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ogrodnick
06-14-2008, 07:20 PM
1- http://img80.imageshack.us/img80/2070/myfirstpivotyr6.th.gif (http://img80.imageshack.us/my.php?image=myfirstpivotyr6.gif)


2- http://img354.imageshack.us/img354/5051/mysecondpivotli5.th.gif (http://img354.imageshack.us/my.php?image=mysecondpivotli5.gif)


3- http://img240.imageshack.us/img240/8715/dodgendiesp6.th.gif (http://img240.imageshack.us/my.php?image=dodgendiesp6.gif)

4- http://img258.imageshack.us/img258/4557/shoopdawooptm6.th.gif (http://img258.imageshack.us/my.php?image=shoopdawooptm6.gif)


5- http://img373.imageshack.us/img373/6065/ogrodnickshortur9.th.gif (http://img373.imageshack.us/my.php?image=ogrodnickshortur9.gif)


6- http://img258.imageshack.us/img258/2866/demonkillschieffu2.th.gif (http://img258.imageshack.us/my.php?image=demonkillschieffu2.gif)

alright, these are all i have, these are the first ones ive ever done, im open to critisism.

things i need to work on-

blood
beams
blurs
tremors

anything else?

Lone Wolf
06-14-2008, 07:26 PM
Hello, I see you're new to Pivot and that's nice to see because it's good that somebody new is interested in this program.
It's a very simple program but you can go very far with it.
Well, if you compare your animation to the animations of people who're on this for a while now, you'll see that yours... can't keep up with those, but that's normal, you can't be born a master.
There are some keywords you'll hear all the time. One of them is smoothness. It means that the movements are smooth and look very realistic, without being choppy and looking totally unreal. To do this, you need to make a movement many frames long. You need to animate the frames between a foot on the ground and a foot in a face instead of both those two. To give you a hint, I used to make my kicks about 6-9 frames long when I still animated.
Yes this takes time, but there's no need to rush your animations. If you're fed up for a moment, save the animation and continue somewhen else. That's just normal, everybody works that way.
Then, there's the stiffness. See, what you do is just move the limb that's used for the thing, like a leg for a kick or an arm for a punch. But that's not good, you should look at yourself in front of a mirror, punching. The movement of your arm affects other parts of your body, they move, too. Try to get this into an animation.
Then, easing is hard to explain. What you do is animate a movement and then just stop. It's like this:

|--|--|--|--|--|--|--|--|--|

But that's unrealistic. When animating, make the movements start slowly, then get faster and then calm down again, like this:

|-|--|---|----|---|--|-||


It's a bit hard to explain but I hope you get it.

Now, for you're not very good at animating, post your animations in this thread: http://stickpageportal.com/forums/sh...ad.php?t=35330

It's a thread for Beginners to post their animations. If you post them here on the forum, you'll propabely get flamed for that because we don't want a load of beginner's posting it here.

die321
06-14-2008, 07:26 PM
Yeah, there is more to work on =0

Easing, Stiffness, and Movements

Just do some tests until you're good enough to do effects nicely.

Gunned.Stick.
06-14-2008, 07:31 PM
Post in the beginner's thread.
END.

ogrodnick
06-14-2008, 09:07 PM
Hello, I see you're new to Pivot and that's nice to see because it's good that somebody new is interested in this program.
It's a very simple program but you can go very far with it.
Well, if you compare your animation to the animations of people who're on this for a while now, you'll see that yours... can't keep up with those, but that's normal, you can't be born a master.
There are some keywords you'll hear all the time. One of them is smoothness. It means that the movements are smooth and look very realistic, without being choppy and looking totally unreal. To do this, you need to make a movement many frames long. You need to animate the frames between a foot on the ground and a foot in a face instead of both those two. To give you a hint, I used to make my kicks about 6-9 frames long when I still animated.
Yes this takes time, but there's no need to rush your animations. If you're fed up for a moment, save the animation and continue somewhen else. That's just normal, everybody works that way.
Then, there's the stiffness. See, what you do is just move the limb that's used for the thing, like a leg for a kick or an arm for a punch. But that's not good, you should look at yourself in front of a mirror, punching. The movement of your arm affects other parts of your body, they move, too. Try to get this into an animation.
Then, easing is hard to explain. What you do is animate a movement and then just stop. It's like this:

|--|--|--|--|--|--|--|--|--|

But that's unrealistic. When animating, make the movements start slowly, then get faster and then calm down again, like this:

|-|--|---|----|---|--|-||


It's a bit hard to explain but I hope you get it.

Now, for you're not very good at animating, post your animations in this thread: http://stickpageportal.com/forums/sh...ad.php?t=35330

It's a thread for Beginners to post their animations. If you post them here on the forum, you'll propabely get flamed for that because we don't want a load of beginner's posting it here.


thanks, that helps :) but when i click your link, it says page is not found =\

Lone Wolf
06-14-2008, 09:35 PM
thanks, that helps :) but when i click your link, it says page is not found =\

Eh, I'll fix it. Since it's copypasta anyways.

trauma
06-14-2008, 09:43 PM
VERY stiff, u hardly moved the backbone. Since ur new to pivot u need to work on easing. u start by moving each joint slowly then increasing as you go, then eventually easing back to a stop. very good for some1 new to pivot.

be a man
06-14-2008, 09:46 PM
yes... they were pretty good! I can't draw or create those characters! Man there wicked!