View Full Version : ANOTHER ONE lol (3rd animation today lol)

06-28-2008, 03:59 PM
kk this is the best ive made so far but i think its bad for u guys lol but nvm just comment

http://img103.imageshack.us/img103/6540/312hx4.th.gif (http://img103.imageshack.us/my.php?image=312hx4.gif)

06-28-2008, 05:40 PM
The walking was pretty good, but the punches need a lot of work, look at some punching tutorials, I recommend baha's tut from www.darkdemon.org, and when I make an animation, I usually look at what I did wrong in it and how I can fix/improve it before putting it here.

Also, you probably shouldn't rush your animations, remember, people want to see quality not quantity.

06-28-2008, 10:25 PM
Too much blood, lol. You should take out the blood whenever he gets punched.

Lone Wolf
06-28-2008, 11:04 PM
I see that you are having trouble making you're animation

somewhat good, so I'll help you as much as I can. Don't worry,

though, all animators need to start somewhere, and all of us

have been where you are right now, so don't feel bad if you're

flamed or mocked.

1. Basics
Basics include easing, smoothness, basic movements, stiffness,

jerkiness, and physics. Practice these before moving on to more

difficult things like effects, storyline animations, and other

things that you won't be able to do at your current level.

I. Easing: Easing in an animation is when an object or limb

gradually move faster, then slows down. This basic is hard to

explain in words, so I'll try to show you with text.
This is an uneased example. (|= Frame, -= Space)
See how the spacing stays ,the same throughtout the whole

thing? That makes that particular movement unnatural.

This is an eased example.
Notice how the spacing gradually becomes bigger than smaller?

That's what easing is.

II. Smoothness: This is exactly what it sounds like. To make

your animation less choppy and make it more fluid. It really is

easy to fix, simply by adding more frames to movements. A 3

frame run will be really choppy, but a 8 frame run will be less

choppy if animated correctly. Which brings me to my next point.


III. Basic Movements: These include running, walking, jumping,

punching, kicking, etc. Practice animating these in simple tests

with simple stks, then put them together to make more complex

animations like fight sequences. If you're having trouble making

you're movements realistically, find a video with the particular

movement you're trying to animate, and try to imitate that. Or

find a mirror and watch yourself.

IV. Stiffness: Stiffness is when the stickman you animated looks

stiff and unrealistic. This may occur because you did not move

the backbone that much (probably because you're using the

default) or you just neglected to move one the limbs. To fix this,

just try to move ALL the limbs in every frame, no matter how

small the movement. Make sure to ease the movements though.

V. Jerkiness: Jerkiness occurs when you move a limb suddenly

for an amount that is noticable to the human eye. Basically, you

completely through easing out the window and just moved a

limb to a location with no frames in between.

VI. Physics: This basic is probably the most lenient, because

some animators ignore this and make cartoony animations,

which have pretty wacky physics. But until you develop a style

of animating, just stick with normal physics, or else some

animators may call you lazy.

Now, just remember these aspects, and continue making more

animations. You'll get better as you animate more, and you'll

move on to more difficult and fun things, like effects. If you have

trouble with something, check some great tutorials made by

members of the forum, or go to www.darkdemon.org for other

great tutorials. And remember, never be discouraged! You'll

probably see that there are some douchebags who put down

animators who are worse then they are, just because they can.

Ignore these people, but if they become more and more abusive,

report them and don't respond. Responding to them is the last

thing you want to do. A way to avoid these people is to go to the

beginner's section, where animators at your level congregate to

post their animations in a friendly environment. Link here:


t=35330 Have fun animating!

06-29-2008, 03:21 AM
ya well the only trouble well not the only but i did watch the punching tut alot of times and the walking tut too. looks like ive only learned walking . BUT
i dont have many sticks lol i dont have a good stick to make it fight and thats only stick i have lol(its not the default LOL)

06-29-2008, 08:09 PM
where the HECK did he pull out the shotgun?

06-29-2008, 08:53 PM
I believe that there is a beginner thread I advice you use it please.
No crit as to seeing that it isn't in the proper area.

06-30-2008, 03:33 AM
ya its a shotgun lol i ran out of ideas then i just ended it. it was going to be way longer than that lol

06-30-2008, 09:48 PM
Here's a punch I made by following Baha's punch tut, in slow-mo so you can watch.

http://img300.imageshack.us/img300/5830/punchb2ed7.gifTHIS IS AN EXAMPLE.

Notice how the non-punching arm goes foward while the punch arm is being raised. Then, when the punch is released, the non-punching arm moves back behind the stick figure. Try punching a few times in real life starting with your arms down and you'll see that this is how a punch is thrown. (Ignore the knees bending, I messed that part up, focused more on the arms.)

Also, work on everything else, read tuts CAREFULLY, and nice blood for a beginner.

(Don't criticize this animation, it's just an example to show te6 what a punch should look like in its simplest form.)

06-30-2008, 10:04 PM
Um, it looks like the non-punching arm is the one punching, add some more frames to show the arm moving back, then raise the fps. Also the leg movements were horrible, they should cross instead of bend down, or they should bend down then lean forward while rising up. Also, you need to ease the arm down.

06-30-2008, 10:10 PM
i thought the punchest were pretty smooth.

06-30-2008, 10:11 PM
ya the punches could use some work. nice job though

07-01-2008, 03:39 PM
its more or less om
i see that youve improved, its better than youre other ones
its a little choppy but keep atit

07-01-2008, 09:17 PM
I agree with lone wolf, just check out baha's tut and study easing.

07-01-2008, 09:22 PM
Um, it looks like the non-punching arm is the one punching, add some more frames to show the arm moving back, then raise the fps. Also the leg movements were horrible, they should cross instead of bend down, or they should bend down then lean forward while rising up. Also, you need to ease the arm down.

why the fuck are you criticizing the example animation?

@OP: You should follow Lone Wolf's advice. Start posting in the beginner's section, work on basic easing, basic physics,basic movements, read some tuts, before you start animating fights, ok?