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View Full Version : [3D] Kickass Sniper Rifle



Dudeman
06-22-2008, 08:20 PM
http://antiup.net/view/5075/

Still made in swift. COMMENTS PLEASE.

kinto
06-22-2008, 08:28 PM
I love how you label your own topic kickass though it was hot.....Also, if it has a clip why do you need a bolt? I don't know much about guns lol...

prankster163
06-22-2008, 08:32 PM
wow how did you do that? thats kick ass man!

Dudeman
06-22-2008, 08:35 PM
I love how you label your own topic kickass though it was hot.....Also, if it has a clip why do you need a bolt? I don't know much about guns lol...

To let out the shell and put in a fresh one. Oh and the bolt actually works correctly as well.


And yes, it's my favorite model :D

edit: in swift 3d, buddy.

Vervanda
06-22-2008, 08:39 PM
I do not like it. It does not look rendered the best it can. its ghey buddy

MiniMan
06-22-2008, 09:56 PM
I wish there was a way to import these models and make a skin for them for the source engine. I'd be cool to know someone who can model things.

Dudeman
06-22-2008, 10:01 PM
I do not like it. It does not look rendered the best it can. its ghey buddy
My computer actually over heated rendering it. Best quality. It was worth it.

I wish there was a way to import these models and make a skin for them for the source engine. I'd be cool to know someone who can model things.

Lol, yeah. Swift is mostly polygon based, unlike most source models that rely on a lot of textures for their details.

Basically: I used 7,000 polygons.

The Dude
06-22-2008, 10:22 PM
I like it. You could sell that in graphic design. To like a video game designer or something?

MiniMan
06-22-2008, 11:02 PM
I think I tried modeling once, had to basically make EVERYTHING out of triangles, I just made some flat thing, and thought "**** that" and found Hammer.