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nullhead
05-18-2013, 06:30 PM
I need to know which combos beat other combos, and I want a list, including all the factors.
p.s: I'm talking about in generality of location.

FailingAtFailing
05-18-2013, 07:03 PM
On short maps, archer and sword can beat anything early game with enough micro

On grass hills, one sword, two miners let's you have a good enough economy to get some units to win after the early game.

Mid-size maps, two swords and a miner with rage works well.

Some things, there isn't a definitive "this beats that"

nullhead
05-18-2013, 07:08 PM
I know, but just the combos that beat others, and thinking of that, I just beat my opponent by inflicting heavy losses
www.stickempires.com/play?replay=replay1221609&version=1.62

ShadowGeneralChaos
05-19-2013, 07:36 AM
You mean like spearton+Albows beat spearton+Archer?

nullhead
05-19-2013, 01:15 PM
yeah, kinda.

ShadowGeneralChaos
05-20-2013, 03:36 AM
oh, ok, then the combination archer and sword can easily beaten by mage and tanks. Mage is really effective against low health units like archers. One blast and the archers are gone. Of course you havt to make the spell right...

FailingAtFailing
05-20-2013, 07:31 AM
Well, for late-game combos, try to have a varied army.

It builds faster and can deal with more threats.

I like:

Giants (Perfect shield)
Albows (blazing bolts rips through armour)
Speartons (Best melee unit)
Magikill (Spells rip through low health units)
Merics (Heal poison on albows)

ShadowGeneralChaos
05-20-2013, 10:29 AM
Well, for late-game combos, try to have a varied army.

It builds faster and can deal with more threats.

I like:

Giants (Perfect shield)
Albows (blazing bolts rips through armour)
Speartons (Best melee unit)
Magikill (Spells rip through low health units)
Merics (Heal poison on albows)


One, two or three shadowraths in your armys are good to. Use them for assassinate the enemies Magekills, Merics and archers (optional).

nullhead
05-20-2013, 05:51 PM
I think shadows, are also good against spear, and also, I've tested this with jli, shodowrath(without shinobi) equals mage.

ShadowGeneralChaos
05-21-2013, 04:20 AM
I think shadows, are also good against spear, and also, I've tested this with jli, shodowrath(without shinobi) equals mage.

Quetion: why are magikills and shadows equal?

isgood
05-21-2013, 04:33 PM
Quetion: why are magikills and shadows equal?

shadowrath has fury, that increases damage to its already high damaging attack. It could kill archers in 2 hits

merich1
05-21-2013, 05:30 PM
Shadows beat Magikill. Shinobi II = Mage dead.

nullhead
05-21-2013, 06:02 PM
it really depends on your agressiveness with the mage, for instance, when jli used it, he used the powers more slowly than I did, and his mage died, and when I did it, my mage just barely survived.
I was also talking about it without shinobi, if you people can read.