View Full Version : Brand Spankin Combo

06-12-2008, 07:40 PM
So, I'm trying to develop a combat style at 24 FPS.
Once I practice alot, my animations should come out vary smooth and nice :3
Heres a short combo for you hill billies eating those Hot pockets.


06-12-2008, 08:10 PM
Usually, when I hit air, they don't make thump sounds.

But pretty good, needs a lil more force, or maybe it's anticipation, I'm not sure, just...something doesn't seem right.

And the last kick is kinda a weird position.

06-12-2008, 08:33 PM
My fists make that noise..

06-12-2008, 08:51 PM
Hmm, i like it.

But maybe work on timing, which i'm still not so good with.

06-12-2008, 09:23 PM
I think maybe more anticipation on the punches.

But I'm just picking words out of a hat so disregard my suggestion until someone agrees with me.

06-13-2008, 06:02 AM
make it flow a bit more, he did the first punch, stopped, waited, did another. Try to make it flow. but its ok =3

06-15-2008, 03:17 PM
hmmm cool and smooth. add an enemy, even just a punching bag, to get the point across, der.

06-15-2008, 05:04 PM
take out the impact sounds, they're not needed unless something is being hit. besides that keep on making more combos. looks great so far.

06-16-2008, 06:43 PM
Yeah i luv it xD

You can add the punched guy


T Man
06-16-2008, 07:37 PM
Hmm, i like it.

But maybe work on timing, which i'm still not so good with.

timing was fine, but maybe a little more exageration.

also, the stances that the stick was in during the punches didn't look like he was giving a big punch, really weak.

06-16-2008, 07:56 PM
the sounds make a beat. :3 good job, but a little weird how he "fights".