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Cha05Walking
06-15-2013, 05:26 PM
mass archidons,2 merics, and stick a ghost with it. it will tear at the enemy and ultimitely their statue will give as long as you strike before the opponent can really tech up, or if your on the defensive, miner walls fire arrows all 3 castle archers and a meric and a magikill

www.stickempires.com/play?replay=replay1559929&version=1.64 -on the offensive

www.stickempires.com/play?replay=replay1547824&version=1.64 - in a friendly match

www.stickempires.com/play?replay=replay1557833&version=1.64 -on the defensive

www.stickempires.com/play?replay=replay1567775&version=1.64 - archers vs. speartons

www.stickempires.com/play?replay=replay1592148&version=1.65 - ranked match with friend

www.stickempires.com/play?replay=replay1548114&version=1.64 - youll really want to watch this one

www.stickempires.com/play?replay=replay1593228&version=1.65 - slight variation, using speartons to improve army

www.stickempires.com/play?replay=replay1593543&version=1.65 - counter to counter

i start with 2 miners, buy castle archer if rushed, if not continue making miners

rich guy da cool
06-15-2013, 05:44 PM
bro this is about our battle watch this

rich guy da cool
06-15-2013, 05:46 PM
battle me richardavilla 422

40fy
06-15-2013, 09:02 PM
My strategy against yours :D- 40fy, 320

FailingAtFailing
06-16-2013, 09:47 AM
Well archers can really harass the economy. I like to set some sort of ranged unit just out of castle archer range to basically remove the second gold row. If units chase me down, I kite. If they have ranged units, the ghost works great as a shield, or I just use the ghost giant or stick a giant or two there.

But this is really only good to delay them so that you can get your army much faster than they can get theirs, allowing you to attack them with full 80 population when they only have like 60.

Cha05Walking
06-19-2013, 06:33 PM
implying this strat into your gameplay has the potential to save you time and insure a safe victory

FailingAtFailing
06-19-2013, 08:06 PM
implying this strat into your gameplay has the potential to save you time and insure a safe victory

Of course your ghost can only see so much, what if they have some speartons and some merics or a giant or two to hide a magikill that will poison all your archers. It's not ensuring a safe victory. I think 6 archers is good for harassing, it'll slow them down which can let you get your army faster, but if you mass archers, one magikill with some shields to poison all your archers and you're doomed.

Cha05Walking
06-19-2013, 08:16 PM
see nxt post

Cha05Walking
06-19-2013, 08:17 PM
Of course your ghost can only see so much, what if they have some speartons and some merics or a giant or two to hide a magikill that will poison all your archers. It's not ensuring a safe victory. I think 6 archers is good for harassing, it'll slow them down which can let you get your army faster, but if you mass archers, one magikill with some shields to poison all your archers and you're doomed.

have u been watching the replays? i dont think so. wth my tehnique they wont have much of an army
my latest match

www.stickempires.com/play?replay=replay1593228&version=1.65

how bout that?

theres 7 now by the way u should watch at least one, i even went through the trouble of giving them descriptions

FailingAtFailing
06-19-2013, 09:14 PM
Well, I usually don't bother with replays with a strategy, you should be able to explain it and you said mass archers with a ghost and 2 merics. Poison will tear through that, especially with speartons or ninjas that kill the merics while magikill poison the whole gang.

Cha05Walking
06-20-2013, 05:29 PM
i cant put everything into words, i kept it as simple as possible, and they might get to one shadow, that immidietly dies after killing one archer, or meric, and the opponent will never make it as far as magikills

and even if they could it would be super easy to dodge then eliminate the magikill

Cha05Walking
06-21-2013, 11:28 AM
this is hopeless


what is your rating?

jerrytt
06-21-2013, 12:06 PM
I can assure you that everyone here with more than 100 posts has a higher rating than you.

Cha05Walking
06-21-2013, 12:13 PM
i am at 1604

my strat is constently changing maybe every hundred points

and if i sucked i wouldnt have all of these replays to show you guys now would i and thats not even close to all of them, i believe i got 16 straight wins with this before i lost

Cha05Walking
06-21-2013, 12:14 PM
i am at 1604 now

my strat is constently changing maybe every hundred points

and if i sucked i wouldnt have all of these replays to show you guys now would i and thats not even close to all of them, i believe i got 16 straight wins with this before i lost

crap i posted this twice on accident

Archidon - “Fire Arrows”

Effect: Archidons will fire a single flaming arrow with extra range and damage, costing small amount of mana.

FailingAtFailing
06-21-2013, 04:15 PM
i cant put everything into words, i kept it as simple as possible, and they might get to one shadow, that immidietly dies after killing one archer, or meric, and the opponent will never make it as far as magikills

and even if they could it would be super easy to dodge then eliminate the magikill

If they have speartons and a meric, the meric can heal the speartons while they plow through arrows. Or they can just kill the ghost. A castle archer helps and they can build a magikill still without you even knowing.

My rating is in the 1700s and am I the only one in the 1700s? Whenever I play it takes a while to find a match and it is either someone from the 1600s or the 1900s, barely any 1800s either.

Cha05Walking
06-21-2013, 04:36 PM
that is why i have incorporated shadowraths into my strat now

Cha05Walking
06-21-2013, 06:16 PM
adaptability, thats what matters

stickman311
06-21-2013, 09:34 PM
i am at 1604 now

my strat is constently changing maybe every hundred points

and if i sucked i wouldnt have all of these replays to show you guys now would i and thats not even close to all of them, i believe i got 16 straight wins with this before i lost

crap i posted this twice on accident

Archidon - “Fire Arrows”

Effect: Archidons will fire a single flaming arrow with extra range and damage, costing small amount of mana.

I'm at 2100s

Cha05Walking
06-22-2013, 04:46 PM
thats cool i guess but ive seen better