View Full Version : 20 hits

06-23-2008, 02:36 PM
This (http://antiup.net/view/5187/) , was something i made for the 20 hit collab. It wasn't a actualy combo, so it was rejected.

06-23-2008, 02:39 PM
Needs a bit easing and deceleration. otherwise its good.

New Generation
06-23-2008, 02:57 PM
Okay, so basically it was really choppy and wobbly. Practice more on smoothness. Put more time into it. And use atleast 18 FPS for a starter.

You need to work on your special effects too.

06-23-2008, 03:24 PM
it was very glitchy and stiff, my advice is add more easing

06-23-2008, 03:29 PM
I havn't been animating for very long, so to me this is the greatest animation i've done so far. But yes i know, I'm working on my physics.

EDIT:how was the blood?

06-24-2008, 03:13 AM
What blood?
Oh and by the way, the teleporting was ugly.

06-24-2008, 06:30 AM
Try to move the stick more, and don't use lame attacks for the combo's. Like doing the same punch 10 times, then doing the same punch again for 6 times. like me I had really 20 hits =D LAWL

but it was ok.

06-24-2008, 07:09 AM
Getting paranoid of ur name in the flash!

06-24-2008, 07:29 AM
like me I had really 20 hits =D LAWL|

And it was an actual combo. RIGHT XEKIA?

Prince of PIMPs
06-24-2008, 07:44 AM
for a teleport, try drawing like a ripple(in a color that you can recognize), and set it as mask. Then copy the bg and move it upwards a little ways, and set it for masked(placed under the mask layer, like a folder, lol).

06-24-2008, 12:21 PM
make there be more of a fast pace like 1000 hit combos XD