saying how he can do better.

I liked it. The pause was neat. Like an omniscient control over the character.:Spiderman:

Threu.


Thank you guys, I think i'm getting the hang of this 24fps you people speak of. But i want to be able to animate unversally.

Anyways, Killeq, like wtf, if it's so easy, how about you do them. Or just keep to the extremely hard running and walking animations. They be so much harder than ragdoll fo sho.

Anyway, thanks guys, more to cum.

Before you will flame me, I just have seen betters of you, and this is not much more then double framing, is it.

Tawnik
06-08-2008, 09:51 AM
Pretty gewd,I like it.

Etch
06-08-2008, 03:10 PM
Nah Lixu, I won't flame you.

Anyway, time to work on some more stuff yo.

killeq
06-08-2008, 03:45 PM
Thank you guys, I think i'm getting the hang of this 24fps you people speak of. But i want to be able to animate unversally.

Anyways, Killeq, like wtf, if it's so easy, how about you do them. Or just keep to the extremely hard running and walking animations. They be so much harder than ragdoll fo sho.

Anyway, thanks guys, more to cum.

Haha, ok I'll take that one. I'll make a way better ragdoll, then you'll make a regular fight like mine.

Etch
06-08-2008, 04:33 PM
Ok, sure, i'll make a fight like yours.

But i haven't seen any of your animations, except for like one